Darkest Dungeon®

Darkest Dungeon®

The Navigator
79 Comments
oomn.agent  [author] 24 Apr @ 6:40am 
@HKR31
It only affects any "Apply Bleed" Trinket from another Mod being equipped to the Navigator.
The Amount & Chance for the Bleed from that Trinket will be affected by the same scaling as Navigator's Sunward Isles Trinket.
HKR31 24 Apr @ 6:03am 
I didn't understand the compatibility issue with bleed trinket items
Will other modded bleed trinkets not work on any hero or only this hero if this class mod is present in the mod list?
oomn.agent  [author] 17 Apr @ 2:20am 
@Mr.FosterZ
It is definitely possible, but I have no immediate plans to do so.

I’ve had a few ideas for what Navigator’s Vermintide trinket could be in the past but in the end I wasn’t happy with them.
Mr.FosterZ 16 Apr @ 8:50pm 
Is it possible that in the future you will also add trinkets for the vermintide mod?
oomn.agent  [author] 14 Dec, 2024 @ 2:33pm 
@born 2 carry
Yeah, unfortunately this is a limitation of the game, it ends combat before the check that restores Volatile is resolved.
born 2 carry,4ced 2 last hit 14 Dec, 2024 @ 1:42pm 
Volatile healing doesn't trigger at end of battle. No bueno
Chikanuk 3 Dec, 2024 @ 11:25pm 
Great design and art, but she feels pretty weak (no items drop so far). She have several problems (sry for poor english):
Lack of reach and utility - she can hit 1-2 positions (main attack with 80 acc, ouch), apply mediocre debuffs and pull. Lacking reach is pretty big issue. With self debuffs (which apply on missess too), she feels like leper (weak) little sister.
Volatile - 50% of the time it hit targets what she cant reach. With huge debuff to health (antiquarian lvl of hp). On top of this transition from debuffed hp to normal one screwed - with 100% hp if you use volatile and kill target - you will end with less than 100% hp, due to game mechanics.
Without reach her gamplay can be summirise in "Try to use volatile, and be screwed by RNG and 1 hitted by enemy or (badly) cosplay leper". Ofc you can make babysitting team so she can reach volatile target all the time, but its have same issue as babysitting said leper - "just pick hero with better reach and hit target twice".
crusadarx 6 Nov, 2024 @ 4:56am 
Gooood gracious!! it worked!!! I removed 2 tooltip mode lines as you said and I saw the sword glowing. Thank you so much for your effort and time taken in investigation. Now I can enjoy this brilliant class. :steamthumbsup:
oomn.agent  [author] 5 Nov, 2024 @ 11:42am 
Step 1: Find this folder on your computer
C:\Program Files (x86)\Steam\steamapps\workshop\content\262060\3232729723\heroes\Navigator

Step 2: Open the Navigator.info file using notepad & scroll to the bottom

Step 3: You should see this:
mode: .id nav_tooltip
mode: .id nav_tooltip2
mode: .id volatile .is_raid_default true
mode: .id stable .battle_complete_combat_skill_id move

If the .is_raid_default true is anywhere other than next to volatile, change it to be there.
if .is_raid_default true is already where it should be, delete the 2 lines with nav_tooltip & nav_tooltip2


This should fix the problem but cause a few of Navigator's skill descriptions to look a bit weird.
crusadarx 5 Nov, 2024 @ 11:37am 
okaaay. If anything that can help me to sort it out, I will try.

I am not an expert but I can fiddle with info or effect files.

Let me know how to do it plz.
oomn.agent  [author] 5 Nov, 2024 @ 9:18am 
Hey @crusadrax

Thank you very much for your help & patience with this bug.
I’ve now tested Navigator on a new estate with the mods you’ve listed, and while I wasn’t able to replicate the bug you’ve reported I have been able to identify what would have gone wrong, even if I don’t know HOW it happened.

To put it simply, Navigator has 4 modes, 2 that are used in combat (like Abomination) and 2 that are used for making her Tooltips look nice. Somehow when you’re playing Navigator has managed to enter one of these Tooltip modes (which should be impossible) which is what’s causing the bugs, you might notice that the Skills Broadside & Nullify disappear from her skill bar while this is happening.

While I’m unable to fix this from my side, I can give you instructions on how to implement a fix on your side which will screw up Navigator’s tooltips a little bit, but the class should function perfectly normally from then onwards.
crusadarx 4 Nov, 2024 @ 8:04pm 
Class Mod:

Beastmaster
Dragon Mistress
Dredge
Dreamer
Human Duchess
Eternal
Falconer (legacy)
Female Crusader
Goblin Huntress
Gunwitch
Grove Tender
Hexer
Judicator
Keeper
Keg hunter
Lamia
Magician
Miscreant
Monk
Omen Seeker
Ringmaster
Rudiment
Runaway
Saw Hunter
Seraph (legacy)
Shinobi
Sisters
Snake charmer
stargazer
Tempest
Thorn
Thrall (legacy)
Wanderer
Warload
Musketeer Vanilla rework

Other Mods:
Reduced Crimson Curse
Faster Scouting
Stacking Gems icon
More subtle Crimson curse visual effects
Crimson Court Events Delay
The Banshee by Marvin Seo and Clair de Lune
Quirk Expansion Pack by Marvin Seo
Marvin Seo Mods: Shared Assets
Famstead+
Here Be Monsters: Full Release
levantine invasion
wildlander invasion
Vermintide Mod
Mimic Miniboss
The Ringmaster Bossfight
Hallowed Harvester
and a few background mods

Well, this class seemed too attractive to simply delete and move on. I tried new game with only Navigator on but the same thing happens.
oomn.agent  [author] 4 Nov, 2024 @ 9:06am 
Would you be able to create a modlist of all mods you have active on this save & I can look into what the problem might be?
crusadarx 4 Nov, 2024 @ 8:47am 
Yes. She remains in her idle pose in battle.

There are also minor issue like sound and fx not showing up. Volatile does not work as I haven the sword glowing.

I clean deleted the mod and re installed it again but nothing changed.

As this is happening only to me, there must be something wrong with one of my mods or something else.
oomn.agent  [author] 4 Nov, 2024 @ 8:19am 
Hey @Crusadarx

- Could you clarify what you mean by “does not change her pose at the start of battle”? does she still use her idle animation?

- There is a small degree of Lag on some Navigator attacks that I believe is an unavoidable by-product of the class’ mechanics, however it should not be persisting until their next turn.

- Navigator’s Volatile status can be determined by the colour of her sword, if it’s glowing purple then she is Volatile, if the sword is a flat blue then she is not Volatile.
crusadarx 4 Nov, 2024 @ 7:29am 
There are some issues.

- Navigator does not change his pose as starting a battle.
- As soon as his attack animation finishes its animation freezes and get stuck only himself until his next turn.

Is volatile effect visible? its effect doesn't seem to work when a battle starts.

there are about 50 class mods and other 20 mods enabled.
JMO 14 Oct, 2024 @ 4:49pm 
Like the essence of this hero, she's hard to wrap my head around. Solid class, nonetheless :steamthis:
Aeon 12 Oct, 2024 @ 11:27pm 
Great design. What's the inspiration for this hero? At first i thought it's inspired by WH40K's Navigators but clearly that's not the case when i read his skills
You're Sexy, Cool, and Confident 8 Oct, 2024 @ 5:38pm 
Any tips on effectively using this class? It's not useful to bring both Behead and Shooting Stars since Navigator can't move without wasting a turn, so you can only really hit ranks 1/2 or 3/4 with an effective move vs. a Volatile enemy. Disrupt seems to make the move useless more than half the time because of how random the targeting and movement is and you cannot in any way use it as a way to focus on a high health target early in a combat.

I use them front line taking Behead, Whirlwind, Broadside, Disrupt.

Sure I can pull, but that's 2 turns to get an enemy into position and would be better just keeping Volatile on Navigator and using Whirlwind, making the entire mechanic pointless.

Cool idea and art, just not sure how to use the effectively without relying on other hero synergy.
oomn.agent  [author] 14 Aug, 2024 @ 1:30am 
@ChuckTheSloth

Is this happening in all fights? The way you can tell if the Navigator is Volatile is if her sword is glowing purple.
ChuckTheSloth 13 Aug, 2024 @ 5:32pm 
The Navigator is not becoming volatile for me at the start of combat
Laurentxoplex 5 Aug, 2024 @ 8:22am 
Really cool design
oomn.agent  [author] 30 Jul, 2024 @ 3:05pm 
@Ravinglegend
I don’t think there is room, as the Guild Description was already cut in half in order to give the player access to the details of regaining Volatile.

As for tips on how to play, I like to build the Navigator as either focusing on keeping Volatile (Whirlwind/Singularity/Broadside/Nullify) & pulling the backline into her cleave, or committing to transfer Volatile as much as possible (Behead/Broadside/Disrupt/Shooting Stars) & pairing Navigator with a dancer like Shieldbreaker who can move them between Ranks 2&3 so she can always target the Volatile monster.
Ravinglegend 30 Jul, 2024 @ 2:57pm 
Thats fine I get there really isn't a way around it. If there is room in the description could you mention how the skills are meant to synergize with eachother? The class is kinda hard to wrap one's head around with the skills working differently based on who is afflicted with disrupt.
oomn.agent  [author] 30 Jul, 2024 @ 2:12pm 
@Ravinglegend

I can confirm that the lag you’re describing is due to the checks needed for Volatile to work. It is unfortunate & I’ve done my best to mitigate them (for example they shouldn’t happen until you use Disrupt during combat) but sadly they’re needed for the class to function. I do understand if that’s a deal breaker though.
Ravinglegend 30 Jul, 2024 @ 10:21am 
From what I've played I honestly do not know whether or not they are under or overpowered. In my experience I could not figure out skill synergy for the character so they seemed to be underpowered. Base-game characters have easier to understand synergies so that is probably why no one can agree on the character's power level. The main reason I don't use it is just because the game seems to lag at the end of the turn with the character in the party, presumably due to the game doing checks for volatile. This does not occur when they are not in the party and I have had similar slowdowns with other classes that add in a custom condition. It is one of the best looking classes I've seen though.
Bryggel 29 Jul, 2024 @ 2:48pm 
Hes op what the hell are they talking about he needs no buff, hes almost too powercrept for vanilla DD1
Mr.Pepper 22 Jul, 2024 @ 9:03am 
@Vxsinho Sorry but it's peak skill issue on your part. She has a higher than average base acc on most of her skills, and her dmg range is equal to the big vanilla hitter (Hellion, Crusader). It sounds like you just had confirmation bias
Vxsinho 21 Jul, 2024 @ 12:51pm 
A beautiful class with many flaws!

Class with the most beautiful design I've ever seen, but it's definitely unplayable due to its low damage and confusing skills. To become perfect, you would definitely need a buff in your damage and precision since your attacks barely hit, the character is highly dependent on your trinkets to become even remotely decent. As soon as I saw the mod, I fell in love with the appearance of the character's armor and the animation of his skills, but in practice their usefulness is annoying. :steamthumbsdown:
zetsubou_gintama 21 Jul, 2024 @ 3:06am 
This class has a awesome design. But seriously, she need a buff. Currenlty I think this class mediocre damage (the speed and damage debuff after attack make it worsen), confusing gimmick, lackluster tank potential and lack any useful skill that actually synergy with the rest of party.
Sea'Gummilian 15 Jul, 2024 @ 12:14am 
wait is that a Yngolian hand?!
Sea'Gummilian 15 Jul, 2024 @ 12:13am 
This honest to god makes me think this could be in with Black reliquary
JAM A MAN OF FORTUNE 9 Jul, 2024 @ 10:56am 
@oomn.agent
Hi there, I have translated this mod into Chinese. I put the link here since you didn't approve my friend request. plz check.:praisesun:
{LINK REMOVED}
jaewon 8 Jul, 2024 @ 10:57am 
형님들 한글화 할때까지 숨 참고 잇을게요 부탁드립니다 ㅜㅠㅠㅜ
oomn.agent  [author] 24 Jun, 2024 @ 5:51am 
@pavlik.yanin

I checked your localization with a third party & unfortunately it did not meet my standards so I will not be integrating it into the Mod.
oomn.agent  [author] 23 Jun, 2024 @ 5:37pm 
@JKingJ

Noted, thanks your help in trying to replicate it. I'll still keep a note incase anything comes up.
JKingJ 23 Jun, 2024 @ 3:01pm 
@oomn.agent I think it might just be my save file.
I can't replicate the ctd on any other of my saves.
It's a pretty old save file that's gone through a few changes to my modlist so don't worry about it too much.
oomn.agent  [author] 22 Jun, 2024 @ 7:22am 
@JKingJ

I've tested Navigator with Exaelus' Arduous Edition active and couldn't repliate any crashes against Cultist Brawler. I'll keep investigating but if there's any other information you can share about when the crash happened (e.g. did you have any Trinkets equipped, any other mods active, or f the crash happens in other fights where Disrupt is used) it would be very helpful.
JKingJ 22 Jun, 2024 @ 5:30am 
Yes I used disrupt beforehand.
Seems like using another skill befor hand doesn't CTD.
Used Singularly then nullify no issue.
oomn.agent  [author] 22 Jun, 2024 @ 5:19am 
@JKingJ

Thanks for bringing this to my attention, I’ll look into it. To get some more data:
Did you use Disrupt before Nullify?
Does using a different skill to Nullify still cause the crash?
JKingJ 22 Jun, 2024 @ 4:48am 
For whatever reason, when I try to use nullify on a Cultist Brawler it CTD.
I am using Exaelus's arduous mod so maybe there's an incompatibility?
oomn.agent  [author] 6 Jun, 2024 @ 6:21am 
@pavlik.yanin

Could you please remove the link in your post to the Google Doc.
I’ve had a look at it and you do not need to reupload the entire mod, just the string table would suffice.

If you complete the localisation let me know and with your permission, and confirmation of its accuracy I would like to incorporate it into the mod itself.
oomn.agent  [author] 3 Jun, 2024 @ 8:21am 
@pavlik.yanin

I am in Discord but my name is just oomnagent, no .'s
pavlik.yanin 2 Jun, 2024 @ 11:32pm 
So, I intend to start translating this mod again. And I could use that guide on translating Navigator. Are you on Discord with the same nickname?
MadSam55 28 May, 2024 @ 5:42pm 
@oomn.agent Thank you for the help and quick response :steamhappy:
oomn.agent  [author] 28 May, 2024 @ 4:53pm 
@MadSam55

Navigator doesn’t have a Town Event due to concerns that they bloat the pool of available Events.
You can manually increase the chance Navigator can appear in the Stagecoach by doing the following:

[1] Locate the mod file in:
System > Steam > steamapps > workshop > content > 262060 > 3232729723
Heroes > Navigator > Navigator.info
I’d recommend using notepad

[2] At the bottom of the file there’ll be a line that starts:
generation: .is_generation_enabled true

[3] Change the following numbers
.number_of_cards_in_deck 6 .card_chance 1.0
Number of cards (6) affects how many Navigators will show up in the Stagecoach
Card chance (1.0) affects how likely Navigator will appear in the Stagecoach

[4] You must save the changed file before loading the campaign & having an ingame week pass for the change to take effect.
For you I’d recommend increasing the card chance to a very high figure (50+), getting however many Navigators you want, then reverting it.
MadSam55 28 May, 2024 @ 4:02pm 
Hey I would really like to play this class but it seems it just won't spawn in the coach, I waited several ingame weeks before writing this comment and at this point I don't know if im just unlacky or what :steamsad:

Is there some way to get it though an event or elevate the chance to spawn in the stage coach?
sero.toni 3 May, 2024 @ 1:50pm 
I'm addicted to this mod's feels and sounds! Such a cool and fresh concept!
strike478 3 May, 2024 @ 4:39am 
Is this SC-FI Warhammer reference?