Conan Exiles

Conan Exiles

Better Tavern PATRONS (1.0.1)
42 Comments
Top 20 Jan @ 3:11am 
I'm not familiar with the Immersive Entertainers Bar.
Every Bar I've use it works on, i.e., all the Games Bars and it works with the Mod "Solaris Tavern Anywhere" Bars, so I might work with it.
Indianer 19 Jan @ 10:36pm 
Thanks for the tips! One more thing. Does this mod work with the immersive entertainers bar? Or do you have to place the vanilla bar down?
Top 19 Jan @ 9:34pm 
They're random, that's why I say, if you are looking for them, walk close to the cage and the Barkeeps will usually say something to you, the others don't say anything.
Indianer 19 Jan @ 9:08pm 
Thanks! Do you happen to know which camps have bartenders in them?
Top 19 Jan @ 9:06pm 
@Indianer
Once you place the Bar, you need to have a Barkeep and place them behind the Bar. NPCs will then show up and sit in any Seats you have in the vicinity of your Bar.
You can find Barkeeps in random Cages in various NPC Camps or from Purges.
You will need a Key to open the Cages. You get the Key from Jailer's inventory after killing them.
The Barkeeps will generally talk to you asking you to free them from the cage when you get close to it. If the person in the cage doesn't say anything to you when you get close, then the NPC in the cage is more than likely not a Barkeep.
Indianer 19 Jan @ 8:32pm 
How does this mod work? After placing the bar, is there anything you have to do to activate it? I don't have any people around it or using it.
galdran 26 Dec, 2024 @ 12:17am 
Just checking to see how the Age of Heroes update is coming along? Looking forward to being able to use this mod to get artisan thralls.
MTBear 13 Dec, 2024 @ 11:28am 
@Promise Not from what i've seen which is sad as there are some cool looking people but not for hire.
Subway Shark 10 Dec, 2024 @ 1:31am 
does this make it so that every patron in the tavern is recruitable
Nhevoz 23 Nov, 2024 @ 7:07am 
Hello, hello, I hope you are well, @Wyrd, is there any news about the update of this mod? Thank you very much for creating this mod, it makes creating a tavern more fun.
flareon the floof 27 Oct, 2024 @ 10:26pm 
WOOOO cant wait for the age of heroes update, hireable crafting thralls lets goooooooo
TheGladian 23 Oct, 2024 @ 8:44pm 
Would be very much appreciated :steamhappy:. Thanks for making the mod
Wyrd  [author] 22 Oct, 2024 @ 6:39am 
I'd honestly forgot I was going to include those once it was possible. Welp, guess I'm grabbing that devkit again >_>
TheGladian 21 Oct, 2024 @ 9:41pm 
It works for AoH but no artisan thralls. Fingers crossed the creator updates for AoH and adds Artisans to the list. Great mod
omegarte 20 Oct, 2024 @ 7:54am 
this mod still working after AoH?
Wyrd  [author] 29 Jul, 2024 @ 1:58pm 
@Derko
When I get some time, I'll go through and grab some of the ones I missed with my filtering. It's a slightly time consuming job because a lot of those thralls are just in the devkit with their name, so it can be hard to tell which ones are specifically purge ones and which might be just named NPCs from something like Siptah.
Derko 23 Jul, 2024 @ 11:40am 
Please ! Add some t4 fighter norheimer ! Uola the berserker, broken finger, Ragnar and more. They can't spanw at any purge atm, and world. so bugged :/
Alex 8 Jul, 2024 @ 1:15pm 
no im not seeing them despawn but I am limited to 5 or 6 patrons when before there was a lot more. Are you seeing more patrons than this?
Wyrd  [author] 6 Jul, 2024 @ 8:51am 
@Alex
If you read a bit further down, I explain how the patron system actually works. There's a limit to the amount of recruitable ones that can be in the tavern and they stay around for a certain duration. When that time is up, they'll leave and the next patron in the queue will spawn. I tweaked this duration VERY slightly, but nothing that should be causing a change in the total amount of patrons in the tavern.

If you're seeing patrons literally pop out of existence, I can revert these changes to see if that's the cause.
Alex 5 Jul, 2024 @ 4:39pm 
I agree with kemonokhal. It looks to me like the patrons are getting despawned when new ones are spawned, instead of staying around.
Wyrd  [author] 5 Jul, 2024 @ 6:37am 
This mod doesn't touch anything to do with how many patrons can be spawned at a time, if you're having issues there either it's a basegame change or another mod is causing the issue
KemonoKhal 2 Jul, 2024 @ 9:34pm 
I don't think this is working since the last game update, Im only getting 5 or 6 patrons max, I was getting more than twice that before with this mod
Wyrd  [author] 14 Jun, 2024 @ 5:30pm 
@GamerBear66
I can't really add thralls from other mods to this without requiring those mods, I could potentially make small sub-mods that add them but I unfortunately don't have much time to work on those sorts of things at the moment.
Wyrd  [author] 14 Jun, 2024 @ 5:30pm 
Sorry folks, for some reason I didn't get any notifications about any of these messages.

@Arcalite
The way the system works is that the game has total amount of patrons it wants to have in the tavern. The amount of recruitable ones you can have there is lower than this number, so it fills out the rest with the non-recruitable ones as set dressing.

It's possible to change these values, but it's a bit outside the scope of what I intended for this mod.

Also, the "Tier 4 Spawn" mods will not affect the patrons when using this mod, even if it does normally. My mod completely changes how the thralls are selected.

The "T5" thralls are incredibly rare because there is so few of them, but essentially if T4 gets chosen during the spawning, then there is a small chance it will actually be a T5. If the thrall says it costs 1000 gold to hire, that's a T5.
Arcalite 14 Jun, 2024 @ 5:04pm 
Is there any way to make every single patron recruitable? I'm so sick of having a full tavern and only have like, 2 of them be purchasable.
GamerBear66 2 Jun, 2024 @ 5:12am 
what are the chances of other specialty thralls, like the Lamplighter from the Batter Thralls mod, being added to the potential list?
Arcalite 21 May, 2024 @ 1:56pm 
@top No i have it installed, you had mentioned changing the mod to t4 always spawn, and i was wondering where you see that setting
Top 21 May, 2024 @ 12:55pm 
@Arcalite Not sure what you mean by adjusting the settings for Mods.
If you subscribe to either one of these Mods they will show up in your Mod list. You then have to move it to the active list from the User Interface before you start the game to make the Mod active.
(Not sure if I'm using the proper terminology, I don't have the game open)
Arcalite 21 May, 2024 @ 12:33pm 
@top where can I adjust the settings for mods?
Top 20 May, 2024 @ 2:14pm 
@Arcalite
"Tier 4 Followers - Always Spawn" will make every Thrall that shows up a T4 Named Thrall.
"Tier 4 Followers - Medium Increased Spawn" will increase the odds of a T4 Named Thrall showing up.
Arcalite 20 May, 2024 @ 2:05pm 
Still eagerly awaiting a "t5" thrall to show up. What are the odds? Also, is there any way to make all of the thralls available? my biggest peeve with base game was most of the patrons werent interactable, and the same is true for this.
jwsponky 9 May, 2024 @ 10:55pm 
Twas 'Manbeard's unofficial patch collection' if I recall.
Winterizes 3 May, 2024 @ 4:44am 
@jwsponky, yes there was a mod that allowed bosses and other non-thrallable NPCs to be captured and they would stay their sizes. It was something collection wasn't it?
Wyrd  [author] 2 May, 2024 @ 11:23am 
...accidentally had this set to Hidden, whoops!
jwsponky 29 Apr, 2024 @ 10:50pm 
Admittedly a tangent, but there used to be a mod, or rather a collection of them, that caused the various larger statured thralls to stay larger, but it sadly disappeared off the face of Steam... alongside its brother that added many a new mounted animal head.
Wyrd  [author] 29 Apr, 2024 @ 6:02am 
You can, it's specifically within the DialogueComponent blueprint but to actually change the prices without just overwriting that and possibly breaking compatibility with things, it takes a bit of work.

I have a method to do it, I just don't have the time to dedicate to working on it right now.
TwoJay 29 Apr, 2024 @ 4:06am 
Hello Wyrd, do you know if there is the possibility within the devkit to change the pricing of the patrons to hire?
Wyrd  [author] 27 Apr, 2024 @ 12:55pm 
The tavern patrons that show up as "extras" draw from the same list as the ones you can hire, so you're correct in the sense that a copy of that thrall can definitely show up in the future, but they have no effect on that directly.
Coelmatius 27 Apr, 2024 @ 12:36pm 
Actually, stronger warriors and archers appear but often you can't buy them they are kind of neutral (not for sale) maybe with time they will come for you to buy them
Wyrd  [author] 27 Apr, 2024 @ 11:29am 
Glad you're enjoying them! Pretty much everything I make is just me going "I don't really like how this works, wonder if I can change it?" followed by 8 hours of burying my head in the devkit :P

A planned feature I have is to make the price of hiring patrons adjustable for admins, which the always incredible Xevyr has helped me with. That will come when I have my next block of free time to tinker with it.
Kamikaze Hamster 27 Apr, 2024 @ 11:25am 
I love your mods - I'm running almost all of them - thank you for doing such great work on things that matter to me
Kamikaze Hamster 27 Apr, 2024 @ 11:22am 
OOooooooooh :)