Space Engineers

Space Engineers

Tank Tracks over Lifted Suspension Wheels
44 Comments
Victoria, Angel of the void  [author] 20 Mar @ 1:13am 
Believe me, I get that it's one of those "I don't want to step on toes" mentality, but there's a lot of times that people don't seem to care.

Hell I've seen some... questionable reuploads and continuations before. Hell, some of my patches and fixes aren't exactly " " " with permission " " " either. So I think this whole area is a little muddy.
BCMortis 20 Mar @ 12:28am 
I can understand people's frustration when a mod you like hasn't updated yet, but that's no excuse to be rude to the mod maker.

As for why other track coders haven't added support themselves, they might see your mod and think 'I don't want to step on this person's toes, they're doing good work'. Just a thought.
Victoria, Angel of the void  [author] 19 Mar @ 10:26pm 
Thanks... I appreciate that actually.

So many people I've seen in mod comment sections being raging assholes for not updating something that second and stuff. Not to mention I'm surprised none of the other track coders have just added their own support yet for these things.

I know my next goal here is support for the mord- Modu- M-
... That other track mod. So there's that to look forward to.
BCMortis 19 Mar @ 9:05pm 
@Victoria
I think most people understand that modders have better things they could be doing, and we're just happy you're still coming back with updates.
Victoria, Angel of the void  [author] 18 Mar @ 2:11pm 
And besides, I'm only what? A full-ass year late? I'm sure this is all still topical.
Victoria, Angel of the void  [author] 18 Mar @ 2:10pm 
I've added all lifted suspension tracks now, up to 15x15.

I just spent the last... *Looks at clock* ...5 hours doing that, so I'll work on the Morue tracks either later tonight or tomorrow. I had already started working on them way back when I last updated, so this shouldn't take too too much effort?

Past me was usually about 2 steps from the finish before losing the will to go on, so we'll just climb on the shoulders of better-versions-of-ourselves to accomplish our goals. :o)
BCMortis 17 Mar @ 11:55pm 
Woo!
Victoria, Angel of the void  [author] 17 Mar @ 3:06pm 
I'm back in the saddle again! I'll see if I can add some lifted 7x7 and up support.
Victoria, Angel of the void  [author] 12 Nov, 2024 @ 9:17pm 
At some point sure.
Owralekai 12 Nov, 2024 @ 4:56pm 
Can you add compatibility with the larger size lifted suspensions?
BCMortis 2 Oct, 2024 @ 3:36am 
It's cool man. Life happens.
Victoria, Angel of the void  [author] 1 Oct, 2024 @ 10:37pm 
Oh uh yeah. Sorry. I totally forgot about doing this with life being a little bit hectic.
BCMortis 28 Sep, 2024 @ 8:55pm 
The author of the Tank Track Pack has said on the mod's page that he wants to make his tracks compatible with the lifted suspensions. Might want to talk with him, as he'd probably be willing to help out since it's something he's wanting to do anyway.
{H.K.}Warlama 5 Aug, 2024 @ 5:47pm 
i am willing to wait, i understand you do this for free on your off time and life can be busy and life comes first and foremost. so i will wait. Until then i will continue to build my tank and make it the best i can until i hear from you. thank you.
Victoria, Angel of the void  [author] 5 Aug, 2024 @ 5:20pm 
I can make it compatible, but I'm not 100% sure if it'd become a requirement to have it too. I'll look into it in a few days if you're willing to wait.
{H.K.}Warlama 5 Aug, 2024 @ 4:38pm 
i have made a mistake, stupid me, i tried to apply the track to the lifted 5x5 wheels but i had not installed the mod, sooooooo now it is working, however one thing i wish to bring up is there a way to get this mod to work with yours? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3225398014

as it would bring the additional track options to the lifted wheels and give the extra level of awesome to my builds as well as all others who use it.
Victoria, Angel of the void  [author] 5 Aug, 2024 @ 4:28pm 
Ok, what specific wheels are you trying to put tracks on to?
@{H.K.}Warlama
Victoria, Angel of the void  [author] 5 Aug, 2024 @ 4:27pm 
Oh uh give me a minute. Let me figure out why the lifted wheels link is being called malicious.
{H.K.}Warlama 5 Aug, 2024 @ 3:32pm 
PS the link in your description is flagged as a malicious site
{H.K.}Warlama 5 Aug, 2024 @ 3:30pm 
I downloaded this mod in hopes of putting tracks on the lifted wheels im using. but i cant apply the tracks to the lifted wheels. i get a message saying the lifted wheels have no tracks designs lined to them. how do i fix this?
Victoria, Angel of the void  [author] 8 Jul, 2024 @ 12:43pm 
YeeYee
Nips 7 Jul, 2024 @ 1:30pm 
TY
Victoria, Angel of the void  [author] 28 Jun, 2024 @ 3:50pm 
No problem! I love the lifted wheels honestly. Being able to track-ify them was only the next logical step.
Usstan 27 Jun, 2024 @ 11:29pm 
Thanks Victoria (and Digi) for extending this to the lifted wheels. Now I have a reason to brush the dust off some old rover designs that use the lifted wheels
Saint Khaos 3 May, 2024 @ 9:18am 
very cool, will have to check this out at some point
Victoria, Angel of the void  [author] 25 Apr, 2024 @ 4:53pm 
@Digi So like, I'm happy to say that while you did mess with the offsets, the problem isn't actually a problem since I'm overriding your offset and scale stuff when I made my track position and scale stuff. So it's all good, but you did inadvertently point me to some reeeeally tiny issues and now I feel obligated to make it *PERFECT* lol
Victoria, Angel of the void  [author] 25 Apr, 2024 @ 1:46pm 
Alright! I'll check and make sure everything is lined up alright as soon as I'm done streaming. Thanks @Digi!
Digi 25 Apr, 2024 @ 2:40am 
Since you're inheriting from mine just letting you know I've tweaked some scales/offsets :summer2019tire:
Victoria, Angel of the void  [author] 24 Apr, 2024 @ 11:33am 
Now with 4x4 wheels?! Whoaaaaa?!!1!
Victoria, Angel of the void  [author] 23 Apr, 2024 @ 1:48pm 
Updated without the model and texture stuff. It *seems* to work, but I've not tested it extensively. I'll be doing that more during my survival game now.
Digi 23 Apr, 2024 @ 4:27am 
It's updated, SegmentModel is again no longer needed and same for the model, as it will point to the model in the mod that defined it instead of always looking in the current mod.

I also added a way for "..\" to work, the reason it didn't was the API not allowing us to "escape" the mod's folder with file-exist checks, so the workaround is to iterate mods and see which ones' path matches that and use that mod for the API inputs.
Victoria, Angel of the void  [author] 22 Apr, 2024 @ 10:16pm 
Yes please, and thank you.

I'm sorry to have just done it the way I did without asking, I really don't have any intention of stealing your hard work in any way what-so-ever. It was just the only way I could seemingly get it to work at all.
Digi 22 Apr, 2024 @ 10:15pm 
I see, very strange O.o I'll look into that one too then. You can keep the model included meanwhile, I'll post here again once I update the mod with the fixes :}

Btw do you want this linked in the API's page?
Victoria, Angel of the void  [author] 22 Apr, 2024 @ 8:52pm 
I just moved the mod folder from where it was into my manual mod folder so that the thing you said to do *should* work and it doesn't.
Victoria, Angel of the void  [author] 22 Apr, 2024 @ 8:40pm 
I tried-
"SegmentModel = ..\3209008231\Models\Segment.mwm
SegmentConstruction = ..\3209008231\Models\Segment_Construction.mwm"

then realized my mod exists in a different directory, so I just went with-
"SegmentModel = [Entire directory from drive]\Models\Segments.mwm"
etc...

And nether seemed to work.
Victoria, Angel of the void  [author] 22 Apr, 2024 @ 8:29pm 
But also just scoot them all over like, 0.1 and they fit perfectly fine.
Victoria, Angel of the void  [author] 22 Apr, 2024 @ 8:29pm 
To be fair, the miss-alignment isn't a huge deal, I think? Plus who uses DLC blocks amirite? Hahah- ha- haa...
Victoria, Angel of the void  [author] 22 Apr, 2024 @ 8:28pm 
I see, I didn't know up-stepping directories worked like that in C# (I assume?) but I didn't know I could do that! I'll do that right now and update.
Digi 22 Apr, 2024 @ 8:21pm 
Oh that is a bug with the models not being referenced properly, I'll fix that in the next version.

Meanwhile you can do the trick with referencing models in another mod by adding the path like:

SegmentModel = ..\3209008231\Models\Segment.mwm
SegmentConstruction = ..\3209008231\Models\Segment_Construction.mwm

(exactly like that with the 2 dots)

And no, nobody told me the DLC ones are misaligned and I'm still working on the API adding stuff that I've not really checked :(
Now I'm wondering how many more issues there are that people haven't said anything about <.< =)
Victoria, Angel of the void  [author] 22 Apr, 2024 @ 2:12pm 
Oh, I removed the icon thing. I didn't even realize it was there tbh. I threw this out the door a bit haphazardly and didn't realize it. lol
Victoria, Angel of the void  [author] 22 Apr, 2024 @ 2:02pm 
Actually, if you look at the code, I do inherit straight from the original track variants of the vanilla wheel tracks.

The only thing I really changed was in the 3x3 off-road wheels, I scooched the 3x3 tracks over by a tiny 0.1 amount outwards.
Victoria, Angel of the void  [author] 22 Apr, 2024 @ 1:55pm 
@Digi, I'm really sorry, I didn't want to reupload the tread models without permission, but I couldn't get it to reference the model from the original vanilla wheels one. I made it a dependency so that people would have to get it in order for it to work.

Honestly I did try for like, 45 minutes to get it to inherit the model and it just wouldn't.

As for what there needs to be fixed? The track on off-road wheels clips into the wheels and isn't aligned quite right. It's something I was going to do myself in this and let you know about, but... I figured eventually you'd get wind of it and out-reach.

I really wanna say again, I'm sorry for using the model and texture stuff... I **REALLY** did try and I'm still trying to get it to work. If I didn't do it the way I did they just become big black blocks over the wheels.
Digi 22 Apr, 2024 @ 7:04am 
Please don't reupload other people's assets without asking.
In this mod's case, it doesn't need to have the model nor the icon as they should be referenced from the mod you're inheriting from.
This is also overriding my icon, if I were to change it to something else this would revert it back :P

What's there to fix for vanilla ones btw?