Space Engineers

Space Engineers

Star Trek Module 3 - Power 1.3
11 Comments
The Doctor 11 Nov, 2024 @ 11:04pm 
also Qaranina i am sorry if i have been getting on your nerves lately i could prob get someone else to do it with your permission perhaps they could work on the colored ussard mcollectors and when they give you the file plug it into this mod pack
The Doctor 11 Nov, 2024 @ 11:02pm 
Krieger66 it wasnt Qaranina that mentione dit it was Wolfwynd
Malum Caedo 3 Sep, 2024 @ 10:44pm 
Hmm, curious. Thanks for taking a look, I will have to try this again in a new World, maybe something broke with another mod. Appreciate the help!
Qarannia  [author] 20 Aug, 2024 @ 1:55am 
@Krieger66 First of all; are you in survival mode? I know it sounds like a dumb question but sometimes we forget that in creative mode none of these things work the same way; gun don't need ammo, generators don't need ice and reactors don't need fuel.

With that out the way; I created a new survival world and built a grid that had a Bussard collector, a Deuterium tank, an Extractor and a warp core. Joined them all and everything worked perfectly. The collector produces ice when in motion; it converts it to liquid deuterium which the reactor takes as fuel; if there's excess it goes into the tank which the reactor takes from if the collector is idle.

The only thing I did notice is the particle animation on the extractor wasn't showing; I'll have to check that out. Apart from that it all seems to be working. Your issue could be a problem somewhere on your grid or possibly even with a mod that is somehow interfering with this one.
Malum Caedo 19 Aug, 2024 @ 4:48pm 
Hey, I noticed the problem that Qarannia was mentioning below has resurfaced again, I cant seem to get the Warp Core or the Deuterium extractors/tanks to do anything? No combination works, they dont use the Ice at all to convert it, and even when I spawn in the deuterium the warp core wont take it.
Wolfwynd: High Guard 26 Apr, 2024 @ 9:46pm 
@Qarannia Thanks for the response. Wasnt sure if it was static or not, I would probably use hidden lighting on timers to get the look anyway lol. Great work on the mods, loving them. Plan on taking one of the constitution ships on the workshop and refitting it with your mods >=)
Qarannia  [author] 26 Apr, 2024 @ 2:34am 
@Wolfwynd No problem; fortunately it was a quick fix.

The cores are static; if I find a way to animate them so that the animation looks fluid across multiple blocks I will implement it. I can animate it; it's making it look decent that's the hard bit.
Wolfwynd: High Guard 25 Apr, 2024 @ 10:27pm 
@Qarannia Works great now, thanks :D

Question, is the core static or is it intended to be animated?
Qarannia  [author] 25 Apr, 2024 @ 4:33am 
@Wolfwynd Deuterium production should be fixed now. It was one little XML tag that was incorrectly configured.
Qarannia  [author] 25 Apr, 2024 @ 2:44am 
@Wolfwynd I'll investigate and push a fix if I find the problem.
Wolfwynd: High Guard 24 Apr, 2024 @ 6:55pm 
The dueterium doesnt exist ingame. I tried every combination, extractor and tank, collector and tank, collector and extractor directly connected to a core. Nothing, nadda. I loaded only animation engine, weaponcore and the ST modules for a quick test