Torchlight II

Torchlight II

Ripper's Armory (v.32)
163 Comments
︻デ—spy ̶h̶a̶s̶ a gun 27 Jul, 2020 @ 10:01am 
@Stubbzy what was the code for the transmutation stone? Can't seem to find it in the shop :(
Stubbzy 22 Feb, 2020 @ 10:30pm 
Nevermind I managed to figure it out myself
Stubbzy 21 Feb, 2020 @ 3:11am 
Does anyone know the spawn code for the transmutation stone, I've tried re arraging the mod list I've got but can't seem to the transmutation stone at all.
shahu 22 Feb, 2019 @ 3:00pm 
Ahh, i see, thats ok, thanks !
Anarch16Sync  [author] 22 Feb, 2019 @ 5:05am 
My bad, I put Stone in the mod description and is Ember in the game, the Transmutation Ember comes in levels around your own, there are level 1, 20, 40, 60, 80 and 100. The result is the average lvl of the items used, so you can get items in any level range.
shahu 21 Feb, 2019 @ 4:30pm 
so i put this mode above the rest and it worked buuuuut... i did not expect "transmutation ember" that is level locked 40 i guess currently 40. I'm level 50 and finished all 4 acts so idk. I thought that i would be able to buy "transmutation stone" and get even level 100+ uniques. Isn't your mod decriptions wrong in that way ? General merchant sells transmutation ember, not stone, or perhaps i have something wrong with my mods again ?
Anarch16Sync  [author] 21 Feb, 2019 @ 2:53pm 
Well, to pinpoint the one conflicting you would need to go up one by one and see what load order fix the issue, but since most things added here are custom made you shouldn't have any issue putting it above the rest for an easy fix.
shahu 21 Feb, 2019 @ 1:06pm 
Sadly, i don't have it in general goods merchant, i have - synergies mod, trochlight essentials, enhanced character selection, awsome classes, more pet skins. Synergies mod is first, then Torchlight Essentials second in order, then rest of mods. So its a confilict after all.

From general good merchant i can buy Overseer eye item that increases life by 25 points permamently, and has icon of gold ducat, but only when i hover my mouse over it, otherwise, its in between other items and has no art, its like blank space in shop. So maybe its something with this.
Anarch16Sync  [author] 21 Feb, 2019 @ 10:10am 
The general merchant is the one that sell you potions and scrolls, he/she should have it. If it's not appearing there may be a conflict with some other mod, also they are a drop from bosses (100% drop rate).
shahu 21 Feb, 2019 @ 9:54am 
Where i can find transmuation stone ? I had 6 so far, im in act 3, and i don't see any transumation stones in merchants, and its said that i can buy it from "general merchant"
Anarch16Sync  [author] 10 Feb, 2019 @ 9:30am 
New version is up, hope the issue is fixed.
Anarch16Sync  [author] 10 Feb, 2019 @ 9:16am 
Ok, thanks for the feedback, I'll fix it right away.
Lone Wolf McQuade 10 Feb, 2019 @ 8:18am 
Try moving the Ripper folder you make edits to into a different folder, and install the mod through steam. You'll see you won't be able to spawn the ng+ items through the console. And the transmutation recipe will never give you Fabled/Epic/True items. And for me, when I was using higher level items for that recipe it would cause the game to crash.
Anarch16Sync  [author] 10 Feb, 2019 @ 6:06am 
Hey @Lone Wolf McQuaid, are you sure they are not spawning in ng+? I know about the basefile directory thing, but that the only way for the NG+ clones to show up on the Units editor in Guts. Have you tried spawning any of the NG+ clones on the game? (try Sword_RIPu01NG+ for example) I'm asking just to be sure, since like you said, I wouldn't have a problem spawning the items myself.
Lone Wolf McQuade 9 Feb, 2019 @ 10:28pm 
Hey I was fiddling with your mod and I noticed a big problem.

All the NG+ uniques don't spawn because they're using a broken basefile directory. You have them set to mods \ rippers_armory \ media... but this means you must have those folders installed on your computer for this path to work. Since you do have them, you wouldn't have had a problem getting stuff to spawn, but those who install the mod won't have them.

If you remove the mods \ rippers_armory part from the basefile line for each unit item, the problem will be fixed. For example, it should look like this: <STRING>BASEFILE:media\units\items\wands\wand_RIPu01.dat
Discoverymont 18 Aug, 2017 @ 8:20pm 
Almost a Kingdom Hearts mod lol ~ loving it!.
Mundii 24 May, 2017 @ 4:43am 
ok i wikied it and its apparantly gems
Mundii 24 May, 2017 @ 4:29am 
just to clarify as i could not get this to work yesterday. socketable is it a Gem or a blue item with 1 or more sockets?
SkeletonKeyIFOR 21 May, 2017 @ 1:09am 
I cant seem to actually transmute, i just started playing. Any idea why it wont do it with just the three reccomended items?
Iroh 5 Apr, 2017 @ 6:41pm 
Awesome, tyvm for the info, Anarch. Great mod :)
Anarch16Sync  [author] 5 Apr, 2017 @ 4:37pm 
It depends only of the average level of the items you're using apart from that it's totally random, if you got 3 times the same item you may have bad luck or it's the only item of the level range you transmuted. Also, the item level that appears on the screenshot is not really useful for a guide, since some have changed from the time I took the screenshots. But If you get to NG+ and farther you get more items per level range that in NG0, also all the items have a level 105 version so in that range you roll every item in the mod.
Iroh 5 Apr, 2017 @ 10:36am 
When you transmute is it always random or does it depend on the item/socketable you're using? I know it says higher level stuff gets you better results, but i mean like does the item type or gem type determine anything. I ask because I've gotten Spellbinder 3 times in a row, but I can't remember which gem I was using in there with it lol
doudley 24 Mar, 2017 @ 6:34am 
Sorry, I didn't know and wow your change logs are detailed! Thanks Anarch16Sync for the reply and I love the cannon models! :D
Anarch16Sync  [author] 24 Mar, 2017 @ 6:14am 
I always describe where the models are from in the changelog, the bows are from Ashe of LoL, and the other are custon models made by members of the runic forums, credits also in the changelog.
doudley 23 Mar, 2017 @ 9:49pm 
Man, this is great!! Although I'm not familiar with the new ones...is there a way I could know where alternate realities they are from? I don't mind if it is not on your mod description...
Anarch16Sync  [author] 23 Mar, 2017 @ 9:28pm 
New update is live, also added screenshots of the new items, bow users this one is for you.
Beast 20 Dec, 2016 @ 1:40pm 
Definitely including this. Highly recommended if you want to add some flavor to your vanilla game without breaking balance.
cygnus 14 Jul, 2016 @ 12:07pm 
I've only played Kingdom Hearts:Recoded....
Anarch16Sync  [author] 14 Jul, 2016 @ 12:02pm 
Not really, there are some, but most are from Kingdom Hearts 1.
cygnus 14 Jul, 2016 @ 11:34am 
Are most of these from the Ledgend of Zelda?
Desasterkidd 19 Apr, 2016 @ 6:10pm 
ohh tank you
Anarch16Sync  [author] 19 Apr, 2016 @ 5:15pm 
You can use any transmuter, they start appearing in towns in the act 2.
Desasterkidd 19 Apr, 2016 @ 4:50pm 
where can i fuse the items?
Raden 17 Mar, 2016 @ 8:11am 
Master Sword and Hylian Shield? Yep, I'm sold!
steffire3 6 Feb, 2016 @ 4:26pm 
Thank you Anarch16Sync :)
Anarch16Sync  [author] 6 Feb, 2016 @ 11:34am 
@steffire3 Feel free to use it, even if you only want to use the models and change the items to fit your mod. Just give me proper credit and a link here, and we are all good.
steffire3 4 Feb, 2016 @ 11:58pm 
Vanilla as it Should Have Been

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=598144481

We would like to know if it's okay for us to consider using this or recommending this in our mod pack?

also if you could recommend this to others if we decide to use it?

and I will gladly delete this comment if you wish me to do so.

Credits and links will be provided in description if used.
steffire3 2 Oct, 2015 @ 6:53pm 
oh- ok; thx for reply.
Anarch16Sync  [author] 2 Oct, 2015 @ 2:23pm 
Sorry Steffire, but what you see in the screenshots is what there is in the mod.
Musical Courtney 2 Oct, 2015 @ 11:22am 
Thank you for making this mod it's truly epic lol. I have been looking for a mod like this for a while now. Once gain thank you for making this.
steffire3 30 Sep, 2015 @ 10:30pm 
Does this have Axel's weapons? those glaive-things from Kingdom Hearts?
Anarch16Sync  [author] 29 Apr, 2015 @ 5:33pm 
Thanks for the kind words Gao, your an inspiration yourself, I hope you find time again to make more amazing mods :D
Gao 26 Apr, 2015 @ 3:02pm 
Great! Amazing shields Anarch! Great work!
You are an inspiration :)
Anarch16Sync  [author] 18 Apr, 2015 @ 6:41pm 
BAMM! Now it uploaded the file, now just enjoy the update. Screenshots are coming!
Anarch16Sync  [author] 18 Apr, 2015 @ 6:27pm 
lol I didn't put that many models to go over 200 mb, the new file is only 3.2 mb... but I won't be uploaded, I'm gonna try a few more times... If It doesn't fix itself, I'm gonna have to contac support, I don't want to delete this page and create a new one to post the update.
SquarelyCircle 18 Apr, 2015 @ 6:05pm 
Did the new models bring it over 200 mb? Cause then it won't update, and might only have the 4kb filler upload. :/
Anarch16Sync  [author] 18 Apr, 2015 @ 4:24pm 
Steam doesn't want to uptade the mod file in the workshop for some strange reason. So you could wait for it to fix itself or you could use the non-steam mirror to use the new version.
Anarch16Sync  [author] 18 Apr, 2015 @ 2:59pm 
Well, HUGE update is now live! Added a total of 24 new models! And changed the drop rate of the transmutation stones
SquarelyCircle 18 Apr, 2015 @ 6:18am 
If the general vendor sells them, I'd say you could just not drop them at all. After all, the actual items drop, and if someone wants to make them, earning 1000 gold to buy an ingredient for your favorite item isn't so bad.

Granted, a little gold boost from time to time with random drops like this can be kind of cool. But the mod isn't intended to imbalance drops, and so, sadly, something needs to be done. Honestly, I kind of like increased gold so that I can be kind of careless with it (enchanting random stuff that I don't end up equipping, buying crap from a gambler then selling it). But others might not want that feature of this mod. For my compilation, I set the rarity to 1, and the hardmode rarity to 0. I haven't taken time to test if this is good or not (Endless Legend free weekend ftw), but I'll try to remember to report back.
Anarch16Sync  [author] 17 Apr, 2015 @ 8:07am 
SquarelyCircle you're right one stone per champ is actually too much made a first act run last night and got around 20 stones from 24 champs, will try to make it to be one per boss.