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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3410896049
I'd _love_ to make another trait (or maybe skill) that prevents foot injuries from walking other than glass, which would then be a positive trait to offset it, but... still trying to figure out a way to do that.
Cuts also aren't all that common. Try going outside barefoot and _deliberately_ getting cut sometime. It's surprisingly rare and takes longer than you think! It's just that you remember when it happens at random.
Still, I wish they had different terrain have different chances. It should be pretty rare to get scratched on sidewalks or streets or manicured lawns.
Unfortunately I haven't been able to figure out how to change the cut chances. The flags on terrain are just "indoor" and "grass" with indoor not meant to ever scratch you, and grass pretty unlikely. That's not really enough for any sensible sort of terrain-based system.
There are two other options, but both have problems.