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Minor bug report: Chaos Knights of Tzeeenth still have The Gods Own Eyes ability - i believe it was for all chosen/knights but its now supposed to be undivided only. At least none of the other marked ones have it
Or maybe i am just using them wrong.
This would unbalance the game a lot but it's always fun for me to fight powerful chaos factions in the campaign.
But the chaos lord tables are really as chaotic as the faction itself, I will continue exploring.
I also can't find what be'lakor is named in the files :S
So i wouldnt take that as a good level of balance, seems like they still have a lot of work to tone things down a little.
just hope i get banner of swiftness on them like before (playing back to back 2 arbaal campaign, first without ,2nd with this mod)
not sure if by design or an oversight
And yeah of course, always looking for ideas :)
Also... any chance I could toss an idea to you through PM? I have no clue how to message mod authors on here but I have a comprehensive Chaos faction mod idea and I need to tell someone with modding capabilities before I burst! :3
Thanks for the update. Normally, when does a unit start charging? 30m?
Sure they have more AP damage but otherwise pretty much similar stats, except 20% lower ward save - also no shield and lower armor. Havent tested them out in battle yet, but they no longer seem that amazing.
just initial rumblings, will see how it goes
Fixed chieftain units number counts.
thanks for the quick replies / actions