RimWorld

RimWorld

More Stable NocioSphere
26 Comments
Epicfarming 23 Jul @ 9:28am 
Alright, thanks.
Just want to add that when I open up the mod settings / options the page is blank.
Dr. Buer  [author] 22 Jul @ 3:44pm 
@epicfarming it should be compatible with 1.6 despite the tag not stating such. I'll check it over this weekend and formally update
Epicfarming 20 Jul @ 1:11pm 
Do you plan on updating this mod to 1.6?
Magia🔥Baiser 17 Mar @ 9:36am 
it reminds me of the gravitals from the All-Futures mod. Hope we get some stylized pawns like this in the future.
Dr. Buer  [author] 11 Jan @ 8:33am 
There ya go. Its added.

New Setting available "Keep stable", this will prevent the use counter from decreasing.
Like the first version, it will not stop an already unstable nociosphere.
Dr. Buer  [author] 5 Jan @ 11:22am 
Don't see why not. Will add it when i get a chance
CaptainChaos 4 Jan @ 12:50pm 
Could you add an option to disable it entirely?
Dr. Buer  [author] 28 Dec, 2024 @ 5:11pm 
The nociosphere will still disappear - but only after youve used it
NonExistantFlower 27 Dec, 2024 @ 12:45pm 
does this stop the "doomsday" thing that gets rid of the sphere permanently or does it stop the need for suppression altogether?
ShepirotGamer 22 Dec, 2024 @ 10:28am 
Ah thanks, ill surely use this the next time i do a playthrough.

Its so annoying to always be careful of the thing that can nuke your entire base at all times without an easy way to get rid of it.
VelxraTV 3 Aug, 2024 @ 10:26am 
thank you!
Dr. Buer  [author] 3 Aug, 2024 @ 10:23am 
Sorry for the wait, i got super busy IRL.
Mod updated, should be all good now
VelxraTV 3 Aug, 2024 @ 3:51am 
so any word on this getting fixed? since as others mentioned the nocio remains unstable.
Jw42291 27 Jun, 2024 @ 9:22am 
Same as DemonX3
DemonX3 2 Jun, 2024 @ 6:51am 
Despite the mod, nociosphere went unstable on it's own anyway, not once has it been sent. Save is fresh and mod was enabled beforehand. Doesn't seem to have any errors in log either
Mender 19 May, 2024 @ 8:19am 
yeah, when i loaded to an earlier save file it was still unstable
Dr. Buer  [author] 10 May, 2024 @ 3:56pm 
"it also carried over to an earlier save file"?
Mender 10 May, 2024 @ 1:31pm 
my nociosphere became unstable after just one activation even though i set it to 5 activations. it also carried over to an earlier save file for some reason
漆黑之梦 30 Apr, 2024 @ 12:24am 
Can you add a function to randomly escape all anomaly entities?
Dr. Buer  [author] 26 Apr, 2024 @ 7:52am 
@kizzycocoa
Correct.

Extracting bioferrite won't make it unstable.
Kizzycocoa 25 Apr, 2024 @ 10:07pm 
So, am I right in presuming the nociospheres never get unstable if you don't send them out? That's what the mod does?

Not got one of those yet, but I would like to ask, what about extracting bioferrite? does that make it unstable, if you're able to do so? unsure if you can extract with them honestly.
LTS 25 Apr, 2024 @ 9:07am 
Yay, my sphere will be well behaved and I won't have to put him down <3
The Dutchman 24 Apr, 2024 @ 8:58pm 
Why would they target fleshhearts? You cant damage them...
SAUCE__GODD 24 Apr, 2024 @ 4:14pm 
Sending them into the big flesh pits to collapse them would be cool too

Do they already target fleshhearts?
Dr. Buer  [author] 24 Apr, 2024 @ 3:31pm 
Me too, it's something i'll explore in the near future if no one beats me to it.
ALE199 24 Apr, 2024 @ 3:28pm 
I kinda wish there was an option to send the Nociosphere to an enemy base, like even if that meant me going physically to an enemy base, so I can send my nociosphere there