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Best just to trust your users not to abuse the mechanic.
The idea behind this mod is maximum protection. The pay off is if people choose to drive while protected the zombie list just grows and it lags their system.
For each zombie that can see you and is facing you they become 'useless'. So the mod is tracking a lot of info if you travel.
Car protection is a major side effect from this mod but there is no reliable mechanic that helps those who take minutes to login. I could check if player in car, if coordinates moving but then if they are a passenger they are no longer protected.
It's a tough cookie. So I just trust my users not to abuse the mechanic.
You can relogging in a car so the timer doesn't start to get infinite protection after logging on. But if you keep driving your FPS will get progressively lower untill you can't play properly.
Getting out of the car, moving/attacking to get the timer going fixes it though. Just a thing that's good to know.
So while I could check if the player is in a vehicle at login, that doesn't help if a user has latency getting into the game and the counter going down. So I kinda expect my users to play within the bounds of the spirit of what this trying to fix.
I can't check x, y, z coordinates either because we don't want zombies and/or other players pushing the player around before they're ready.
If you have any ideas that doesn't negate maximum player safety for the sake of a little 'abuse' I'm all ears.
p = getplayer();
if p:isSeatedInVehicle() == true then
-- is in a vehicle
end
Works in Build 41.78 and obviously - in Multiplayer. This REALLY should be in vanilla and not require a mod.