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I get the following error message: "Can not target No Man’s space"
Here’s what I’ve tried so far:
Changing the target coordinates to different locations.
Making sure I have enough money and resources.
Checking if the area is within the allowed distance (max distance shows 10,000).
Testing with and without other mods to rule out conflicts.
Despite this, I still can’t place a gate in the desired sector. Could this be a restriction of the mod, or is it a bug? If there’s any workaround or fix, I’d appreciate your help!
But I see how this mod works now, and it should be possible, I'll work on making an update or even a derivitive of this mod that changes how it'll work entirely (maybe as a station/ship event) so that you're able to get both gates spawned, and at a normal game value.
I have a lot of other stuff going on, but I'll see what I can do!
Might even be able to (if they allow it?) look at how gates are generated in the base game?
But I also, really want these gates upon being built, to feel more natural. like farther away. (and in the direction ish of the other gates direction relative)
All of this is coordinate math. so I'm not sure exactly how this would code. what language is the game made in/modded in? if it's lua I might have a chance, but I doubt it
I think you only need one ? And when you warp through it spawns another by default? I'll test this out eventually and update once I know for sure.
Any idea on how I can remove them? I dislike their location, and the fact that there's two of them side by side to the same sector.