RimWorld

RimWorld

Hold Open Opens Doors (continued)
14 Comments
Spesh 26 Jun @ 5:27pm 
Legend, thanks in advance
GanjaMan [NL]  [author] 26 Jun @ 8:56am 
@spesh yea i'm just waiting for hugslib to be updated since it's dependant on that
Spesh 26 Jun @ 6:20am 
Any chance of a 1.6 update for when the expansion hits?
Defo 22 May, 2024 @ 8:44am 
lol. For me, after a certain level of base in vanilla playing, the game ends automatically when I open many doors at the same time. Maybe my file should be inspected because I changed so many version between beta and current.

I'll try not to change the version. sry.
GanjaMan [NL]  [author] 22 May, 2024 @ 8:35am 
@Defo that issue is most likely not from this mod, mod has been properly tested and have been playing with it myself for a long time and havent had any of the issues you provided.
Defo 22 May, 2024 @ 4:43am 
Sry for saying, while using this mod for a month, I intermittently experienced Rimworld suddenly quitting when I opened the door.

The intention of the mod is good, but it has a fatal error that makes it difficult to use.
Because RimWorld is forced to close, checking the log is also impossible.
GanjaMan [NL]  [author] 15 May, 2024 @ 2:36am 
do you have a hugslib log perhaps?
Chip56 15 May, 2024 @ 2:34am 
Thanks for the update. It does work for me but i noted this error message in the console: Not sure if its from some interaction with my other mods and its only visible if i have debug mode open and the console, but it might be worth a look?
[HugsLib][ERR] Hold_Open_Opens_Doors caused an exception during OnDefsLoaded: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref 414BF677]
at <0x216b93c2440 + 0x0001c> <unknown method>
at <0x216b93c2400 + 0x0001a> <unknown method>
at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <eae584ce26bc40229c1b1aa476bfa589>:0
--- End of inner exception stack trace ---
Angrysquirrel 3 May, 2024 @ 12:19pm 
Thanks for the 1.5 update!
Defo 30 Apr, 2024 @ 10:18pm 
So good
HIM🐀 24 Apr, 2024 @ 10:49am 
Is that the "That day sir, has come" gigachad?
Fucking legend
b0nes 24 Apr, 2024 @ 7:21am 
you have no idea how long I've been looking for a continuation, but steam was hiding it from me the whole time! Thank you!!
Dad 23 Apr, 2024 @ 2:53am 
I was just thinking that I needed something like this.