RimWorld

RimWorld

Minotaur Xenotype
12 Comments
Three 24 Jan @ 9:14am 
Oooh! I don't even know what to say! I'm generally back to RimWorld after my pack of 500+ mods [#ThoseAreQualityOfLifeOnlyMods :D] caught up with the update to version 1.5. And I despaired a bit that the RimCraft project was abandoned. Because my beloved Tauren were in it! Scrolling through the list of mods released since my last game today, and here I look Minotaurs! After all, it's kind of like Taureni! :D I love, love and love again! Thanks a lot for this super mod (along with the whole collection).
Snowcraft  [author] 16 Jun, 2024 @ 4:40am 
You can poke me on Discord. I'm in both the RimWorld and RimWorld Mod Market discord servers.
ILuvSilicon 16 Jun, 2024 @ 2:09am 
Hello, could you add me as a friend? I want to discuss the RaceSpecificApparel assembly EpicGuru made for your Minotaur race version 1.3 and 1.4
Snowcraft  [author] 4 Jun, 2024 @ 4:51pm 
If I could figure out how collections work, I'd do just that.
Karmdal 4 Jun, 2024 @ 4:46pm 
you should pack all your minotaur mods into one collection for people to find easily, just my grain of salt.
Snowcraft  [author] 5 May, 2024 @ 4:06am 
Updated, please check the issue is fixed.
Snowcraft  [author] 4 May, 2024 @ 4:32pm 
Aha. I think I've found the issue. I will be doing some testing and hopefully get around to upload the fix tomorrow.
Snowcraft  [author] 4 May, 2024 @ 2:43pm 
Link was removed. Are you in the RimWorld modding Discord to be contacted?
Snowcraft  [author] 4 May, 2024 @ 6:32am 
Please provide a Hugslog.
Moonshine Fox 4 May, 2024 @ 6:02am 
Went to make a custom xenotype via the builder, and got this error when clicking to change their icon.

Could not load UnityEngine.Texture2D at UI/XenotypeIcons/Minotaur in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
RimWorld.XenotypeIconDef:get_Icon ()
RimWorld.Dialog_SelectXenotypeIcon:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Moonshine Fox 29 Apr, 2024 @ 10:44am 
Oh neat, these look pretty cool. Thanks for doing on that is just cosmetic!