Left 4 Dead 2

Left 4 Dead 2

Dry County
189 Comments
iDannyBoy 25 Jul @ 1:07pm 
Brilliant campaign! Thoroughly enjoyed this one. Great work! :)
YouTube link: https://youtu.be/DrmEG51bgcI
Jim_Partridge_Mapping  [author] 22 Jul @ 3:42pm 
there aren't multiple tanks in the finale... not sure what you're talking about
l.castro 20 Jul @ 7:37pm 
Should have warned of multiple tanks in finale. Bots too stupid to handle that so Solo won't work.
Namasté 17 Jun @ 10:28pm 
VS?
호진117 16 May @ 6:28pm 
What an awesome campaign! I loved the dusty environment, need more campaigns that challenge the players by inhibiting vision like this or Silent Hill. Had a great time beating this on Expert difficulty. Resources were generous and pacing was well tuned, with well placed crescendo events. The custom pick-axe melee weapon was also a great addition. Fantastic job!!

9/10
八人聚众溜冰 14 May @ 9:01pm 
非常优秀的地图,新颖的地图风格设计:steamthumbsup:

作者是否考虑后续的优化或扩展?
Nomad 14 May @ 5:50am 
Отличная кампания с интересным эффектом песчаной бури! В коллекцию!
Kream45 13 May @ 12:02pm 
The map is just okay, not enough variability in its enviroments for me. Could use a bit more polish and more interesting level design but it's fine for what it is.
Marcos 26 Apr @ 7:53am 
maps was alright, maybe final kinda easy becouse it just a matter of finding best god spot. I think in that kind of map is always best to add 2 tanks battle or maybe tank + horde etc. https://youtu.be/Qe1Tbg24x_w?si=y9KDMcRYsIet_gBs&t=1 - some 4 players expert gameplay with minimal mods.
徐慧雪 24 Apr @ 9:02pm 
这个图虽然简单,但是不好玩,尤其是救援关,没bug点,而且全是空气墙,作者明显就是强迫大家硬扛尸潮的,没意思的图 没有收藏的意义。
pech 22 Apr @ 10:07am 
i don't have any (i only have custom campaigns, random qol stuff and weapon stat changes), the sandstorm is just bright af
Jim_Partridge_Mapping  [author] 22 Apr @ 3:47am 
@pech turn any visual mods off you have. that's what's causing the brightness...
pech 21 Apr @ 7:57am 
MY EYES
20 Apr @ 10:52am 
alright map, the dust made me think my GPU was dying and there's a few godspots around
TNTina 19 Apr @ 10:54pm 
ok buggy
i really enjoyed the campaign and the aestheics and design, the 2nd chapter with barrel optional was cool, the ramp should go down immeadietly after successfully holding out on finale. but overall this is 8/10
Bozzy 7 Apr @ 12:51pm 
Quite good tbh, 2nd horde event needs a message to tell you its an eternal horde and you should run otherwise great
仪玄师傅☆大雷 5 Apr @ 10:45pm 
第一关开局的大箱子有缝隙,掉进去就出不来了。。。
TheGamingVoid 31 Mar @ 7:05pm 
what a beautiful scape...
:health:
Forg0tten Pizza 25 Mar @ 10:17pm 
i need water so dry map
Сπyτниκ卫星 21 Mar @ 7:08am 
8/10
☩COBRA☩ 16 Mar @ 8:05am 
Crashed
COOLONEOOOOOO 14 Mar @ 12:13am 
8/10
DEAD FATE 11 Mar @ 6:16am 
got crash
jimnklklaa 8 Mar @ 10:08pm 
会闪退 有bug
wubbaduckx 27 Feb @ 6:19am 
good
JAS-C 25 Feb @ 7:44pm 
It is really good map from aesthetic point: rusty old dust-filled mining town is really good change of space from all those urban facades. Optional tunnel in 2nd mission was neat idea with all the weapons and ammo laying around. A bit of shame that there was need to make two similar events with elevators but that was still fun and the 2nd one had a nice twist with Commons climbing on the wall and squeeze through ceiling gaps. I had times when I was overwhelmed like again the 2nd elevator when horde doesn't stopped coming(I played this moment with no headphones so idk if it was explainable). Overall it is nice and unique-looking map that player should try if they need something fresh(As it possible with all this sandstorm on the outside). But it might be tiresome for someone to look at all this sand and wooden buildings so... 4+/5
LC ReaPeR 1 Feb @ 1:59pm 
good map but ur eyes might be hurt during the play. X_X
Moxenial 30 Jan @ 10:50am 
Near the central elevator in the first map (where the horde is alerted), I got pulled behind some crates off to the right by a Smoker. When it was killed, I was stuck behind the crates and couldn't jump back to the other side.
Jim_Partridge_Mapping  [author] 19 Jan @ 5:07am 
@asshard wow thank you!
asshard 19 Jan @ 2:06am 
I think every map creator should look into this for an example of how you make a challange that doesn't revolve around just spamming Tanks, hordes, barrels, and lack of supplies. Excellent visual style, good pacing between open spaces and clautrophobic areas, between indoors and outdoors, and that panic event with the contruction truck is definitely the best part. Never have I experienced having to walk backwards in a horde event, that was so unique

I'd like to mention one thing though. At one point, a teammate got stuck at the elevator doors while descending, and after it reached the bottom, they ended up being downed at way up the elevator entrance at the top. Don't know what happened there, maybe some failsafe mechanics are missing.

A good map is one where I can keep coming back from death more determined to finish it than to quit

9/10. Yeehaw
Codeman 18 Jan @ 10:30pm 
Bots have a hard time on this campaign.
Overall it's a pretty decent playthrough.
Unique setting and props.
zieraQ 9 Jan @ 4:11pm 
Terrible color palette & the bots struggle a lot around ladders, so even with improved AI they can't keep up in the finale. Still fun while for 1st time but i won't play this 2nd time.
GuacMaster 26 Dec, 2024 @ 10:17pm 
not bad 4/5
Sunny Moly 26 Dec, 2024 @ 8:22pm 
Tank spawn is broken in the Finale, u may want to look in to that. All the tanks got stucked behind the truck
.swag 9 Dec, 2024 @ 3:28pm 
10/10
PeopleLikeStuff 5 Dec, 2024 @ 6:59pm 
Tried this out with some friends, pretty decent campaign, really enjoyed the aesthetic :steamthumbsup:
Zero 2 Dec, 2024 @ 5:40pm 
This is the second time I play this map and for some reason I'm having crash issues (never had it on the first time), when it's not the first map it crashes on the second map idk what's the problem
我在你隔壁姓王 21 Nov, 2024 @ 4:40pm 
Please repair the dictionary
Boomer 16 Nov, 2024 @ 4:12am 
666
Seal 16 Nov, 2024 @ 2:51am 
I loved this map! It was a great experience playing through it with friends.
Mundfish 31 Oct, 2024 @ 7:16am 
Also, third map chimney has missing textures
Jim_Partridge_Mapping  [author] 31 Oct, 2024 @ 6:35am 
@mundfish at least i shipped with stringtables this time :P
thanks for the feedback will check it out.
Mundfish 31 Oct, 2024 @ 6:27am 
Few bugs to report. First map has strobing lights when you get near the dust storm part of it. Second map has missing textures, two in the safehouse and one in room with an elevator where you have your holdout (you know the one), also there are some audio screeches that play constantly in that same room, it's really annoying.
dark^RUMi【CS2纯萌新】 21 Oct, 2024 @ 5:30pm 
hello author,this is have a distinctive map,Hope to support the versus mode,that will be fun.thank you author:crtlightning:
∞Timeless∞ 18 Oct, 2024 @ 10:29pm 
Author. sorry, it was not the 3rd map. I was referring to the ending of the first map when some cargo crashes with two metallic bars across. Is it supposed to be a panic event? where a wall that breaks, opens a hole (which open the possibility for survivors to access the interrupted path), and the noise makes zombies run towards while trying to get into the safe room?
zuaL 16 Oct, 2024 @ 4:31am 
Oh also at the elavator if survivors stand too close to the wall it'll make them stuck and stay above the elavator.
Same for the tank when we were going up with the elavator in the cave it will stuck above the elavator trying to attack and become a ez kill.

Conculde: things happened around the elavator. (must check) :steamthumbsup:
Jim_Partridge_Mapping  [author] 16 Oct, 2024 @ 3:35am 
@zuaL thanks yes i've noticed that too... need to add more ways for the tank to climb around the space. will do some more tesing and make some updates
zuaL 16 Oct, 2024 @ 3:18am 
Everything is good but on the rescue map. Tank can't navigate to survivors so it just stuck in the place until get close enough, it can't climb too so me & my friends just stand above something or climb on high ground and it'll be easy win. Hope u can fix it!
Jim_Partridge_Mapping  [author] 14 Oct, 2024 @ 11:38pm 
@∞Timeless∞ Thank you for your kind words. I'm sorry I dont know what part of map 3 you are referring to... I don't recall any sections where cargo crashes into anything...??