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It is fully functional with base ACE.
Thank you for the reply and apologies for the delay in replying.
I located the animations and have put them into the whitelist box and they work flawlessly.
Thank you to you and WebKnight for the assist.
WebKnight took the time to get you the animations. Thanks a lot WebKnight.
Just insert them into the whitelist array. Remove those animations that you don't want to be affected.
melee_armed_idle,melee_armed_runf,melee_armed_runfl,melee_armed_runfr,melee_armed_walkl,melee_armed_walkr,melee_armed_walkf,melee_armed_walkfr,melee_armed_walkfl,melee_turnl,melee_turnr,melee_sprintf,melee_sprintfl,melee_sprintfr,melee_armed_runb,melee_armed_runbl,melee_armed_runbr,melee_armed_walkb,melee_armed_walkbl,melee_armed_walkbr,melee_armed_runr,melee_armed_runl
I talked to WebKnight, so far the only way to get them is via the animation viewer.
Here is exactly what he responded with:
you can find them in animation viewer in the unknown tab, the are named melee_armed_idle, melee_armed_walkF etc
Rotary_Proper_Idle,Rotary_Proper_Walk,Rotary_Proper_TurnL,Rotary_Proper_TurnR,Rotary_Proper_ToIdle,Rotary_Proper_WalkR,Rotary_Proper_WalkL,Rotary_Proper_WalkFL,Rotary_Proper_WalkFR,Rotary_Proper_WalkB,Rotary_Proper_WalkBL,Rotary_Proper_WalkBR
Thanks for the reply. I'm not sure of the correct syntax for the white listing of the animations, could you please provide me with an example?
I did not take a look yet but due to how Webknight does his mods he probably added custom / new animation while you are carrying a weapon (I am very certain about that). So to change that speed as well while holding one of his weapons you would need to add this animation to the whitelist array similar to how @HBAOplus added the HWF animations from WK as well.
I love this mod, but I have noticed that when using a melee weapon from the Improved Melee System mod, walking speed remains at the Arma default speed, even though the indicator shows that it has been decreased to the minimum.
I have tried this with just Vanilla with IMS and Adjustable Walk Speed loaded.
If there are any hints you can provide or possibly take a look at this, I would greatly appreciate it.
Rotary_Proper_Idle,Rotary_Proper_Walk,Rotary_Proper_TurnL,Rotary_Proper_TurnR,Rotary_Proper_ToIdle,Rotary_Proper_WalkR,Rotary_Proper_WalkL,Rotary_Proper_WalkFL,Rotary_Proper_WalkFR,Rotary_Proper_WalkB,Rotary_Proper_WalkBL,Rotary_Proper_WalkBR
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3328314886&searchtext=heavy+framework
Thanks for the heads up ^^.
That would be spelled patience unless your a doctor. :)
Ok, thanks for the reply
In ravage missions, when you made the speed adjustment, it only take effect for 1 sencond, then speed will revert back to 100% (vanilla speed).
Ravage mod comes with its 3 demonstrate misions (named: ghost hunters, altis, dust), located in scenarios tab-->RAVAGE Mod. Can be tested here.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3283612524
AmovPercMwlkSlowWrflDf,AmovPercMwlkSlowWrflDfl,AmovPercMwlkSlowWrflDfr,AmovPercMwlkSlowWrflDl,AmovPercMwlkSlowWrflDr,AmovPercMwlkSlowWrflDbl,AmovPercMwlkSlowWrflDbr,AmovPercMwlkSlowWrflDb, AmovPercMrunSlowWrflDf,AmovPercMrunSlowWrflDfl,AmovPercMrunSlowWrflDfr,AmovPercMrunSlowWrflDl,AmovPercMrunSlowWrflDr,AmovPercMrunSlowWrflDbl,AmovPercMrunSlowWrflDbr,AmovPercMrunSlowWrflDb
If it's easier I can join your discord, saw the link after my first post.
Something like Sprining (to get close) -> Transition to fast walking pace with just a keybind -> Breach effectively.
W+S? Walk
Ctrl+C? Walk
Great mod, just the annoying vanilla stuff gets in the way.
we just want 1 key to go through all the possible movement states
That still doesn't explain the strange behavior, but I can't reproduce it now either.
Assume the error was on my side. That's why I'm deleting my old comments to clean things up a bit.
What remains is the question of whether the new icon (GUI) can be configured so that it can optionally remain displayed in order to permanently show the active mode (walk/combat/normal).
And, as an info, this thing, quote:
"If I activate Force Walk and then set the speed for walking to 40%, for example, I can't deactivate walking via my key, but if I press ESC and go back into the game, walking is deactivated even though 40% is still set. (audio coef is also 0.4) Not a big deal, just wanted to report."
Thank you for your great work
For the reset you have to rebind it to shift in the CBA settings or set it to 100 again. The Idea is to set it to the value you want and then having it applied the second you go into that animation / state.
@BlackKnight No it doesnt affect AI, its only for the players.