Total War: WARHAMMER III

Total War: WARHAMMER III

SCM: Tribes of the North SFO Submod
47 Comments
Zets 31 Jul @ 5:22am 
I cant find the MCT options for confederation.
Milk! 19 Jul @ 12:21pm 
Thanks for the update
The Black Kaiser 27 May @ 8:45am 
Legendary lords from this mod are having some of their skill trees being replaced by SFO. Some of them are missing the basic yellow trees that include increasing skills like melee attack /def etc.

Some of the lords that are themed like the bear kin don't have any research or skills that improve corrupted bears for example.
RogueSkeptic 9 Apr @ 12:19pm 
I hope this gets updated, I love SFO and SCM
christiansultana 5 Apr @ 11:01pm 
Crashes for me too, great mod
Cultist of Tzeentch 24 Mar @ 4:29pm 
Just letting OP know.

They added some new lords and heroes to the original mod.
NorscanWarlord 21 Mar @ 11:43am 
Crashes for me
Cultist of Tzeentch 2 Mar @ 8:30pm 
the unique items you get in the original mod, when releasing enemy lords, doesn't seem to trigger.

(tested with only the required mods - Playing as world walkers)
kvakva))) 11 Feb @ 6:35am 
First off all thanks for your work.
Want to report that monster hunt does not work for new factions (for example Bjornling or Sarl). Various SFO Norscan Monster Hunt Compatibility Fix does not help for these new factions.
voiceofreason467 7 Feb @ 2:13pm 
This mod doesn't load properly, it crashes.
C☺ck van Balls 26 Jan @ 1:05pm 
I'm having a crash in regards to akkorak, is anyone else? Wondering if I fk'd something along the way. Appreciate any input thanks
Bobbers 30 Oct, 2024 @ 3:41am 
I would like to report that I noticed both types of Marauder Horsemen + marauder horsemasters missing their changed health pools. Potentially chariots too(?) I don't actually use chariots so in their case it might just be low by default

Their health is at around ~4500 on Ultra unit size, with marauder horsemasters having around ~4920 HP
The health pool for pistoliers and outriders for comparison is at around ~10k
Diagnosed with boredom 16 Oct, 2024 @ 8:23pm 
Huscarls are missing from the recruitment pool as the building they're tied to in vanilla is switched to a different function in SFO and the Huscarls havent been moved to the capital building like other Norscan infantry
OHM 11 Oct, 2024 @ 11:36am 
What DLC does this need? I have pretty much all of them. I can't seem to see which is required as it just loads to stoer home page.
Olenhol ᶘᵒᴥᵒᶅ 9 Oct, 2024 @ 8:16pm 
Cant recruit Huscarls anywhere. Where should they be recruited?
StrasserL 5 Oct, 2024 @ 6:14pm 
Heya, so might be a dumb question, but would you be able to increase the Tzeentch/Nurgle/Khorne/Slanesh Corruption from the Skeggi Dinosaur Temple buildings? Right now is incredibly hard to actually get the needed corruption for any of the cool Skeggi tribe units
Carlton BEaEnkEs, no E 30 Sep, 2024 @ 2:04pm 
No need to be rude, was just wondering
=[NK]= Col. Jack O'Neil 30 Sep, 2024 @ 5:25am 
Yeah Gabe.. Just do a Radious submod.. You slacker.
Carlton BEaEnkEs, no E 30 Sep, 2024 @ 4:04am 
Is Radious submod feasible?
Siema siema 29 Sep, 2024 @ 2:55pm 
is this mod better in terms of balance right now?
GabeSky  [author] 12 Jul, 2024 @ 6:25pm 
@DRunkCoWBoy I will take another look when I am off work tomrrow. I already nerfed faction faction potential some. I can nerf it further. Will take a look at other things as well.
DRunkCoWBoy 11 Jul, 2024 @ 1:44am 
What exactly did you bring over from the mod for SFO? I assumed it would be just the units and lords and not the entire overhaul part, im not even sure if thats possible for a submod, its not really where my experience in totalwar modding is. I dont really want to open the mod PFM because I know I wont be able to fix this. Ive been checking bank accounts around turn 23 and all the norscan factions have like 40k in their bank accont and are overrunning the empire at this point while Reikland has like 3k and has not nearly as many armies and Ive had a strong SFO buff on them the entire game. I can clearly see where this is going, the Norscan are going to overrun everything. Possibly that was the point of the original mod but its upsetting the balance of SFO and I dont think its just the legendary characters alone doing it. And im not trying to insult you by any means, you did a great job on the characters. I am just not sure if thats the outcome you were looking for.
GabeSky  [author] 9 Jul, 2024 @ 7:27pm 
Want to let me know what broke?
Nertanef 6 Jul, 2024 @ 7:26pm 
@Gabesky something broke in your submod mate.
-.- 29 Jun, 2024 @ 4:22pm 
YEAH!Lets go!!!!!!!!!!!:lunar2019grinningpig:
GabeSky  [author] 29 Jun, 2024 @ 11:19am 
@nab Should be fixed now. Sorry about that. I missed that.

@IsoMS Thank you!
IsoMS 29 Jun, 2024 @ 3:35am 
Thank you for making this submod!
nab 26 Jun, 2024 @ 11:47am 
Ulfric Grondal (Bjornling) units don't seem to have health pools adjusted for SFO.
GabeSky  [author] 25 Jun, 2024 @ 7:54am 
@Hell Brothers
Nerfed faction potential of every Norscan faction by 20%
Still a diceroll everytime you play a campaign on how strong a faction will be. All dependent on player actions, AI actions, and hidden bonuses (Game rolls a dice on how strong a faction is).
GabeSky  [author] 25 Jun, 2024 @ 7:52am 
Please download Various SFO Norscan Monster Hunt Compatibility Fix if you want Monster Hunts.
Hell Brothers 24 Jun, 2024 @ 4:40am 
can you nerf a bit the the clan next to kislev he is a bit too strong and kill kislev like turn 2
Broly The Legendary Super Saiyan 20 Jun, 2024 @ 10:09pm 
my bad i intended to report on the other mod im sleepy q.q
GabeSky  [author] 20 Jun, 2024 @ 1:07pm 
Will have to take a look at the scripts
rhox_birna_hunt.lua
rhox_fc_norsca_monster_hunt.lua
rhox_fc_norsca_init.lua
wh_dlc08_monster_hunt.lua
nor_monster_hunts_sfo.lua

To see if there is a possible conflict :(
GabeSky  [author] 20 Jun, 2024 @ 1:02pm 
@Broly The Legendary Super Saiyan
Thorgar is not part of Tribes of the North. He is a part of SCM's LCCP.

@Dragon Bitch
I will have to take a look at Birna. SFO recently changed hunts.
Broly The Legendary Super Saiyan 20 Jun, 2024 @ 3:01am 
Torgar the bloodied one doesnt have beast hunt the book is blank
Dragon Bitch 18 Jun, 2024 @ 10:03pm 
So I've noticed an issue (at least with Sarl/Birna) where, for some reason, the submod separates the tech tree (or SFO does) and so despite researching the hunts, she doesn't actually get access to them.
=[NK]= Col. Jack O'Neil 17 Jun, 2024 @ 1:32pm 
It is. Kral is also troll
Ghostgg10 17 Jun, 2024 @ 8:09am 
i think its already updated for latest sfo. see change notes
💀Kralazar Mallus💀 16 Jun, 2024 @ 7:09am 
upd?
Lelouch Lan 14 Jun, 2024 @ 11:30am 
Thank you for your great work!
作为意欲和表象的世界 29 Apr, 2024 @ 1:10am 
么么哒
RatboyW 28 Apr, 2024 @ 5:42pm 
I didn't expect one of these so quickly! Can't wait for the dust to settle after the DLC/updates so I can give this a shot
Shadow☣Doctor 28 Apr, 2024 @ 3:39pm 
Thank you!! I’ve been waiting for this!
cabato 28 Apr, 2024 @ 1:31pm 
Thanks so much GabeSky, you are legendary.
Horny Jail 28 Apr, 2024 @ 8:05am 
thk
sigmars_disciple 28 Apr, 2024 @ 7:10am 
(@GabeSky will know this but to anybody else: This is of course to use Steam's rollback feature by right-clicking Warhammer 3 in the Steam lib -> Properties) to roll back to version 4.2.3

Make sure to understand that the backup of mods needs to be done BEFORE THE WH3 APP OR ANY SINGLE ONE OF THE MODS you're using ARE UPDATED for 5.0! There's not much time, so I recommend TODAY as a safe bet.... Hope that helps <3
sigmars_disciple 28 Apr, 2024 @ 7:07am 
Ey yo @GabeSky, thanks for this! <3

However, as this mod will cease to work, possibly for an extended amount of time when 5.0 drops early this week: I'd like to back up all my favorite mods, that I run in a campaign with 4.2.3 now. I guess this is quite relevant for any SFO user who wants to use this mof here, so I'll ask here:

Is there any way you know that allows me to just back up (copy) all the .pack files that are currently activated in a WH3MM profile (instead of all my subscribed mods or manually selecting them mod-by-mod)?