Age of Wonders 4

Age of Wonders 4

WarCraft Shamanism
41 Comments
Phalanx 23 Jul @ 9:28am 
@Sindir Will you try to finalize the Tome of Ancestors he was going to make or just keep the mod updated?

Bugs of right now are that the special units from the tomes have no face, just floating eyes. Other than that they seem to work fine.

On balance side, the units seems kinda weak.
Sindir 27 Apr @ 11:03am 
heyhey warcraft fans.
@Daniel I might be willing to take care of the mod and fix these tomes. Was directed here by a user of my mods and your tomes look like they could be cool and worth to be kept alive ;)
@All As I am no user of this mod it would be very helpful if you guys could list everything that needs to be fixed. So in detail what causes crashes when. Thx
WarrGrinn 8 Apr @ 12:02pm 
update?
skaz88 13 Jan @ 8:34pm 
I hope someone takes care of this, it needs some fixing.
HakuWatari 16 Nov, 2024 @ 12:35pm 
@Daniel, that's no problem at all, I get it, life gets in the way, new games come along. Appreciate the response anyhow.
Daniel  [author] 15 Nov, 2024 @ 11:44pm 
@HakuWatari
Hi, sorry about that. I had various problems this year so I was unable to work on the mod, and now I pretty much don't have free time I can spend on it, I didn't even yet tried new DLC thought I have bought it. The last time I tried to work on the mod, I felt like I forgot how to work with dev tools. As result of all the above, I doubt I will get back to work on it any time soon, even though third tome is 30-40% ready. If anyone want to take care of the mod, can do so freely.
HakuWatari 14 Nov, 2024 @ 6:55pm 
Hey Unfortunately I believe this mod is out of date, Units are missing faces and just have floating eyes, would appreciate a fix when you have some time.
Awoootist 1 Oct, 2024 @ 5:43pm 
Nice mod, great addition to the game, this is kind of gameplay, wanted to try. Looking forward new updates
skaz88 29 Sep, 2024 @ 2:19pm 
Can you make this mod compatible with the extended wildlife mod please?
DracoLunaris 19 Aug, 2024 @ 2:24pm 
looks like the frost brand enchantment is applying scorched instead when you apply it to a shock unit
Evangelus 16 Jul, 2024 @ 12:29pm 
@Daniel
Oohh, makes perfect sense. Thank you!
Daniel  [author] 16 Jul, 2024 @ 10:19am 
@Evangelus
Enhancement Shamans get improved version of the enchantment by default as part of their "Cycle of Elements" trait. For that reason enhancement shamans specifically don't get affected by the enchantment, this is intentional.
Evangelus 16 Jul, 2024 @ 9:29am 
Just started using this mod and it's great, made Thrall and everything just for it lol. I noticed that the rockbiter enchant is supposed to target fighters, but when I use it, it doesn't count the enhancement shamans as fighters and doesn't enchant them. My warriors and skirmishers have it on them and it counts them as being in the army when I look at the tooltip. Is the enhancement shaman counted as a battle mage or a support instead of a fighter?
Bodhi_ 29 Jun, 2024 @ 6:42am 
I absolutely love this mod, can't wait for the other classes!!
Twiggymc 23 Jun, 2024 @ 8:32am 
Yep that fixed it, thanks was worried that game was gonna be a bust and i was like 50 turns in
Daniel  [author] 23 Jun, 2024 @ 2:36am 
@Twiggymc
Hi, yes fix have been released, but now that you said that issue still persist, I though a little and think I know what could be the issue. I have released new minor update few minutes ago, please let me know if it solved the problem.
Twiggymc 23 Jun, 2024 @ 12:21am 
ResearchAI[RESEARCH_AI] 275 Skill 5 - Great Totem of Purging has the patch to fix that come out? cause i just ran into it, tried unsubbing and resubbing to the mod to see if that worked but i still crash
Daniel  [author] 21 Jun, 2024 @ 7:38am 
@Ashtarot
Thanks to TriumphJordi, I have been able to exactly identify the problem. I have come with a fix and tested it myself, game no longer crashes for me. Hope it's the same for others. Thank you again for reporting.

@Valdis33
Hi, I certainly intend to finish this mode, but I haven't yet started to work on Tome of Ancestors due to IRL matters, and mostly address things that require immediate attention. I hope to start working on next tome in the middle of July, so hopefully I will release it somewhere in August.
Valdis33 21 Jun, 2024 @ 2:34am 
@Daniel
Hi nice mod ! Do you intend on creating other tomes ? really looking forward to it :)
Azzaret 20 Jun, 2024 @ 12:29pm 
And here is some lines from log of second try after crash.

4 ResearchAI[RESEARCH_AI] 275 Skill 5 - Great Totem of Purging

Tech/TimingTApplication::ProcessFrame() not called for 0.550902 seconds!
Azzaret 20 Jun, 2024 @ 12:28pm 
Can't copy log here because it's too long. But it crashes. Here is some lines.
4 ResearchAI[RESEARCH_AI] 275 Skill 5 - Great Totem of Purging
UI/Noesis[NOESIS ERROR] A TwoWay or OneWayToSource Binding cannot work on a read-only property
Tech/Memory[WIN32 ] PageFaultCount: 84049939 - PeakWorkingSetSize : 6574.77 MiB - WorkingSetSize : 3484.36 MiB - QuotaPeakPagedPoolUsage : 2.00 MiB - QuotaPagedPoolUsage : 1.95 MiB - QuotaPeakNonPagedPoolUsage : 0.17 MiB - QuotaNonPagedPoolUsage : 0.16 MiB - PagefileUsage : 7897.84 MiB - PeakPagefileUsage : 8937.78 MiB
Azzaret 20 Jun, 2024 @ 10:55am 
If game will continue to crash, i will report it. Thank you for quick response.
Daniel  [author] 20 Jun, 2024 @ 10:42am 
@Ashtarot
Hey again, I checked some resources and found that some links were broken because linked resources somehow ceased to exist. Probably because of DLC. I fixed it and already uploaded fix, hopefully it'll solve the problem, if you still has save that crashed, I would like to hear from you if issue still persist.
Daniel  [author] 20 Jun, 2024 @ 10:10am 
@Ashtarot
Thank you for reporting, I'll look into it. Did you happen to play the game before Eldritch Realms with AI picking Tome of Enhancement? Did the same problem occured then? I'd also be grateful if you could copy paste exact line from logs.
Azzaret 20 Jun, 2024 @ 5:03am 
Game crashes when, according to logs, AI tires to pick Great Totem of Purging for a research.
Kim bosong 9 Jun, 2024 @ 4:12pm 
good job
Daniel  [author] 28 May, 2024 @ 10:03pm 
@Master Necro
I didn't invent that name myself, it's the name of one of shaman's specializations in World of Warcraft, the unit is based on it and, therefore, called after it.
Master Necro 28 May, 2024 @ 1:50pm 
Enhancement Shaman sounds a bit clunky, what do you think about Primordial Shaper or Elemental Founder. Also whoop, whoop, new tome, love it!
Daniel  [author] 30 Apr, 2024 @ 11:00pm 
If your game crushing, re-subscribe to mod. There has been critical dependency problem that I hotfixed, but for some reason steam doesn't updated it correctly for me until I re-subscribed.
Daniel  [author] 30 Apr, 2024 @ 10:26pm 
@Cat-Lunatic
Thank you for reporting it, I forgot to remove tome from starting options. I used it to test tome during development. Patch that fixes it and some other things is out now.
Cat-Lunatic 30 Apr, 2024 @ 11:44am 
This appears to override the two tier 1 astral tomes when I try to create a new faction, it appears at tome select despite being tier 3.
Daniel  [author] 27 Apr, 2024 @ 11:21am 
@That Human
Thank you for commendation, I'll for sure change thumbnail, but it shall happen once 3 planned tomes released. Name I don't think I'll change, it's heavily inspired mod and name give a good understanding of it.

Regarding creating copies of units, as I already said, it's not just about unit enchantment, logic of all parts of Tome of Elements (except unit and province improvement) heavily depends on these changes to official resources, I would pretty much have to redesign 70% of tome to implement proposed change. Changes to official resources allow the tome to naturally integrate with other parts of the game and I don't want give up on it, with proposed change it would feel much more isolated,.

I have learned how to implement native compatibility with conflicting mode where user don't need to use any special additional compatibility mods, but just place WCS lowest in playset list. So my plan is to just patch in compatibility with any mod reported to have conflict with it.
That Human 27 Apr, 2024 @ 1:12am 
I would agree with Ashtero for compatibility's sake. I believe there is also a work-around; give all elementals a flat bonus and the new ones specific abilities. However, I would suggest only doing this as a separate version, and only start working on this once the game is "done" to save you the headache to have to update two similar mods if a major update and DLC causes issues.

But great work so far! I forgot to really commend the efforts. I would suggest also changing the image of the mod to a picture of the tome and change the name to "Shamanic Tomes" or something similar.
Dinaghar 26 Apr, 2024 @ 9:31am 
well, I hope tome of enchancement will have windfury weapon, with canonical for it to have an extra 2-3 weapon hits with a certain chance.
Daniel  [author] 25 Apr, 2024 @ 9:49am 
@Ashtero I'm affraid it's not an option. It would prevent tome working with any elementals that aren't created through means provided by tome itself. Primordial Spirits, Elemental Blast, Overload and Sense of Elements in that case would work only with trained in cities elemental spirits unlocked by Stone of Spirits. Merging skill would be rendered completely useless.
Ashtero 25 Apr, 2024 @ 4:39am 
Suggestion for improvement of compatibility: instead of editing elementals, make a slightly edited copy of them.
eharper256 24 Apr, 2024 @ 1:24pm 
Fair enough. I look forwards to the planned trio.
Daniel  [author] 24 Apr, 2024 @ 1:13pm 
@eharper256
"That Human" pretty much explained my way of thinking on it, however, shaman archetype is hard to fit strictly into 1/2 affinities and my idea as of now is that Tome of Enhancement will be Materium/Nature and Tome of Ancestors will be Astral/Nature, together they will make affinity triangle of Materium/Astral/Nature affinities, which I think shall encapsulate the theme well enough.
That Human 24 Apr, 2024 @ 1:56am 
@eharper256
Materium is a must for an elemental tome since elementals are associated with the affinity more than any other. Astral is the one that is odd if anything since Materium represents the physical world and Astral the world beyond the physical, atleast most of the time. Astral is however associated with summons and magic origin so it works it's way back in that way.
JediLordNathan 23 Apr, 2024 @ 9:04pm 
Nice another fine addition to my collection
eharper256 23 Apr, 2024 @ 2:59pm 
Super cool, I always appreciate elemental builds.

The only thing I'd query is why Materium? Astral is fine (Storm, general elementals magic), but Water is very nature, Shamans and Druid types are very, very Nature. Materium is Earth Magic and Wind Magic in base tomes, and there's only a mild earth magic link here.