Total War: WARHAMMER III

Total War: WARHAMMER III

Building Slots Extended - Gardens, Sanctums, Cults, and Coves
16 Comments
Humbert 5 Feb @ 5:54am 
@AceOfSalts024.You can try to use rpfm(which is a tool to querying,modifying and creating mods) remove those modification about the ui folder in this mod.By this way can help to fix the invisibility problem but also will make the ui looks a little weird.
AceOfSalts024 26 Jan @ 7:33pm 
It seems there is a bug that causes this mod to render both unusual locations and dwarven deeps (potentially more but these are the only ones I know for certain) to be unviewable.
Leaf 18 Jan @ 10:40pm 
please update i think this mod causes unusual locations to be unviewable
qgmo2009 28 Aug, 2024 @ 11:06am 
i cant see the interesting locations once they pop up, its blank and i can only destroy them. is it this mod or am i g=having a conflict with something?
Amped Normal 14 Jun, 2024 @ 7:56am 
Thanks for the info, I tested with this mod turned off and it still crashed so just going through UI mods trying to find the culprit. If I run out I'll do a clean install. Thanks for pointing me in the right direction!
Myxameno  [author] 31 May, 2024 @ 11:28pm 
@Amped Normal, I don't know about any conflicts that could cause that specifically. Hovering crash is definitely a UI thing though, but I also can't reproduce this on my side, so maybe its one the mods that add a lot of stuff to UI. Either that or try to verify you game files/re-download your mods.
Amped Normal 31 May, 2024 @ 3:46am 
The building slot mods I have are:

20 Slot Major Only
6 Slot Minor Submod
Extra Races Compat
This one
Wood Elf Outposts
Extra Races (Six Building Slots Version)
Tier 4/5 Minor Settlements Compatability Submod (Siz Building Slots Version)
Amped Normal 31 May, 2024 @ 3:42am 
Are you aware of any conflicts that would cause CTD whenever I hover over the building slots for Gardens of Mor? This is the only mod I have that should affect them. Game functions absolutely fine until I even hover over the building slots then it freezes and CTDs after a few seconds
Myxameno  [author] 2 May, 2024 @ 3:59am 
@all
If you use 3 Rows of Building Slots mod then use this compatibilty submod and follow instructions inside.
Myxameno  [author] 30 Apr, 2024 @ 9:43am 
@all, updated for patch 5.0.

Added slots to Elspeth's Black Towers.
Sean 27 Apr, 2024 @ 2:52am 
True. It'd go well with this mod though, you'd play super tall spreading your influence through the world, maybe only conquering Ulthuan if that. Anyway, this mod is helping with that playstyle as it is, I recently spammed Marienburg (from the Marienburg mod so those guys were LOADED) with cults and maxxed out the cult buildings, now they're mine and I make over 6k a turn without having to do anything lmao
Myxameno  [author] 27 Apr, 2024 @ 1:22am 
@Sean, that is an interesting idea and should be doable, but for sure is out of scope for this mod :)
Sean 26 Apr, 2024 @ 9:32pm 
You know what would be cool? If the cults could build any landmarks that the cult's owning faction can build in the settlements. As an example, I'm playing as Slaanesh and in Altdorf there's a landmark (might be a mod landmark idk) that's basically the local nobility having a giant cult right under Karl's nose. It'd make sense that if I establish a cult there I can make the landmark
sigmars_disciple 24 Apr, 2024 @ 5:56am 
Right-correct they were, these manlings.... Skaven mighty-stronkkkk

Oops, wrong window <3
Dean Winchester 24 Apr, 2024 @ 5:01am 
Great!
ChopChop 24 Apr, 2024 @ 1:48am 
Thank you 🙏💛