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From general good merchant i can buy Overseer eye item that increases life by 25 points permamently, and has icon of gold ducat, but only when i hover my mouse over it, otherwise, its in between other items and has no art, its like blank space in shop. So maybe its something with this.
All the NG+ uniques don't spawn because they're using a broken basefile directory. You have them set to mods \ rippers_armory \ media... but this means you must have those folders installed on your computer for this path to work. Since you do have them, you wouldn't have had a problem getting stuff to spawn, but those who install the mod won't have them.
If you remove the mods \ rippers_armory part from the basefile line for each unit item, the problem will be fixed. For example, it should look like this: <STRING>BASEFILE:media\units\items\wands\wand_RIPu01.dat
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=598144481
We would like to know if it's okay for us to consider using this or recommending this in our mod pack?
also if you could recommend this to others if we decide to use it?
and I will gladly delete this comment if you wish me to do so.
Credits and links will be provided in description if used.
You are an inspiration :)
Granted, a little gold boost from time to time with random drops like this can be kind of cool. But the mod isn't intended to imbalance drops, and so, sadly, something needs to be done. Honestly, I kind of like increased gold so that I can be kind of careless with it (enchanting random stuff that I don't end up equipping, buying crap from a gambler then selling it). But others might not want that feature of this mod. For my compilation, I set the rarity to 1, and the hardmode rarity to 0. I haven't taken time to test if this is good or not (Endless Legend free weekend ftw), but I'll try to remember to report back.