RimWorld

RimWorld

[FSF] Simple Education
47 Comments
FrozenSnowFox  [author] 16 Jun @ 3:05pm 
@Psyckosama
No, as per the description the work speed is based on global learning speed and consciousness. If you increase those then they'll learn faster. Do children actually get a XP bonuses to learning skills? I'm pretty sure that's a mod. I'm not sure if it would apply or not, I've never bothered to check.
Psyckosama 16 Jun @ 9:01am 
1) Do work speed improvements increase the speed of the bill?
2) Do children get the standard childhood XP gain increase?
Tybo 12 Jun @ 2:35am 
Wow, thanks for updating it to 1.6 so quickly!
FrozenSnowFox  [author] 4 Jun @ 5:57pm 
@Realm Imp
Thank you, it's always nice to hear people enjoy my mods.
Realm Imp 4 Jun @ 5:37pm 
I'm grateful to you for your mods. Really corny to say but thanks for the hard work and sharing it to us plebs.
Tybo 19 Feb @ 1:06pm 
Thanks for the answer!! Love the mod :)
FrozenSnowFox  [author] 5 Feb @ 11:46pm 
@thibaultu
There shouldn't really be any performance impact. It's just a production bench with the vanilla bill system. Each bill has a work amount that lasts 1 in game hour so job searches are not done continuously. From what I understand this is an issue with Simple Learning as their bills use a very low work amount causing them to be completed practically instantly. This results in pawns constantly doing a job search for new work resulting in performance issues.
Tybo 5 Feb @ 10:57pm 
Hi there, what's the impact of this mod on performance?
Egalexandr 5 Jan @ 7:50am 
nice mod, I like it. I decreased a bit to 0.85 skill gain as real exp isn't equal to studied
FrozenSnowFox  [author] 29 Dec, 2024 @ 8:40pm 
@Z E N I T
Biotech with the Pointed Elf Ears Refined mod to make the texture a bit better.
ZenitiPlay 29 Dec, 2024 @ 5:16pm 
Which mod of elves is used in this mod's pics?
FrozenSnowFox  [author] 25 Dec, 2024 @ 11:01am 
@Quadraxis
Sounds like it could be due to a mod caching the game files and not updating when changing an XML Extensions mod setting. Some people have reported Rocketman doing this again. Try loading a stripped down mod list with your performance mods and my tweaks mod then reload your full modlist. Changing the modlist in this way should force whichever mod is causing it to recache things.
Quadraxis 25 Dec, 2024 @ 4:49am 
The mod settings did not adapt after reloading the game. The gained experience is always the same. No errors. no mods.
InsideOutFace 15 Oct, 2024 @ 12:41am 
Ah, okay, I missed that. Thanks.
FrozenSnowFox  [author] 15 Oct, 2024 @ 12:15am 
@InsideOutFace
As far as I'm aware that's an issue with mods that add new worktypes in general. There's a bit about how to fix it in the Compatibility section of the description. It should only happen if you add the mod midsave.
InsideOutFace 14 Oct, 2024 @ 10:13pm 
This mod seems to break mechanoids somehow. Lifters just wander instead of hauling anything. Tested and confirmed by removing/readding the mod, have not tested with other mechanoids yet.
FrozenSnowFox  [author] 17 Jul, 2024 @ 3:02pm 
@AbsolutelyNotSteveJobs
I'm afraid that's outside of my skill set otherwise I probably would have done it already.
AbsolutelyNotSteveJobs 17 Jul, 2024 @ 10:45am 
any way to make pawns prioritize research books? I would love a way to get tech through books but currently its a recreation job and not reliable.
FrozenSnowFox  [author] 5 Jun, 2024 @ 3:33pm 
@DemonX3
I added support for AssignedWorkbenches. As for the reading bonus I spent a lot of time trying to get that to work originally but it seemed like the reading bonus thing is probably hardcoded specifically for the research bench.
DemonX3 5 Jun, 2024 @ 5:28am 
That aside, what about making vanilla bookcases apply reading bonus to studying too? If a library is good enough for research, it's good enough for learning, isn't it?
DemonX3 5 Jun, 2024 @ 5:27am 
Regarding set owner per bench, that mod is still working on 1.5 despite not being updated, and from what I've seen, it should be possible to make a simple xml patch to utilize it's comp on just about any crafting object, including these spots
FrozenSnowFox  [author] 1 Jun, 2024 @ 3:51pm 
@Chesse5552024
Yes, that's the idea. Anyone can study to learn skills.
Chesse5552024 1 Jun, 2024 @ 3:48pm 
You Can Teach Adults too.
Talweris42 10 May, 2024 @ 3:16am 
@FrozenSnowFox
Thank you for your answer and practical solution suggestions! I'll test this out.
FrozenSnowFox  [author] 10 May, 2024 @ 1:04am 
@Talweris42
You can set ownership on the individual bills or alternatively use area restrictions. I think there was a mod to specifically assign ownership to production benches although I'm not sure if there's one updated for 1.5. Doing it myself isn't going to happen since I can't code.
Talweris42 10 May, 2024 @ 12:59am 
Great mod! Would it be possible to add the "set owner" function? This way we can specialize the pawns even better. ^^
FrozenSnowFox  [author] 6 May, 2024 @ 2:20pm 
@gh0stashes
Technically it should work fine in 1.4. However I don't plan to support 1.4 and I'm not rolling back my game version to test it. If you want to try it out go ahead. I'm not sure how the game handles newer versions for older versions though you might have to rename the 1.5 folder to 1.4 and adjust the LoadFolders.xml file.
gh0stashes 6 May, 2024 @ 7:05am 
Silly question, but is this back-compatible with 1.4?
Oddbase 5 May, 2024 @ 6:10pm 
ah all good! ill take a look at the other but i dont believe it is working.
FrozenSnowFox  [author] 5 May, 2024 @ 6:07pm 
@Oddbase
Not from me I'm afraid. That would require coding so its out of my skill set. There was a mod called Reading Bill for that but I don't think its been properly updated for 1.5.
Oddbase 5 May, 2024 @ 5:38pm 
is there any chance of making a mod kinda like this that adds a reading spot? somewhere you could set bills to read certain textbooks and stuff
verymulch 4 May, 2024 @ 8:55am 
"Simple education"? I find it quite complex!
FrozenSnowFox  [author] 1 May, 2024 @ 10:42pm 
@Khalagar
No it does not, and technically it'd be considered work since its just doing bills at a production bench. I'm afraid making it affect learning is beyond my ability since it'd require coding.

Biotech already has a learn at desk desire though so studying skills is covered in another way. At best having kids do these study bills could be considered self study at worst you could consider it dumping massive amounts of homework on them. Either way I don't think its too big an issue if it doesn't affect their learning.
Khalagar 1 May, 2024 @ 10:32pm 
Does this affect kids learning need and let them get more trait and passion etc options?
Bondrewd 1 May, 2024 @ 8:36pm 
All the other kids with their pumped up kicks...
Selne 1 May, 2024 @ 3:44pm 
Thanks, this is great as an anti idle job to stop idle pawns murdering your tps and wandering around like plebs.
FrozenSnowFox  [author] 1 May, 2024 @ 3:24pm 
@juako
I'm afraid I'm as skilled in art as a three year old. At best I might be able to use some existing Rimworld assets for something like that assuming I could find some that fit.
juako 1 May, 2024 @ 6:24am 
interesting mod, it would be cool if you could add another graphic option to change the spot to have pen and paper graphics
超赛神 1 May, 2024 @ 4:27am 
nice
FrozenSnowFox  [author] 30 Apr, 2024 @ 7:05pm 
Small update, I've added an XML Extensions mod settings menu that allows you to adjust the Study Experience Multiplier. So instead of a person earning 250XP per bill with a single passion you can instead change the multiplier to award more or less. This should be useful for anyone doing a generations playthrough or anyone not satisfied with the normal XP gain rate.

For the mod settings menu the mod XML Extensions is required.
FrozenSnowFox  [author] 30 Apr, 2024 @ 3:35pm 
@LZIM
I kind of threw it out there quickly when I encountered it while playing. I've added it to the description.
LZIM 30 Apr, 2024 @ 3:31pm 
is the mechanoids help text supposed to get buried by comments or can it rent some space in the description ?
lol 30 Apr, 2024 @ 2:27am 
There is a hardcore version of this: Life Lessons https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2920678419
Vulkandrache 29 Apr, 2024 @ 8:40pm 
I love this "bring your parents to class" picture.
The Dutchman 29 Apr, 2024 @ 8:20pm 
Fantastic
FrozenSnowFox  [author] 29 Apr, 2024 @ 7:45pm 
Just a heads up for anyone adding this midsave. Due to the new worktype added any existing mechanoids might forget all mod added worktypes such as those from Complex Jobs. If that happens you can do the following to reset them.

Turn on dev mode, enable God Mode (Face Symbol) then click a mech and press the Make Feral button, open the debug actions menu (Third button), use the recruit command on the mech, then use a mechinator to take control of it.
fi9ate 29 Apr, 2024 @ 7:14pm 
Nice one, thanks!