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Bugs of right now are that the special units from the tomes have no face, just floating eyes. Other than that they seem to work fine.
On balance side, the units seems kinda weak.
@Daniel I might be willing to take care of the mod and fix these tomes. Was directed here by a user of my mods and your tomes look like they could be cool and worth to be kept alive ;)
@All As I am no user of this mod it would be very helpful if you guys could list everything that needs to be fixed. So in detail what causes crashes when. Thx
Hi, sorry about that. I had various problems this year so I was unable to work on the mod, and now I pretty much don't have free time I can spend on it, I didn't even yet tried new DLC thought I have bought it. The last time I tried to work on the mod, I felt like I forgot how to work with dev tools. As result of all the above, I doubt I will get back to work on it any time soon, even though third tome is 30-40% ready. If anyone want to take care of the mod, can do so freely.
Oohh, makes perfect sense. Thank you!
Enhancement Shamans get improved version of the enchantment by default as part of their "Cycle of Elements" trait. For that reason enhancement shamans specifically don't get affected by the enchantment, this is intentional.
Hi, yes fix have been released, but now that you said that issue still persist, I though a little and think I know what could be the issue. I have released new minor update few minutes ago, please let me know if it solved the problem.
Thanks to TriumphJordi, I have been able to exactly identify the problem. I have come with a fix and tested it myself, game no longer crashes for me. Hope it's the same for others. Thank you again for reporting.
@Valdis33
Hi, I certainly intend to finish this mode, but I haven't yet started to work on Tome of Ancestors due to IRL matters, and mostly address things that require immediate attention. I hope to start working on next tome in the middle of July, so hopefully I will release it somewhere in August.
Hi nice mod ! Do you intend on creating other tomes ? really looking forward to it :)
4 ResearchAI[RESEARCH_AI] 275 Skill 5 - Great Totem of Purging
Tech/TimingTApplication::ProcessFrame() not called for 0.550902 seconds!
4 ResearchAI[RESEARCH_AI] 275 Skill 5 - Great Totem of Purging
UI/Noesis[NOESIS ERROR] A TwoWay or OneWayToSource Binding cannot work on a read-only property
Tech/Memory[WIN32 ] PageFaultCount: 84049939 - PeakWorkingSetSize : 6574.77 MiB - WorkingSetSize : 3484.36 MiB - QuotaPeakPagedPoolUsage : 2.00 MiB - QuotaPagedPoolUsage : 1.95 MiB - QuotaPeakNonPagedPoolUsage : 0.17 MiB - QuotaNonPagedPoolUsage : 0.16 MiB - PagefileUsage : 7897.84 MiB - PeakPagefileUsage : 8937.78 MiB
Hey again, I checked some resources and found that some links were broken because linked resources somehow ceased to exist. Probably because of DLC. I fixed it and already uploaded fix, hopefully it'll solve the problem, if you still has save that crashed, I would like to hear from you if issue still persist.
Thank you for reporting, I'll look into it. Did you happen to play the game before Eldritch Realms with AI picking Tome of Enhancement? Did the same problem occured then? I'd also be grateful if you could copy paste exact line from logs.
I didn't invent that name myself, it's the name of one of shaman's specializations in World of Warcraft, the unit is based on it and, therefore, called after it.
Thank you for reporting it, I forgot to remove tome from starting options. I used it to test tome during development. Patch that fixes it and some other things is out now.
Thank you for commendation, I'll for sure change thumbnail, but it shall happen once 3 planned tomes released. Name I don't think I'll change, it's heavily inspired mod and name give a good understanding of it.
Regarding creating copies of units, as I already said, it's not just about unit enchantment, logic of all parts of Tome of Elements (except unit and province improvement) heavily depends on these changes to official resources, I would pretty much have to redesign 70% of tome to implement proposed change. Changes to official resources allow the tome to naturally integrate with other parts of the game and I don't want give up on it, with proposed change it would feel much more isolated,.
I have learned how to implement native compatibility with conflicting mode where user don't need to use any special additional compatibility mods, but just place WCS lowest in playset list. So my plan is to just patch in compatibility with any mod reported to have conflict with it.
But great work so far! I forgot to really commend the efforts. I would suggest also changing the image of the mod to a picture of the tome and change the name to "Shamanic Tomes" or something similar.
"That Human" pretty much explained my way of thinking on it, however, shaman archetype is hard to fit strictly into 1/2 affinities and my idea as of now is that Tome of Enhancement will be Materium/Nature and Tome of Ancestors will be Astral/Nature, together they will make affinity triangle of Materium/Astral/Nature affinities, which I think shall encapsulate the theme well enough.
Materium is a must for an elemental tome since elementals are associated with the affinity more than any other. Astral is the one that is odd if anything since Materium represents the physical world and Astral the world beyond the physical, atleast most of the time. Astral is however associated with summons and magic origin so it works it's way back in that way.
The only thing I'd query is why Materium? Astral is fine (Storm, general elementals magic), but Water is very nature, Shamans and Druid types are very, very Nature. Materium is Earth Magic and Wind Magic in base tomes, and there's only a mild earth magic link here.