Sid Meier's Civilization V

Sid Meier's Civilization V

Touhou - Forest of Magic
42 Comments
Vainosuomi 26 Oct, 2016 @ 12:04am 
Any particular reason why the Atelier doesn't have an engineer slot, or was that an oversight?
stillgrave 30 Mar, 2016 @ 3:52pm 
Ok, strange question, but the technology tree for this mod isn't available. I establish a city and such, but when it tells me to choose a research the technology tree is blank. None of the graphics appear. Any suggestions?
Wolfie-san 2 May, 2015 @ 8:41pm 
Oh Stupid question. Are you thinking of doing a Reimu Civ Mod at all, or anyone thinking of doing it? I thought I'd ask.
✧Starshadow Melody✧ 8 Apr, 2015 @ 3:46pm 
Oh, and the Miko thing? Just use a Missionary model, I mean, they're both technically religious things...
✧Starshadow Melody✧ 8 Apr, 2015 @ 3:46pm 
@bouncymischa Mind explaining the Carnivorous plants? Also, link to Sukritact's events and decisions mod ples?
bouncymischa  [author] 5 Apr, 2015 @ 8:41am 
@Shakuras: The Fairy Tree can appear if you're using Sukritact's Events and Decisions mod. There's a random event where fairies will cause trouble, and if you leave them alone a Fairy Tree might appear.

As for the music, I do wish I could get it to play more often. I've been looking into making a Touhou soundtrack that might help.
Shakuras 1 Apr, 2015 @ 12:29pm 
How do you build a fairy tree ?
If I break a mushroom placed on a plain, will another pop in the nearby forest in the next 30 turn ?
The Marisa custom music rarely play, is there a way to get it more often ?
bouncymischa  [author] 6 Mar, 2015 @ 9:11am 
@HazardTree: I just posted an update for the mod. :D Among other things, it should solve the RAS conflict that's beena problem for a while.

@bronx819: I've got plans for one. Just have to learn enough about converting models to make a Miko unit...
bronx819 20 Feb, 2015 @ 2:19am 
Any chance for a Reimu mod? Though I'm glad Marisa made it~
Galactus 2 Jan, 2015 @ 10:04pm 
Does this mod still work, or is it outdated?
AveMarie 29 Nov, 2014 @ 11:39pm 
I really like the idea of this civ, i really do! But that leader picture is too stupid soory :/
Shinskii 25 Oct, 2014 @ 5:35pm 
Had much fun with this mod, despite the UA bug with Really Advanced Start!
redius999 14 Oct, 2014 @ 2:56am 
hello could you offer a direct download for the mod cuz i am on a mac and i have to install the miod manually
thanks for understanding and for this mod !
cheers
Modrian 13 Oct, 2014 @ 10:01pm 
Sorry failed to read Dark Scythe comment but can confirm conflict with RAS. Have also run into RAS conflict once or twice before, but only rarely.
Modrian 13 Oct, 2014 @ 9:53pm 
Play note: sorry to report no mushroom generation at all for the 1st 3 cities despite appropriate terrain. Please check generation algorithm. Or are there conflicts with other Mods?
spooky gay mess 12 Oct, 2014 @ 12:48pm 
@DarkScythe: that makes a lot of sense, and it explains why the game was giving me really bizarre issues sometimes; I'm running mods that I'm sure it conflicts with, but things only sometimes broke, while other times they worked completely fine. I never would've suspected it'd be the setup mod, of all things, being the core issue. I can probably live without it, though it's a shame I won't be able to disable specific civs(I'm so tired of getting India in the game), it's worth it to not have things just break sometimes.
DarkScythe 12 Oct, 2014 @ 12:18pm 
Hyun and Kow(ai) - This is somewhat of a known issue, although as I've not been impacted by this, I didn't quite feel the need to notify the author of Really Advanced Setup, and have been relying on other mod authors to do so. The problem lies partially with both RAS, and this mod; Specifically, there is a conflict with a fairly important Lua file and the way it's named and called in each mod.

When Really Advanced Setup is active alongside ANY Civ which relies on this Lua function and attempts to call it via its standard name, there is a possibility that this conflict breaks the function entirely. (I say any, because it has occured with my own Civ, as well as Vice Virtuoso's Madoka Civs, but it is extremely dependent on load order.)
spooky gay mess 12 Oct, 2014 @ 12:06pm 
@bouncymischa: I'm using a bunch of mods, but none that seem like they'd interfere, however kow(ai) hit on the one that was causing the issue, Really Advanced Setup. I could swear I tested with it off and it still didn't work, but I guess I missed it? it works after turning that specific mod off. I'm running BNW, by the way.

that's kind of an important mod to just lose use of, though, and I'm not sure what about it would interfere with the LUA for the mushroom spawning since I haven't had it mess with any mods before now that I know of...
Catiche 12 Oct, 2014 @ 11:47am 
Okay, I got it to work by turning off reall advanced setup.
Catiche 12 Oct, 2014 @ 11:39am 
I have both G&K and BNW. As for mods, the only one I have that looks like it could interfere is the mod components dll, but I already tried turning that off and it still didn't work.
bouncymischa  [author] 12 Oct, 2014 @ 11:34am 
@Trynt: Ahh, well, at the beginning I said it worked with BNW and G&K, and added tags for those two as well. Sorry about that...

@Kow(a) amglre and *Hun-ae: Hrm, interesting. I had DarkScythe test it and it worked for him. Are you two running BNW or G&K? Are you running any other mods?
spooky gay mess 12 Oct, 2014 @ 8:38am 
I'm having the same issue Kow(ai) is, with mushroom patches not appearing at all(not on city founding or after 30 turns), so it's not an isolated incident. I'm running the same version they are.
Catiche 11 Oct, 2014 @ 7:55pm 
It's the code, the tiles don't change at all. I'm running 1.0.3.144
Trynt 11 Oct, 2014 @ 7:38pm 
@bouncymischa: Oh. Well, then could you write that they require BNW somewhere, so that people aren't confused? I'm not trying to sound rude, I was just confused.
bouncymischa  [author] 11 Oct, 2014 @ 7:16pm 
@Trynt: Ahh, converting the mod to work with vanilla would be a lot more difficult than G&K, because there were some significant changes between vanilla and G&K. (In particular, the way art defines work was changed...) So I'm really not sure I'll be able to make it vanilla-compatible, although when I have time I can try.

@Kow(a) amglre: Do you know if it's a problem with the graphics or the code? (i.e. does it indicate there's a patch on the tile if you mouse over it, but the graphics for the patch don't appear? If the mushroom patch is being added to the tile but not appearing visually, then there's probably an issue with the art, but if they're not appearing at all then it'd be an error in the Lua code...) Also, which version of Civ are you running?
Catiche 11 Oct, 2014 @ 4:16pm 
For some reason, mushroom patches aren't appearing for me even after founding a city and waiting thirty turns. Any idea what might be causing this?
Trynt 10 Oct, 2014 @ 5:52am 
@bouncymischa: I appreciate it, hope it's not too much of an issue for you. I would buy BNW or G&K to make it easier for you, but I just simply do not have the budget. But I appreciate the effort to make it vanilia friendly.
Trynt 10 Oct, 2014 @ 5:45am 
@MS-06S: Tried it, didn't work.
bouncymischa  [author] 10 Oct, 2014 @ 5:35am 
@Trynt: While I've been trying to maintain G&K compatibility with my mods that don't obviously need it (such as Shinki, who uses the Tourism mechanic heavily), I usually playtest with BNW active so I likely missed some elements that may cause problems for G&K. I suspect I know where some of the errors may be coming from, so I'll try and catch these this weekend.
RElentless 9 Oct, 2014 @ 11:27pm 
Try deleting the "Civ5ModsDatabase.db" from "Documents\My Games\Sid Meier's Civilization 5\cache." The downloader can go stupid for some times
Trynt 9 Oct, 2014 @ 2:02am 
I have an issue. With this (And other non BNW Touhou mods you do), the civs never show up on the list. Is there a fix for this? Because I want to try them.
Orangy 9 Oct, 2014 @ 2:00am 
haha cute
gbrn 8 Oct, 2014 @ 5:12am 
God
Gaia Syth 8 Oct, 2014 @ 12:17am 
Thanks for the effort.
2hu mods really is the shit.
John Titor 7 Oct, 2014 @ 8:17pm 
Haha time for touhou!
Paarthurnax 6 Oct, 2014 @ 8:36pm 
love your civs
Paarthurnax 6 Oct, 2014 @ 8:35pm 
thank you
장래희망팟수 6 Oct, 2014 @ 6:51pm 
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HavocLordX 6 Oct, 2014 @ 2:38pm 
OH YES. MORE TOUHOU. WE NEED YOU BOUNCY, HUITZ, AND GRAAN TO RECREATE THESE MODS IN BEYOND EARTH! THE GODS FAVOR YOU.
rei 6 Oct, 2014 @ 1:00pm 
Toho FTW.
Kitty 6 Oct, 2014 @ 12:55am 
Wow awesome. Another great mod
Type 5 Ho-Ri 5 Oct, 2014 @ 4:01pm 
Neat.