Project Zomboid

Project Zomboid

Barefooter Trait
15 Comments
Rennlia 21 Jan @ 4:27pm 
Is this mod MP compatible? It's not appearing on my dedicated server, but I do have the more traits and occupations mod as well that might be overriding it?
Evil incarnate 23 Dec, 2024 @ 5:52pm 
Build 42 update?
LambVORTEX 26 Oct, 2024 @ 2:42pm 
From my experience, being barefoot isn't a death sentence. Both feet bleeding will only decrease your health down to like 50%. And as an extra, unbandaged wounds will make your character gain stress.
🝠Ϗ🜁🜔ϯїς🜸🜸 4 Aug, 2024 @ 11:51am 
@Faye You only limp if you already have an injury. Shoeless walking is default speed and even sounds quieter in game.
Horse gaming 4 Aug, 2024 @ 4:34am 
Hold on so you will limp constantly and youll be cutting up your feet every second just for a couple of levels in lightfooted and nimble? Wouldnt it be better for you to be immune to cuts from the enviorment but not from objects like broken glass and such, honestly this seems like a big negative rather than positive right now
BASSCAT 22 Jun, 2024 @ 3:24pm 
Add a callous feature to reward people long term, making you immune to scratching your feet, but not immune to caltrops and such, maybe glass because people with good callous coverage can stomp a wine glass.
Simsimix 14 Jun, 2024 @ 8:27am 
maybe making it simple, +4 stats for a +4 points it's a huge positive neto. No other negative trair gives you positive modifiers on your stats
Barefoot  [author] 10 Jun, 2024 @ 4:06pm 
It's a negative trait, because I feel like while it does add a small benefit, not being able to wear footwear is a serious disadvantage to say the least.

I'd _love_ to make another trait (or maybe skill) that prevents foot injuries from walking other than glass, which would then be a positive trait to offset it, but... still trying to figure out a way to do that.
Shibe 1 Jun, 2024 @ 3:58pm 
Would it be possible to actually make a trait that completely negates the wounds from everything else but glass. Or globally reduces the chances to get cuts like Thick Skin or Outdoorsman trait?
Simsimix 2 May, 2024 @ 8:59am 
so it's a positive or negative trait?
Janfon1 29 Apr, 2024 @ 6:44am 
Tonight's episode: The Writer's Barely-Disguised Fetish
Barefoot  [author] 28 Apr, 2024 @ 10:32am 
You do use a lot of bandages... but you shouldn't be getting cuts indoors at all.

Cuts also aren't all that common. Try going outside barefoot and _deliberately_ getting cut sometime. It's surprisingly rare and takes longer than you think! It's just that you remember when it happens at random.

Still, I wish they had different terrain have different chances. It should be pretty rare to get scratched on sidewalks or streets or manicured lawns.

Unfortunately I haven't been able to figure out how to change the cut chances. The flags on terrain are just "indoor" and "grass" with indoor not meant to ever scratch you, and grass pretty unlikely. That's not really enough for any sensible sort of terrain-based system.

There are two other options, but both have problems.
Invader 28 Apr, 2024 @ 9:21am 
Just by walking around over a house floor is enough to get a cut. I don't see how this could become a thing if even when walking through a "Safe" spot may cause problems. The idea is nice though.
Michał 28 Apr, 2024 @ 5:05am 
Wojciech Cejrowski trait ^^