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Hell I've seen some... questionable reuploads and continuations before. Hell, some of my patches and fixes aren't exactly " " " with permission " " " either. So I think this whole area is a little muddy.
As for why other track coders haven't added support themselves, they might see your mod and think 'I don't want to step on this person's toes, they're doing good work'. Just a thought.
So many people I've seen in mod comment sections being raging assholes for not updating something that second and stuff. Not to mention I'm surprised none of the other track coders have just added their own support yet for these things.
I know my next goal here is support for the mord- Modu- M-
... That other track mod. So there's that to look forward to.
I think most people understand that modders have better things they could be doing, and we're just happy you're still coming back with updates.
I just spent the last... *Looks at clock* ...5 hours doing that, so I'll work on the Morue tracks either later tonight or tomorrow. I had already started working on them way back when I last updated, so this shouldn't take too too much effort?
Past me was usually about 2 steps from the finish before losing the will to go on, so we'll just climb on the shoulders of better-versions-of-ourselves to accomplish our goals. :o)
as it would bring the additional track options to the lifted wheels and give the extra level of awesome to my builds as well as all others who use it.
@{H.K.}Warlama
I also added a way for "..\" to work, the reason it didn't was the API not allowing us to "escape" the mod's folder with file-exist checks, so the workaround is to iterate mods and see which ones' path matches that and use that mod for the API inputs.
I'm sorry to have just done it the way I did without asking, I really don't have any intention of stealing your hard work in any way what-so-ever. It was just the only way I could seemingly get it to work at all.
Btw do you want this linked in the API's page?
"SegmentModel = ..\3209008231\Models\Segment.mwm
SegmentConstruction = ..\3209008231\Models\Segment_Construction.mwm"
then realized my mod exists in a different directory, so I just went with-
"SegmentModel = [Entire directory from drive]\Models\Segments.mwm"
etc...
And nether seemed to work.
Meanwhile you can do the trick with referencing models in another mod by adding the path like:
SegmentModel = ..\3209008231\Models\Segment.mwm
SegmentConstruction = ..\3209008231\Models\Segment_Construction.mwm
(exactly like that with the 2 dots)
And no, nobody told me the DLC ones are misaligned and I'm still working on the API adding stuff that I've not really checked :(
Now I'm wondering how many more issues there are that people haven't said anything about <.< =)
The only thing I really changed was in the 3x3 off-road wheels, I scooched the 3x3 tracks over by a tiny 0.1 amount outwards.
Honestly I did try for like, 45 minutes to get it to inherit the model and it just wouldn't.
As for what there needs to be fixed? The track on off-road wheels clips into the wheels and isn't aligned quite right. It's something I was going to do myself in this and let you know about, but... I figured eventually you'd get wind of it and out-reach.
I really wanna say again, I'm sorry for using the model and texture stuff... I **REALLY** did try and I'm still trying to get it to work. If I didn't do it the way I did they just become big black blocks over the wheels.
In this mod's case, it doesn't need to have the model nor the icon as they should be referenced from the mod you're inheriting from.
This is also overriding my icon, if I were to change it to something else this would revert it back :P
What's there to fix for vanilla ones btw?