RimWorld

RimWorld

CleaningAreaTemp
61 Comments
Starkwood 11 Jul @ 8:24am 
best mod thx
Angle 11 Jul @ 7:18am 
Similarly to Chris, they kept trying to go clean an area which is in my home area, but not in my cleaning area.
And just got stuck in 1 spot.
ChrisB 5 Jul @ 5:02pm 
hello, i got a 10j10t bug (no error) when pawns wanted to clean a home area which was outside of the cleaning zone. using 1.6 unstable
supplient 1 Jul @ 7:10am 
Thanks for the updaing. :steamthumbsup:
mayonez 29 Jun @ 10:06am 
whoever made this definitely saw their colonists cleaning dirt off of dirt and were like "hell no" and i'm all here for it.
Slinkerdeer 26 Jun @ 3:19pm 
i only just started the game today, this is the second mod ive discovered a necessity. I don't want my colonists visiting my corpse stockpile and getting upset by it. Commented to say this turned out to not be so temporary lol
Zarrey 25 Jun @ 9:39am 
@slimeform i am getting that the past few days
Side1iner  [author] 25 Jun @ 2:04am 
@thetakyuu: Yeah... I guess i could at this point. Maybe I will!
thetakyuu 25 Jun @ 1:59am 
The original mod hasnt even been updated to 1.5 and you already updated this to 1.6. Just drop the "temp" from the name and call it continued or something.
Side1iner  [author] 24 Jun @ 2:44am 
@ichifish: No problem! Here's hoping you get it fixed!
ichifish 23 Jun @ 2:45am 
Thanks for checking. Turns out it’s not Cleaning Area, so sorry to waste your time. I figured out the problem: Harmony is stuck on ?.3.4 instead of ?.3.6 (no matter how many times I unsubscribed and re-subscribe). It just turned out that Cleaning Area was the only mod that relies on it. I read about the issue on Brainz’s discord.
Side1iner  [author] 23 Jun @ 2:09am 
@ichifish: Sorry, I can't replicate it. Seems odd for it to be a mod mismatch if you really only have a few... but you probably do.

I get both the icon and they clean as they should.
ichifish 21 Jun @ 6:47pm 
P3 --- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <79a1904c928a4c2d9eba5ede6e6aa92e>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00025] in <0b0c63bca88b412ab92019195ec4baf6>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()
ichifish 21 Jun @ 6:47pm 
P2 --- End of inner exception stack trace ---
at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x0013c] in <8124cc12bdf242eab0a5f7e7edecf387>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x000a0] in <8124cc12bdf242eab0a5f7e7edecf387>:0
at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <8124cc12bdf242eab0a5f7e7edecf387>:0
at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <8124cc12bdf242eab0a5f7e7edecf387>:0
at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <8124cc12bdf242eab0a5f7e7edecf387>:0
at CleaningAreaTemp.CleaningAreaLoader..cctor () [0x00020] in <e347df0209034fbe985ac9e9e90346f9>:0
ichifish 21 Jun @ 6:46pm 
P1 Dear Mr. Side1iner, I'm having some trouble with CleaningAreaTemp in 1.6 unstable. The broom icon doesn't appear in the bottom right, like it used to. I've just got a few mods (this, RimHUD, Mint Menus, and a couple of others). I've got all DLC except Anomaly running. The error message says: Error in static constructor of CleaningAreaTemp.CleaningAreaLoader: System.TypeInitializationException: The type initializer for 'CleaningAreaTemp.CleaningAreaLoader' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method virtual System.Void Verse.AreaManager::ExposeData() ---> System.NotImplementedException: The method or operation is not implemented.
at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x00094] in <8124cc12bdf242eab0a5f7e7edecf387>:0
at HarmonyLib.PatchClassProcessor.ProcessPatchJob (HarmonyLib.PatchJobs`1+Job[T] job) [0x000be] in <8124cc12bdf242eab0a5f7e7edecf387>:0
slimeform 17 Jun @ 12:11pm 
For the past few I've been seeing issues on 1.5 with pawns getting stuck trying to path to dirt that isn't in the cleaning area . (basically they just flash "cleaning" a ton of times. I can't figure out yet if it's a mod interaction. Anybody else seeing this?
Tommy高富帅 16 Jun @ 4:44am 
GOAT. Doin the gods work.
Side1iner  [author] 15 Jun @ 2:00pm 
1.6 update pushed. As far as I could tell it worked without hiccups (I tested it alongside other mods I'm updating and making).
Tommy高富帅 15 Jun @ 12:59pm 
I've started my new 1.6 colony like 2 hours ago and so far it seems to be ok? I mean, there are no errors or warnings, which is already a good sign, and the area I marked for cleaning is actually getting cleaned!

Maybe I am just tripping and want to believe so hard it's working, but.. I just can't play without this mod ever again.
Maxwell 15 Jun @ 9:23am 
1.6 is out and I came here first. Whether you update this or not thank you for maintaining the most important mod.
Solarius Scorch 15 Jun @ 8:38am 
Only people with zero skills and experience think that AI can do the work for you... It's a tool! A tool!
Leosky 14 Jun @ 9:05pm 
@Side1iner ignore them, you are a modder and you don't have the ressources to hire an artist if none offer you an art. Thx maintaining this.
Side1iner  [author] 13 Jun @ 12:07pm 
It's honestly funny how many people give a shit about the thumbnail being AI. I don't think it's meaningful spending time doing art for this, so I let AI. And I won't ever change it.

With 1.6 dropping soon, I'm starting to look into updating some mods. This is one of them. Might update, might make a new cleaning mod with some nice changes (at least they would be for me). Let's see how it goes!
Tenshi 13 Jun @ 8:07am 
come on, you can do better then an ai image
Z先森 8 Jun @ 12:18pm 
really should be in the base game
Solarius Scorch 28 May @ 11:19am 
Works great. Thank you!
RheaRhe 20 May @ 11:27pm 
anyone else having an issue where they keep trying to clean outside the designated area and basically get stuck ? Lags the hell out of my game to when it happens
Carte Blanche 15 May @ 10:48am 
Are you sure it's temporary mod? like original mod haven't updated since 2023.
Sly Fox 5 Apr @ 5:50am 
That gadget guy is a degenerate alcoholic, dont worry about his septic putrid turd mouth
хихимбра 29 Mar @ 1:24am 
best mod to make your game constantly lag and run at 5 tps:steamthumbsup:
VoltaicFeline 10 Mar @ 4:51pm 
@Gadget genuinely confused how the origin of the thumbnail has anything to do with the mod itself, do elaborate, please, i would love to hear what insightful and informative things you have to say on the matter.
Trahloc 27 Feb @ 1:06am 
Ignore the anti AI people. Thanks for your mod update, temporary or not!
sigmo 9 Feb @ 10:42pm 
thanks

:steamthumbsup:
Gadget 3 Feb @ 12:23pm 
thanks much but i'd rather see a thumbnail made in mspaint than something ai generated
zerijo 25 Oct, 2024 @ 12:01pm 
thanks:steamthumbsup:
Jixxor 20 Sep, 2024 @ 4:37pm 
Does anyone have a clue how I can get this to work again?
It worked fine, then I messed up and removed a mod from an ongoing run. I had to restore zones using the Mid-saver Saver mod which fixed the grey screen issue. But ever since then no cleaning area type mods want to work anymore.
Am I just cooked?
angelrosadopr 30 Aug, 2024 @ 7:54pm 
thanks!!!
Amnesiac 27 Jul, 2024 @ 10:54am 
ありがとうございます
Urbanvixen 9 Jun, 2024 @ 5:06am 
THANK YOU!
lol 25 May, 2024 @ 3:28pm 
This is bringing lots 'pawn started 10 jobs' errors. Consider checking Cleaning Priority (Continued) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2018316486 as an alternative
HugeO 20 May, 2024 @ 6:36am 
thank you :)
Starkwood 18 May, 2024 @ 5:12am 
thx
levesque 16 May, 2024 @ 11:42pm 
@Fishekeeper01: I had a similar problem. My fix was to disable "Prioritize Indoor Cleaning" in the "Extra Features" section of Dubs Bad Hygiene mod. Hope that helps
Side1iner  [author] 5 May, 2024 @ 1:01pm 
@Ведро: Don't know. That's not the case for me. Probably some kind of mod conflict?
Ведро 5 May, 2024 @ 9:54am 
Why is it that when I have allocated a cleaning area, the pawns are still cleaning where the home area is?
Side1iner  [author] 1 May, 2024 @ 1:09am 
@Narlindir: Please do if you want, obviously!
Narlindir 30 Apr, 2024 @ 8:44pm 
why not use the "Cleaning Priority" mod instead?
Nathan Cazzaro 29 Apr, 2024 @ 4:40pm 
Thanks
Jixxor 27 Apr, 2024 @ 2:46pm 
o7
Side1iner  [author] 27 Apr, 2024 @ 7:49am 
@RocketRacoon: Yeah. that sounds fair. I would never not have my workbenches in a clean area, so I don't think I would have that situation personally. But surely sounds like something that could happen.