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I also changed the required housing to remove it from 20 to 10, as that seems to be more manageable for an average player. (I personally love to build giant city planets and just unemploy all clerks so housing is rarely a worry and I often just will have 20 extra floating around, but I'm realizing that doesn't align with the average playstyle.) Hope these changes help and thanks for the feedback!
I, too feel requiring 20 free housing is a bit excessive, I'd never build that many extra city districts since that would force me to micromanage jobs to make sure more helpful production jobs are filled instead of clerks.
I dropped this mod from my active playset a while ago to try to find a better balance, taking into account that I run a VERY heavily modded game. And right now I can't test things since not all of the mods I use are 3.14 ready yet.
@knightphantom420 sounds like a skill issue, lol.