Total War: WARHAMMER III

Total War: WARHAMMER III

Realistic Faster Projectiles(5.0.3 update)
35 Comments
Shame, would be cool to see update!
Vircyo 8 Apr @ 2:46am 
I dont think this mod works anymore :(
Slurpentus 6 Aug, 2024 @ 9:45am 
Very nice
THE DEEP 21 Jun, 2024 @ 6:53pm 
will we need update ?
Daydreamer95 16 May, 2024 @ 9:51pm 
Nice work bro. Guns feel so much better to play with now
G0yo  [author] 15 May, 2024 @ 1:06am 
I tested it and it worked well on version 5.0.3.
TAS04159 15 May, 2024 @ 12:46am 
saytang kill shot in projectile tables is causing error and crash on startup
G0yo  [author] 14 May, 2024 @ 11:04am 
Update complete
G0yo  [author] 14 May, 2024 @ 10:18am 
I'm going to update it.
드로우달스 14 May, 2024 @ 8:18am 
After the 5.03 update, this mode does not work.
G0yo  [author] 8 May, 2024 @ 9:18am 
Updated the mod. Hope you test it out.
TheFatherLulu 8 May, 2024 @ 8:51am 
Hey!
Great mod, really fun to play!
It seems that since the last update the game crashes when launching any empire campaign. I haven't tested the other campaigns. Tested without other mods and reinstalled.
Thanks for your work
Malaysian Child 7 May, 2024 @ 9:04am 
Thats what I thought initially as well but after testing it does look like they used 1/2 mv^2, but either way the knockback should be significantly reduced even if you halved it.
G0yo  [author] 7 May, 2024 @ 8:53am 
I changed the mass to half. I meant that maybe knockback would be affected by m×v, not 1/2 mv^2.
Malaysian Child 7 May, 2024 @ 8:48am 
Not sure what you mean by that but yes if you haven't changed the mass knockback will be higher and therefore damage will be lower.
G0yo  [author] 7 May, 2024 @ 7:18am 
Knockback is probably influenced by momentum, not kinetic energy, I guess.
G0yo  [author] 7 May, 2024 @ 7:16am 
thank you eric
Malaysian Child 7 May, 2024 @ 7:11am 
Hope that is helpful to you. Nice mod.
Malaysian Child 7 May, 2024 @ 7:10am 
Hello, I've made a mod practically identical to this one except mine only changes gun projectile speed (Faster Bullet Projectiles). Just thought I should let you know about an issue I ran into and fixed which you may also have:

If you only change muzzle velocity but leave the projectile MASS alone, then the projectiles will have much greater knockback force, which will cause infantry models to trigger invincible frames when knocked down. Meaning, overall these modified projectiles will do much less damage to infantry, greatly affecting balance.

To fix this, every projectile where you have increased muzzle velocity, also cut their mass down to 25% of the original. (Assuming you've doubled all, because of the way the KE formula works, it works the mass need to be quartered rather than halved.) You also have to keep the mass as an integer, no decimals, which means you would have to do rounding.

So for example, if a projectile has a mass of 5, 5/4 = 1.25, but you'd round down to 1.
G0yo  [author] 5 May, 2024 @ 11:27pm 
:steamhappy:
Vircyo 5 May, 2024 @ 11:19pm 
never mind, figured out how to edit velocity. bumped it to 400 to see how that goes
Vircyo 5 May, 2024 @ 7:45pm 
yeah I donno, I can see it on the table but I dont know how to edit it to have 2x speed apply to it.

If I test it in the game, it kinda feels like they shoot with the same velocity as a crossbow unit
G0yo  [author] 5 May, 2024 @ 6:05pm 
I'm not sure. If repeater mod didn't modify projectile_table on its own, it would apply to just subscribe to my mod.
G0yo  [author] 5 May, 2024 @ 6:03pm 
edit projectile_table of repeater mod
Vircyo 5 May, 2024 @ 5:54pm 
how do I edit this so that ironsides with repeater mod can also get faster projectiles?
G0yo  [author] 3 May, 2024 @ 1:19pm 
Yes, and it broke the balance.
Harbinger 3 May, 2024 @ 1:15pm 
Oh I see, maybe it was too extreme?
G0yo  [author] 3 May, 2024 @ 1:02pm 
Yes I've tested that several times and decided the mod wasn't very suitable for this game, so I deleted it. Sorry.
Harbinger 3 May, 2024 @ 12:49pm 
hello NihilCat, did you remove your other mod (1/5 hp)? I can't find it anymore and just wanted to try it with this one.
G0yo  [author] 1 May, 2024 @ 1:23pm 
include every projectiles
Slurpentus 1 May, 2024 @ 1:20pm 
Is this just for bullets or does it included arrows and the like?
Lepattaja 1 May, 2024 @ 7:59am 
Great mod, makes Hellstorms and Great Cannons feel really lethal
efreete 1 May, 2024 @ 5:34am 
토갤 글 보고 구독합니다.
G0yo  [author] 30 Apr, 2024 @ 1:32pm 
Roundabout0)no only for vanila units
RoundAbout0 30 Apr, 2024 @ 11:49am 
Thank you, does this work with modded units?