Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There is no need to remove it, it will not affect the game in any way.
Wraithknight with Titanic Ghostglaive has the ability to buy items, but it does not have inventory.
They're good DPS but i'm lacking luck on my side, they're OS every time so i didn't have the time to use them xD
Striking Scorpion Research added.
Missing icons added.
As for others units, mainly wraithguard and wraithlord, mainly "my" wraithlord, i don't think that changing their research would be useful. This will mess with the vanilla Wraithlord. But maybe i'm wrong.
And you're right, they deserve to have their own research. I'll update it.
As for the Warp Spider, i was lacking 3D model to work with by the time.
out of intrest, what does a theorectical warp spider unit need to be modded in?
I've also a few new ideas for the Aeldari too, but this will w8 a bit. Currently on the Astra Militarum right now.
You can't have more that one (each) alive.
They can be recruited again if lost.
It's updated, should be fixed now.
And we're done for now, 33 new units for the Craftworld Aeldari ! It was a long road !
As for the Skathach Wraithknight, yeah a good idea, i didn't know about them.