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In this case, picking up the weapon does not increase the risk very much.
If a fallen Colonist is picked up by another Colonist in combat, he does not take the rearm action when he gets up. There is no suicidal action.
Why is the location where the Colonist fell different from the location where he got up in your case?
However, if a Colonist goes down and is carried by his teammates and retreats to a safe area, it may be dangerous to go and pick up his weapon.
So I have changed it so that if a downed Colonist is carried in a situation where enemies are present, he will not rearm when he gets up.
I done.
Thank you for your feedback.
It seems unnatural for a pregnant woman who has just started giving birth to go and pick up a weapon, so I'd like to improve this mod.
Drafted Colonist's combat is often done outside the Allowed Area, so limiting rearmament to the Allowed Area makes it both safer and more inconvenient.
If many users want it, I will change it to not start rearming while the battle background music is playing.
I done.
This mod does not add any unique def or unique save data to the game, and it can be safely removed because it uses the original system in Rimworld Ver1.5.
I think that the cause of your save data being corrupted is not because you uninstalled this mod, but because of other causes.
That is a problem with the Colonist job selection priority set by Ludeon staff and is not a bug in this mod.
This mod only serves to ensure that the Colonist never forgets about his weapon.
Colonist's job to pick up weapons does not have a very high priority, so other actions tend to take priority, which is a Rimworld Ver1.5 specification. The Colonist will pick up his weapon after completing a higher priority job.
I haven't changed anything to the Colonist's AI. (I can change that if many users of this mod want to.)
Do you think you should prioritize the job of picking up his weapon after getting up after being knocked down, even if you're seriously injured and about to bleed to death?
This mod only works on your Colonist and your Slave to remember their weapons while downed. Nothing changes with or without this mod for enemies and NPCs.
I don't think this mod will have a negative impact on performance as having a large number of Colonists and Slaves looking for their own weapons is not realistic.