Arma 3
Simulated Mono Rail, Point A to B
6 Comments
TFRCWolf 6 Jun, 2024 @ 6:00pm 
Hey for some reason testing this on Malden I have placed it down and it completes one animation but then doesn't repeat? Unsure if I am doing something wrong or missing something?
ariel 7 May, 2024 @ 3:55pm 
"or you an hide the turn in a cliff face / building with an illusionary tunnel",
Yes, that seems like a good alternative, thanks.
If one day you are bored, ja ja, maybe you could update this composition with a second section with those characteristics.
Red_Advisor  [author] 6 May, 2024 @ 6:08am 
Dependencies updated - and yes 45 degrees curves can be kind of a pain - you'd need more keyframes with timed bends, or you an hide the turn in a cliff face / building with an illusionary tunnel
ariel 5 May, 2024 @ 1:15am 
WOW, it deserves 5 stars!
I tried lengthening the section and it worked.
but I couldn't get a 45° curve to work.
I'm not familiar with the elements you used for the animation.
I remember seeing a mod in HARMAHOLIC, with which you could automatically create a trench design with sand walls just by drawing a diagram in the editor (or in real time, I don't remember).
How useful it would be to achieve something like that, and be able to draw a circuit on a map like Tanoa and have it generated automatically.
Thank you very much for your excellent work
Little French 1 May, 2024 @ 10:34pm 
hello, could we have the useful links (mods) to install it correctly in order to test it
Desk Human 30 Apr, 2024 @ 1:13pm 
this bangs