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Q. I can't find the lights.
A. They're all grouped together under a drop-down menu. Usually the Gloomlight is the first on the list.
wish i read this 20 minutes ago
Minor bug I found (and was probably in the original too): I cannot build ceiling lights over walls/doors (makes sense) but I can build walls/doors _under_ existing ceiling lights. Probably because the vanilla game does not check for a ceiling. There are some buildings that cannot be placed under a roof, maybe it is possible to replicate this mechanism?
Trying to get it working with this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=738063560
Thanks.
"Tried loading mod with the same packageId multiple times: Owlchemist.CeilingUtilities. Ignoring the duplicates." Is this included in another mod?
1. There is reason to keep old versions of a mod, it's called compatibility with older save files. Failpail explained his reasons for switching back and forth between 1.4 and 1.5. Many people are still playing 1.4, and even 1.3 save games in addition to 1.5 XD
2. These changes will not break the mod - if fact, I went ahead and did this myself just now to prove it would not break the mod -so iunno what you are on about here. So long as the assembly files are stored in their individual version folders, there is no problem.
Your point that this may break compatibility for other mods that rely on Simple Utilities: Ceiling is valid; but that's only gonna be an issue for the 1.5 version, and something that can probably be fixed with a patch
The game will launch the appropriate folder as required, and there will no longer be a duplicate issue. I mean, it would be just like when a mod gets updated for the next version, and leaves in legacy versions