RimWorld

RimWorld

Titan Vehicles Continued
154 Comments
Zowia 14 Jul @ 12:51am 
Can warchief get bigger cargo capacity?
free kill 13 Jul @ 9:01pm 
hope it goes smoothly, this is one of my favorite vehicle mods, love me some huge tanks.
Nepenthe  [author] 13 Jul @ 8:57pm 
I've started work on bringing things up to 1.6, not sure how long it will take; if I get stuck with the more finicky bits I'll release an interim version with the vehicle special features disabled (Avenger loading UI, I'm looking at you!)
Nepenthe  [author] 12 Jul @ 12:56am 
The vehicle framework only just completed the 1.6 upgrade, and I want to play the game for a bit before I get into updating.
NSXT | Sakaryu 11 Jul @ 2:49pm 
Any plans to update to 1.6?
ludi1989 9 Jul @ 1:17pm 
How to build SUPERchief?
Minuano 25 Jun @ 12:03pm 
is there a way to fix that?
Nepenthe  [author] 24 Jun @ 10:57pm 
@Mr.WobblyShark that's a side effect of the animation interacting with your frame rate, similar to this: https://www.youtube.com/watch?v=yr3ngmRuGUc
Mr.WobblyShark 24 Jun @ 9:10pm 
Mod works great so far, only weird thing i've noticed is the avenger's blades spin up normally when taking off but once it gets airborn they slowdown to pre take off speeds and it stays that way till it lands
irrelevantredundancy 14 Jun @ 3:01pm 
@Nepenthe -- I just noticed you make mods for RimWorld too! That's awesome. Don't worry I won't tell any of the PZ players that you spend time over here too.
Evono 4 Jun @ 9:15am 
Just found the cause @Nepenthe , steam didnt update the Ve map frame work correctly it works now , just steam that didnt do a mod update correctly haha
Nepenthe  [author] 3 Jun @ 10:20pm 
@Evono if you still have issues try with a minimal modlist instead of with 379 active mods.
Nepenthe  [author] 3 Jun @ 10:19pm 
@Evono I can't reproduce any errors using the latest Map Vehicles & Framework; the Map Vehicles vehicles behave as expected with regards to the Avenger cargo list. Make sure you have the recent Map Vehicles update; with Rimworld not running unsubscribe, wait a few minutes, resubscribe.
Evono 3 Jun @ 12:55pm 
Ok avenger bug still exists with map vehicles couldnt check till now :/
Nepenthe  [author] 3 Jun @ 12:05am 
Me: My job here is done.

Players: But you didn't do anything!

Me: *vanishes dramatically*
Evono 2 Jun @ 10:38pm 
Vehicle map framework author just pushed an update that should fix that bug @nepenthe @syl @deltaknightx
Deltaknightx 2 Jun @ 7:58am 
@Syl tested out if it was true and yes it was the map vehicle mod that is messing up the loading cargo for the Avenger thx, really save me alot of my time since it took me long time to look for them! @Nepenthe is it possible to fix that?
Syl 30 May @ 9:46am 
@Deltaknightx remove the Map Vehicle mods, that's what was causing the issue for me
Nepenthe  [author] 29 May @ 7:08am 
@Deltaknightx you've got 289 mods doing over 6000 code patches and there are a lot of errors before it even gets to the titan vehicles continued section. Then all I can tell is something is null that shouldn't be, but with so many other errors that's no way to narrow it down from the logs.
Deltaknightx 29 May @ 7:00am 
Ok, before I start testing every mods, let me send this list of error from the log, dont know if this help or not.
https://gist.github.com/HugsLibRecordKeeper/e15ae41964182d839fd2e79189a39fa9
Deltaknightx 28 May @ 7:42pm 
@Ludi1989 How can that help me solve this? I dont think Chatgpt even knows about this and even it does, how is it going to solve this?
Nepenthe  [author] 28 May @ 10:34am 
@deltaknoghtx add mods until it breaks and work out what is causing the problem. I can have a look at a specific conflict, but a can't troubleshoot a full modlist.
ludi1989 28 May @ 8:11am 
@Deltaknight past the log into ChatGPT and ask him about your problem, helped me A LOT doing it this way ;)
Deltaknightx 28 May @ 6:34am 
Ok I tested out and the avenger load cargo works well when its just two mods for it. But it does not work well with the current mods that I am using now. But for some reason, this Avenger is the only one that I am having problem with the cargo as the other titan vehicles cargo are working well. Dont know why.
Nepenthe  [author] 27 May @ 7:26am 
@Deltaknightx does the same problem happen if you make a test game with minimal mods (i.e: just titan vehicles and the vehicle framework)
Deltaknightx 27 May @ 7:18am 
I notice that I can load pawn in now but I still cant load in any cargo into it despite having it set showing every item in the map
Lanceyy242 26 May @ 5:43pm 
The warchief ammo for main cannon is 120mm shells, the autocannons are 20x102mm bullets, Conquistador uses 57x438mm shells. Might wanna add that to the mod page for people using CE since there's not hotlink to display the ammo types! Thank you for continuing such an awesome mod!
Nepenthe  [author] 26 May @ 5:58am 
I've just pushed an update that fixes the Avenger vehicle loading problem; or at least it fixes it for me, so hopefully it will fix it for everyone else.

Also included is the Superchief ultra-heavy tank. The main cannon can switch between rapid-fire incendiary and rapid-fire EMP, even if the EMP mod doesn't reliably apply a stun effect. Still, combined with four auto-cannons it's a lot of fire-power... if you can afford the ammunition.
Deltaknightx 25 May @ 10:01pm 
another strange thing is that somehow I can link my portal to the Avenger but does not go in, really funny
Nepenthe  [author] 25 May @ 5:11pm 
The Avenger loading code is very finnicky, and needs to be fixed up. No ETA on when I'll figure it out sorry, but I am aware of the issue!
robotguy4 25 May @ 2:20pm 
I'm also getting the can't load items into the Avenger bug.
Deltaknightx 25 May @ 11:13am 
I cant seem to load any items into the Avenger, like I cant load any foods,items or and resources into it. May someone tell me why?
backstabber 25 May @ 7:13am 
I see a just cause 4 reference.
Primarch sarge 20 May @ 5:26pm 
I see, thanks
Nepenthe  [author] 20 May @ 5:22pm 
@Sarge I don't use CE, but there have been a few comments indicating it does work.
Primarch sarge 20 May @ 5:21pm 
is this mod ce compatible?
Evono 15 May @ 7:18am 
@Nepenthe you can slo alternativel go into VE network settings and regenerate the network for pathing its faster than reloading , it somehow anyway fixed iself and wont be an issue with the bigger doors anyway thanks !
Evono 15 May @ 7:17am 
i saw @ludi1989 i asked the dev of the mod and he just said sure he will add them wow
ludi1989 15 May @ 5:48am 
@Evono, just today there was an update to Garage doors mod, they added 1x8 and 1x9 :)
Nepenthe  [author] 14 May @ 11:32pm 
@evono There used to be issues with the Vehicle Framework, pathing, garage doors and lareg vehicles which were foxed for common vehicel sizes but may not be fixed for something as big as the Warchief. To see if that is the problem, try opening the garage door/save/quit/reload and see if you can now drive through it.
Evono 14 May @ 7:34am 
Ok the warchief seemingly can fit through a 1x7 garage from another mod but its just EXTREMELY picky sadly i didnt find a bigger garage mod yet.
ludi1989 14 May @ 2:45am 
RELOADING WARCHIEF: You need to load EXPLOSIVE SHELLS (vanilla), up to 145 can be loaded, machine guns need plain STEEL. You're welcome ;)
Evono 13 May @ 10:26am 
Hmm can you add bigger garage doors ? not sure if its from vehicle frame work , or vanilla vehicles mod but somehow the tank is too big for 1x5 garage doors xD
Hebrux 11 May @ 3:17pm 
Can the avenger carry the Burya rocket launcher?
Syl 29 Apr @ 9:35pm 
oh the Avenger implements its own load cargo UI to facilitate loading other vehicles into it
Syl 29 Apr @ 9:15pm 
@Nepenthe yeah makes sense haha. I'll try and isolate the issue myself and will report back. it's strange as it only effects the avenger, all other vehicles work fine
Thelostgamer146 18 Apr @ 5:34am 
How do i reload the warchief? My colonists arent doing it automatically so im assuming something wrong
Tsunatus 17 Apr @ 2:38am 
Also found that most rimthunder vehicles cannot be loaded as well.
Nepenthe  [author] 14 Apr @ 5:44am 
@syl thanks, but you have 509 mods installed including one called "Too Many Mods" so I'm going to try and reproduce this with just titan vehicles and the vehicle framework instead of looking through that.