RimWorld

RimWorld

[RWY]Advanced Mechanoid Warfare(Continued)
76 Comments
abdel.soto85 2 Jun @ 12:48pm 
was gonna ask if they were able to gestated. then i realized i was blind
CK-MUTSUMI-  [author] 27 May @ 8:26am 
I guess it's due to the armor-piercing issue; I will reinforce it later.
Mask of Humble 27 May @ 8:14am 
I said acid burns because the smoke that happens is green so here I was thinking it was acid based or something and no, it kills all the smaller insects but not the more heavily armored insects, I am using CE so the insects are a bit stronger.
CK-MUTSUMI-  [author] 27 May @ 7:52am 
Are you saying that in an alpha animals environment, the current supernova is not sufficient to cause enough damage to insects in one go?Can a larger scope and stronger frost damage solve this problem? Why acid burns?
Mask of Humble 27 May @ 5:58am 
The Supernova is already a pain in the butt to deal with but I was wondering if you'd make it where any pawns caught in the blast radius would get serious acid burns if alpha animals is installed, while I dislike the supernovas I'd really enjoy using them as a mobile bomb when dealing with mass insects
「伊狐」葉月葉理 17 May @ 4:55am 
肯定要改的 CE組畢竟要給那麽多MOD寫補丁 不可能每個都深入體驗 就基本都是套個模板解決 MOD原作者不自己做補丁就最後一點特色都沒有
「伊狐」葉月葉理 17 May @ 4:45am 
Well I see there's already an official CE patch for older version, but I am not gonna just copy-and-paste it directly, cuz the CE team always just made everything so general-ish and boring
CK-MUTSUMI-  [author] 17 May @ 4:37am 
那很好,因为忙于MK4CE的原因我一直以来都没有更新这个模组以及为它制作ce补丁。我建议你在CE组的1.4CE补丁基础上进行大修,或干脆完全编写一个全新的补丁,CE组先前给AMW写的CE补丁让人难以认可。如果帮助或者建议的话我可以加你QQ,当然你可以完全按照你自己的意愿随便写。
「伊狐」葉月葉理 17 May @ 4:30am 
I am trying to make a CE patch for this mod since I was really interested by it
CK-MUTSUMI-  [author] 17 May @ 4:28am 
关于哪方面的patch?
梦临 14 May @ 1:44am 
有考虑兼容ce吗
ねね特戦隊 4 Mar @ 7:04pm 
另外培育表也缺少繁中的.. 所以還是英語
ねね特戦隊 4 Mar @ 1:22am 
繁中那邊xml有些地方少了AMW_開頭導致翻譯失效..
而繁中跟簡中也有地方Seeker變成AMWSeeker導致這個單位翻譯失效
大狐狸 20 Feb @ 11:11am 
说来,大佬有考虑给个召唤这些机械族的方法吗,这种机械族有点。。。过于少见了
hovershift 7 Dec, 2024 @ 6:16pm 
to anyone who uses CE, you gotta ask the CE team for this patches, not here
moure 30 Nov, 2024 @ 11:57am 
好像不兼容CE?但又能在CE的兼容名单里看到这个MOD
LouIdZarcs 6 Nov, 2024 @ 6:37am 
大佬好棒我好爱
John Rimworld 5 Oct, 2024 @ 3:31pm 
The little wheel one made me panic like crazy when i encountered it for the first time. 10/10 mod
Mave 19 Sep, 2024 @ 1:59am 
Turrets don't seem to work with CE as they appear to have no ammo
然提携夜灯 17 Sep, 2024 @ 11:18am 
回收中心有bug,点的时候会报错
去码头整点薯条 16 Sep, 2024 @ 7:15pm 
感谢
CK-MUTSUMI-  [author] 16 Sep, 2024 @ 6:36pm 
有内置中文
去码头整点薯条 14 Sep, 2024 @ 6:54am 
那么这个维护的mod有内置中文吗,因为我看这个mod的汉化也停留在1.4了
Backrevol 19 Aug, 2024 @ 2:41am 
Found minor incompatibility with Save Our Ship 2, mech from this mod get decompresion damage in open space and suffocates,like pawns that dont had eva equipped.
Default mech dont had those problems.
CK-MUTSUMI-  [author] 17 Aug, 2024 @ 7:29pm 
Because of the problems of being acclimated to a new job, I won't have as much time as I once did to improve and this module, but I'll try to work on it as much as I can.
Kas 12 Aug, 2024 @ 10:01am 
I too have a problem with CE, while the armor seems to work in my instance, none of the patches for the weapons work, neither does the ammo. So all played made weapons are unusable
Tobi 12 Aug, 2024 @ 3:02am 
there is issue with CE and armor of every mech they are all at 0 and the insectoids one are not able to hit in mele they just keep missing hit
supergamernl 9 Aug, 2024 @ 2:08am 
Hey, I've got a question, does anyone know what I should do when the mechs from not only this mod, but some other are invisible? I've currently got 2 mechs from this mod but both of them don't have a sprite in the map... They do work fine, but for the fact I wasn't using the minimap mod I could not know if there are any of the more powerful mechs on the map... So doe sanyone know how to deal with this?
The Lord Pootis 8 Aug, 2024 @ 10:58am 
Hey, I noticed a peculiar issue recently, for some reason the tunneler's race is designated as a "purger" and it also sets their names as such instead of "tunneler" both for hostiles and player gestated ones, aside from that it works as it should in terms of the jobs it does and the such but you might wanna look into that? It's also possible that it's somehow a mod conflict of some kind but I don't know what could possibly be doing that.
rex6564 18 Jul, 2024 @ 11:23am 
works now thank u
CK-MUTSUMI-  [author] 16 Jul, 2024 @ 10:03pm 
@rex6564
Strange, I didn't find any particular reported error, I tried to roll back the game version, could you please tell me if this error has reappeared.
rex6564 16 Jul, 2024 @ 11:28am 
https://gist.github.com/HugsLibRecordKeeper/60cf70b695fa3046bb9ef47c19bed0b0
https://gist.github.com/HugsLibRecordKeeper/5e6c1c431419ee83bce1bcaaa0a95fca
idk if these will help bro i have a lot of mods. but when i removed half my mods it was this mod giving me this error I think. Sorry for the trouble.
CK-MUTSUMI-  [author] 16 Jul, 2024 @ 6:25am 
@rex6564
I would like to get the red text in the log if possible. This would be done by turning on developer mode, then cleaning up any other errors that are generated when starting the game, and finally loading the game so that I can probably determine the red letter that is causing the map to not load properly.
rex6564 15 Jul, 2024 @ 4:25pm 
hey same problem as them since last update the game fails to load maps I can't play my save without removing this mod then I can go back to my save when I do or create a new world. I didn't report because I have like 600 mods right now so I wasn't sure it was this mod. Still a dope mod tho.
CK-MUTSUMI-  [author] 15 Jul, 2024 @ 4:32am 
可以确定红字吗
Sakura 15 Jul, 2024 @ 1:52am 
同样的问题,更新前一切正常
天国的波利 12 Jul, 2024 @ 4:49am 
自从10号的更新后就会碰到在开发者快速测试时地图生成失败的情况,读旧档也会黑屏。因为MOD太多不知道和什么冲突了所以无法提供更多的信息,但换回1.4版本后就正常了。只是很好奇更新了啥。
CK-MUTSUMI-  [author] 9 Jul, 2024 @ 6:13pm 
@The Lord Pootis
it must be because of my carelessness! Thank you so much for your feedback on this. It being one of the most powerful mechanics of this mod, it should use a lot of rare resources to assemble.
The Lord Pootis 8 Jul, 2024 @ 10:48pm 
Hello, I have a question, is the recipe for the wraith supposed to not use any of the resources from this mod like every other mech from this mod? For me it uses basic resources like steel and chips from vanilla which makes it considerably cheaper and easier to gestate one compared to every other mechs from that mod which is ironic considering how strong that particular mech seems. (at least from what I've seen when I encountered one and had to throw a lot at it to actually take it down)
CK-MUTSUMI-  [author] 26 Jun, 2024 @ 11:39pm 
@Bobkiri
The original author, Ravvy, wrote a C# program related to enabling oversized in the 1.4 version of the module (which was also the program that caused the 1.5 bug, and although I fixed it, the mod will report an error if you don't activate enabling oversized), and I'm not sure what his intentions were so I didn't remove the program.
Bobkiri 21 Jun, 2024 @ 10:57am 
Oh, sorry. I mistakenly thought it was integrated into the vanilla extended framework, not vanilla - the weapon size itself is integrated into vanilla, and the renewal functionality of that mod is integrated into VEF. In any case, enabling oversized weapon is not completely mandatory, and I think it would be sufficient if you could modify the description so that only one of them is installed as a preceding mod.
CK-MUTSUMI-  [author] 21 Jun, 2024 @ 7:54am 
@Bobkiri Sorry, I don't know where the relevant code example for vanilla is. Can you tell me please?
Bobkiri 21 Jun, 2024 @ 5:58am 
Enable Oversized Weapons is fully integrated as a vanilla feature. When you have time, can I ask you to make a minor XML fix to reduce unnecessary preemptive mods?
Mr. Exter 19 Jun, 2024 @ 9:16am 
OH THANK YOU THANK YOU
CK-MUTSUMI-  [author] 18 Jun, 2024 @ 5:36pm 
@Lordtrott If the player has Biotech loaded, they can.
Lordtrott 18 Jun, 2024 @ 9:11am 
Can you gestate these mechanoids?
CK-MUTSUMI-  [author] 14 Jun, 2024 @ 6:16pm 
@yanghongdajosh I can run a test, but I suggest you send me your log.
yanghongdajosh 14 Jun, 2024 @ 10:47am 
@灵魂互渗 我看不懂那个log 可以帮我看一下是什么冲突吗? 那些错误中我找不到mod 的名字,我是在 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3215569151&searchtext=storyteller 出现你这个mod的突袭后才出现红字的
CK-MUTSUMI-  [author] 14 Jun, 2024 @ 10:24am 
@yanghongdajosh I'm sorry, I'm not sure of their exact mechanism, from what I've heard it should be compatible, but I'd suggest it's better for you to test it.