Project Zomboid

Project Zomboid

No Vanilla Loot
26 Comments
Darnexx 26 Apr @ 4:56pm 
Damn I was hoping I could turn off just the backpack spawns. Anyone know if there is such Mods?
cznorton2 28 Mar @ 9:03am 
huhhhh
Cyfer 26 Mar @ 2:05pm 
can you make this for build 42
Cinquieme 27 Oct, 2024 @ 4:03pm 
Hello ! Does "true" allow vanilla objects to spawn or is it the other way around ?
REDGRAVE 13 Oct, 2024 @ 12:33pm 
Separate firearms from melee weapons bc combining it all as weapons can cause important melee weapons like screwdrivers to not spawn in world.
Mambius 2 Oct, 2024 @ 9:26am 
Can you describe what static and dynamic affects this mod?
El Grasón 14 Aug, 2024 @ 2:57pm 
Hi, could you make a mod that allows you to choose which items and recipes appear and which don't? I have a bunch of mods that add items I don't use but I use them for a few items I want and they make it harder to find other items
REDGRAVE 6 Jul, 2024 @ 2:55am 
Hello could you explain what the "inital & dynamic" spawning of vanilla loot means?
pwnd 21 Jun, 2024 @ 3:06am 
im not sure that 10 options and disabling entire categories of items could really be considered "extensive" customization LOL, regardless, this is a great idea and im subbing. thx for the mod :)
Angry Little Coffin 14 Jun, 2024 @ 9:24pm 
@meow jr You know you'll die friendless, a virgin, and alone, right?
cznorton2 19 May, 2024 @ 11:31am 
what does @earle mean by that
Lol<3 5 May, 2024 @ 1:02pm 
thank you for the amazing work you do
we care and appreciate you
Body Snatcher 4 May, 2024 @ 8:51pm 
You know you're not really a woman, right?
ReadyForTheDevil 3 May, 2024 @ 4:24am 
Can you develop a mod to spawn items every day without a sandbox setting, that is, for normal game starts?
BONANGER1 2 May, 2024 @ 2:54pm 
ma main man doing it again :firstplacetrophie:
Truck-san 2 May, 2024 @ 8:27am 
Omg thats awesome thanks bro :steamhappy:
Ujico 1 May, 2024 @ 11:14pm 
Really good mod
Ratbag 30 Apr, 2024 @ 9:54pm 
If I'm not wrong that depends on the internal categories of those items and not the display ones, you can confirm either by going into debug and checking the items via the Item Spawner menu.
exenlight 30 Apr, 2024 @ 9:10am 
Will stopping weapon spawns also affect crowbars, hammers and such which is both a weapon and a tool?
LambVORTEX 30 Apr, 2024 @ 6:34am 
Nevermind, I'm an idiot! I just saw the last screenshot with the "Foraging Distributions" option!
LambVORTEX 30 Apr, 2024 @ 6:32am 
Does it affect Foraging? In the sandbox options, Other look specifies that the options both affects loot distri and foraging.
Mihalich™ 30 Apr, 2024 @ 5:54am 
Hi 👋
Thanks for your mods! :spiffo:
I wanted to ask, is it possible to add the ability to remove certain items from spawning ? I.e. write in the settings conditional "Base.Axe" so that the axe is not spawned ?
Quill 30 Apr, 2024 @ 5:27am 
When Extremely Rare loot isn't enough to make the game hard
RKZ 29 Apr, 2024 @ 5:28pm 
10/10
M A Y H E M 29 Apr, 2024 @ 5:01pm 
Thanks for the work Braven, we hope everyone finds a use for this. We'll be using it to remove some of the vanilla assets to help transform our server into Fallout. This could be the perfect mod for those trying to change of the scenario a bit more, such as the medieval communities.
Braven  [author] 29 Apr, 2024 @ 4:56pm 
Thank you to all my Patreons Neoalfa , Blaze Anubis , QuantumFlows , TheRoach125 , Doern Hunt , Deus Noctem , SuperArchangel , Leah Cross , SpyKitty358 , Alexander Kaiser , and Tomasz B for their immense and continuous support!