Space Engineers

Space Engineers

Star Trek Module 5 - Exterior Blocks 1.1
8 Comments
Qarannia  [author] 4 Nov, 2024 @ 5:39am 
@Masterbuilder2.0 My bad; turns out it got removed from both mods back when I made the new Collectors. This was done so I wouldn't have to deal with a hundred people saying, "The colorable Bussard Collector is broken."

It would be nice to have the current one colorable but it's not feasible at the moment.
The Doctor 3 Nov, 2024 @ 5:03pm 
i cant find it in the original mod pack
Qarannia  [author] 30 Oct, 2024 @ 2:05am 
@Masterbuilder2.0 You can't change the colour, they're red because that's the colour they were in both TOS and SNW. On a practical note; the whole glow and colour thing is done with custom transparent textures so it's baked into the model.

I think you need to read the guide on my mods. The Bussard Collector produces ice when your ship is moving and converts it to Liquid Deuterium which the conveyor system takes to either storage tanks or Warp Cores. That system is, however, in Module 3 - Power and not in this module. The old colourable Bussard Collector is in my original Star Trek Mod Pack which shouldn't be used at the same time as these Modules.
The Doctor 29 Oct, 2024 @ 8:41pm 
how to change the bussard collector color and what is the conveyor on the bussard collector for?
Qarannia  [author] 25 Aug, 2024 @ 3:55am 
@smok_2017 Some of the more general non Star Trek blocks, like the gyro, sensor, cargo, etc. I moved to my Q-Tech Utilities as I wanted them available for other non-Star Trek themed environments without having the extra bloat of the Star Trek stuff.
smok_2017 24 Aug, 2024 @ 7:34pm 
@Qarannia I have a question why there is no sensor from the previous mod pack to be able to use the radar script in the weapon core?
Qarannia  [author] 5 May, 2024 @ 5:11am 
@bsimp14 They're under Module 2 - Armor.
bsimp14 4 May, 2024 @ 3:23pm 
Which module will the glow blocks be under?