Space Engineers

Space Engineers

Star Trek Module 6 - Interior Blocks 1.2
20 Comments
Typhon Plume 25 Dec, 2024 @ 4:41am 
Danke. Oddly enough I been mixing Star Wars and Star Trek stuff with my recent builds, just for lols mainly. Example my moon base has Death Star Turbolaser towers protecting it, dispite some of the Star Trek stuff going on with it.
Qarannia  [author] 25 Dec, 2024 @ 2:24am 
@Typhon Plume There are instructions in the guide. It's really just a button panel. Click on a button and select the "Activate" option for the turbolift you want to connect to with that button. You can connect each lift to up to six others.
Typhon Plume 25 Dec, 2024 @ 2:22am 
Any instructions on properly setting up the Turbolift? I want to get it right the first time.
Qarannia  [author] 25 Nov, 2024 @ 1:44am 
@Sterling Kerman At the moment I'm afraid not. I'm taking a break from modding SE; four years of it kinda burnt me out. Perhaps in the future when my enthusiasm returns.
Sterling Phoenix 24 Nov, 2024 @ 12:04pm 
I'm sure someone has already asked this before, but, just in case, any chance of getting the consoles in small grid? I'm building a Round-a-bout in small grid, and don't really have any viable small grid control seats that make sense for it.
Crumpet the Great and Powerful 4 Nov, 2024 @ 12:57pm 
Thanks.
Qarannia  [author] 4 Nov, 2024 @ 12:21pm 
@Crumpet the Great and Powerful That's correct yes.
Crumpet the Great and Powerful 4 Nov, 2024 @ 10:37am 
Just to quickly check the Matter converter only has increased speed and capacity not yield right?
Qarannia  [author] 1 Sep, 2024 @ 7:08am 
@Lt.Fenix If I ever find a way to make a long range connector that doesn't jank and damage people's grids half the time then I'll consider adding it in.
Lt.Fenix 31 Aug, 2024 @ 2:22pm 
Would you consider adding the docking bridges (square and round) to this?
Qarannia  [author] 16 Aug, 2024 @ 2:13am 
@Eckes72 I have a vague sort of plan for the future of the corridor blocks that includes interior rooms. It's a lot of modelling work though so it's not very high on my priority list at the moment.
Eckes72 15 Aug, 2024 @ 2:21pm 
I use the complete pack and have to say: awesome job !! :steamthumbsup:

Seeing the corridor design I have a little request ...

Would it be possible to get some more blocks for the interior to be able to build bigger rooms with 2 or three times the height ?

Idea: take the view of the actual corridorwall, cut it in half, split it in two blocks

upper block with the top swung corner, maybe with two or three options
- normal
- with light
- with air vent

lower block, maybe with these options
- normal
- with door
- with buttons
- with lcd

Background : I like the look of it and would want to build other rooms like the cockpit or crew quarters in this style
Qarannia  [author] 5 Aug, 2024 @ 4:24am 
@F3lsworn No plans for that right now; the corridor blocks are extremely time intensive to produce a usable subset.
Qarannia  [author] 5 Aug, 2024 @ 4:23am 
@TaterTot1-1 No idea why your comment didn't show up on my feed until someone else posted here. I don't have any plans to add it until I can find a better way to attach a ship to the end. Long range connectors are extremely wonky and have resulted in a few ship destructions so I'd like to be able to prevent that before adding them in to these modules. I'd also love to have them back but I need to make them better.
F3lsworn 5 Aug, 2024 @ 4:07am 
Any plans on a Cardassian interior mod? So we can make our own Cardassian monstrosities :autonautstar1up:
TaterTot1-1 24 May, 2024 @ 11:18am 
Would you consider adding the docking bridge from the original modpack to this sub-mod? It's a really great functional block.
Qarannia  [author] 26 Apr, 2024 @ 2:36am 
@Intend Thank you very much; it's greatly appreciated.
Intend 25 Apr, 2024 @ 6:24pm 
Your mods are crazy good @Qarannia
Qarannia  [author] 24 Apr, 2024 @ 9:51am 
@Sensational Being You're welcome.
Sensational Being 24 Apr, 2024 @ 9:38am 
Thank you