Operation: Harsh Doorstop

Operation: Harsh Doorstop

Boreal OilFields
43 Comments
Supersquirrel 26 Jun @ 9:24pm 
Great map, I would love a helicopter special map where the mountain terrain clips so you can fly the canyons.

I also love the invasion idea!
Remick  [author] 6 Jun @ 5:16pm 
Hey, Thanks! I would love to add an invasion type gamemode to the map! It was one of the thoughts I had when making the harbor area and when adding the aircraft carrier. I don't have immediate plans to add it, I want to wait until boats/ amphibious vehicles are officially in the game. And I have other projects taking my focus. But, sure, I think an invasion layout would be great!
Sir. Ian 3 Jun @ 12:37am 
Hey bro! Im glad to see your map with its new and improved features. I love it! I am also happy to see that you added collision to your aircraft carrier out at sea. Do you plan to make a version of the map for an invasion type gamemode where blufor or opfor start from the aircraft carrier and try to take capture points like an invasion type gamemode?
Remick  [author] 24 May @ 7:59am 
I updated the map with some optimizations. I was experiencing a 15-25 fps boost across the map. Wooded areas are still were the performance dips, but things are better. I'll keep looking into options for improving performance while not sacrificing too much of the visual fidelity, but hopefully it runs a little better for everyone.
AlphaGarg 17 Mar @ 4:11pm 
Map performance is a little iffy compared to the vanilla maps, possibly due to all the foliage. Not sure how much can be done on your part in this regard, but it'd be nice to see some LOS blockers or something if OHD's map editor allows for it. Cool stuff! :steamthumbsup::WhiteWolfFunny:
Remick  [author] 16 Mar @ 11:25am 
Thanks, For letting me know, the spawn locations may be slightly off for some vehicles. I tried to test with as many factions as I could and it seemed fine. But I'll double check and adjust the spawns as soon as I can. Thanks again! =)
Warrior J  [developer] 16 Mar @ 9:27am 
Hey great to see you updated the map to current version of OHD. I noticed though that the logi and transport trucks dont spawn for Opfor. Looking forward to playing on this.
dogeking1945 2 Jan @ 5:59pm 
WARNING! Carry on reading! Or you will die, even if you only looked at the word warning! Once there was a little boy called Joey, he was ten-years-old and he lived in a mental hospital because he posted a shitty copypasta onto a People Playground mod's comment section . He got so bad he went to kill all the staff in the hospital so the Feds decided that best idea was to get rid of him so they set up a special room to kill him, as inhumane as possible. And he sat there in agony for hours until he died. Now every week on the day of his death he returns to the person that reads this letter, on a monday night at 12:00 a.m. He creeps into your room and kills you slowly, by pegging you and watching you bleed to death. Now send this to ten other profiles on this one site, and he will haunt someone else who doesn't. This isn't fake. apparently if u copy and paste this to ten comments in the next ten minutes nothing will happen: sorry man i am not taking the risk
小鳥遊六花 3 Aug, 2024 @ 11:28pm 
@4002Abood2004 don't crused
Abood2004 24 Jul, 2024 @ 4:19pm 
WARNING! Carry on reading! Or you will die, even if you only looked at the word warning! Once there was a little boy called Joey, he was ten-years-old and he lived in a mental hospital because he posted a shitty copypasta onto a People Playground mod's comment section . He got so bad he went to kill all the staff in the hospital so the Feds decided that best idea was to get rid of him so they set up a special room to kill him, as inhumane as possible. And he sat there in agony for hours until he died. Now every week on the day of his death he returns to the person that reads this letter, on a monday night at 12:00 a.m. He creeps into your room and kills you slowly, by pegging you and watching you bleed to death. Now send this to ten other profiles on this one site, and he will haunt someone else who doesn't. This isn't fake. apparently if u copy and paste this to ten comments in the next ten minutes nothing will happen: sorry man i am not taking the risk
Don Pidrochelo 1 Jul, 2024 @ 11:49am 
Чудова Карта рекомендую!
Nevada1337 (SherekhLuk) 16 Jun, 2024 @ 8:04am 
Knock Knock Motherfuсker It's the United States of America I heard you found oil?
tonk_o-o 4 Jun, 2024 @ 6:52am 
good afternoon, can you do some more battlefield remakes like from battlefield 1 or bf5, such as heligoland bight, caporetto, albion or zeebrugge?
Dutch_Dev 23 May, 2024 @ 11:47pm 
Good map!
Yuppy 20 May, 2024 @ 7:24pm 
Awesome! I look forward to re-adding your map back to my server once you make some changes! Thank you.
Remick  [author] 20 May, 2024 @ 6:02pm 
Thanks for the feedback. The issue with the 'classic' layer is super weird. In all my play tests I never had that happen. But what I think may be the cause is a single flag from the AAS layer is somehow loading in as a solo route on the classic layer. I'll look into it and fix it for the next update. But if anyone encounters this issue try restarting the level. (type 'RestartLevel' into console)

And thank you for your thoughts on the AAS layouts. I'm trying to strike the right balance of distance between flags. It's helpful information to keep in mind. Thanks! =)
Yuppy 20 May, 2024 @ 5:51am 
After latest update (May 20th) the "classic" layer seems to not work. However I did only load into it once in singleplayer and there was 1 single flag in the middle but no Main spawns, meaning that I could not spawn into the map and the bots could not spawn either.

The "aas" layer is alright but it needs to have some changes with the flag capture routes to include more areas to capture, some of them are either a completely straight line or only have 3 flags you can capture which turns the very casual playerbase atm into a running simulator trying to get to the main point on the map. For AAS layouts the idea is to think of how the players are going to spawn for the main fighting point as players spawn 1 flag back from their current objective or defense point. Since the game is casual playerbase most people spawn on the objective and run rather then vehicles, so atm some of those layouts wont play that well. In my opinion of course.
Remick  [author] 13 May, 2024 @ 6:22am 
Hey all, I've posted an update that should include a ton of optimization fixes, so hopefully people having performance or graphical issues should see an improvement.

Some know issues:
-Trees cull at a distance. This is intentional, there should be a update coming with the next OHD patch that will distant trees, but for know I hope people enjoy the performance boost.
- Bots are getting stuck on some objects, like bushes. I'm going to try to resolve this later in the week but didn't want it to hold up the optimization update.
𝔇𝔢𝔦𝔪𝔬𝔰モ 10 May, 2024 @ 2:03pm 
Прикольная игра,всем советую!
Striker_117 10 May, 2024 @ 5:46am 
Could you do Strike at Karkand of BF2?? please
[QYP] TTVWatchQYP 5 May, 2024 @ 6:09pm 
very nice!
:steamhappy::steamhappy:
Gorgiano 5 May, 2024 @ 12:05pm 
Карта имба
shtemp 5 May, 2024 @ 4:03am 
good
flex17 2 May, 2024 @ 2:11am 
Wow, how cool is that! BF2 maps are probably my favorite battlefield maps, really nice to see it in OHD!
Bushy (OcL) 2 May, 2024 @ 1:36am 
singularly the greatest map i have ever seen, sir ......
Remick  [author] 1 May, 2024 @ 6:12pm 
Hey all! Glad everyone is enjoying the map. I appreciate all the love it's getting. I'm getting some support with optimization so hopefully it will run better for those who are having issues.
burgund 1 May, 2024 @ 9:27am 
First good map for OHD!
Sir. Ian 30 Apr, 2024 @ 11:31pm 
Do you have plans to fix the jitter or nthe screen? when I aim down my sights, the weapon sights jitter and move around a bit.
Skiddle 30 Apr, 2024 @ 5:09am 
yes
loomix 30 Apr, 2024 @ 4:02am 
:O
SteemKenny 30 Apr, 2024 @ 2:56am 
Looks great! Love the interesting diversity that comes from the different areas. Great use of mixing base assets with new items. As long as the performance holds up in 64 player use I can see this being a gem!
Pizzaman 29 Apr, 2024 @ 10:16pm 
Holy shit this is AAA quality design right here so many details all it needs is a bit of optimization. My favorite map for OHD so far.
Ponchovie 29 Apr, 2024 @ 9:47pm 
Can't wait to try this out, looks fantastic
Sir. Ian 29 Apr, 2024 @ 9:37pm 
You sir, have made an amazing piece of art. This is truly breathaking. I can't walk any where for more than 10 secodns without seeing a view of absolute beauty. Everything is interest. We need more people like you making maps that aren't always desert. Please marry me.
Cutie 29 Apr, 2024 @ 8:55pm 
This map is insane holy shibbs.
Razzor 29 Apr, 2024 @ 3:27pm 
Make BF2 Great Again!
hitman72ita 29 Apr, 2024 @ 3:07pm 
It would be really nice to have oman, dragon valley, dalian... maybe the battlefield play4free versions that are a little smaller
FlacidAim 29 Apr, 2024 @ 3:00pm 
looks good bro
Player1 29 Apr, 2024 @ 9:40am 
Great map, appreciate all the hard work this must have taken.
Wolf.Enstein 29 Apr, 2024 @ 6:10am 
Those screenshots look superb, Remick, the snow-covered mountain range adds a really nice touch to the landscape. Thanks for your hard work.
nucklearassassins 28 Apr, 2024 @ 6:35pm 
Time to commit some acts of war crime here
InnocentDeadly 28 Apr, 2024 @ 4:17pm 
NEW MAP