Call of Duty: Black Ops III

Call of Duty: Black Ops III

Resident Evil 2
204 Comments
TheGodEmperor30K 2 Aug @ 2:13am 
its a good map ruined by the fact it consistently black screens my computer and my computer isn't weak.
Wyatt Hero of Time 15 May @ 4:46pm 
i want resident evil guns
QuentinFTL  [author] 1 May @ 12:43pm 
@Major-049 [Twitch Streameur] You need to take the cure on top of stairs (tu dois prendre la cure en haut des escaliers)
Major-049 23 Apr @ 1:42pm 
bro can you change something like the punch we take all time in game its really boring when we have this
VorteX  [author] 23 Mar @ 4:43am 
@MF_Lobsta should check out containment breach then :)
Nice Try Diddy 22 Mar @ 10:58pm 
cannot bel:steamhappy:ive that somebody made that one map from dead by daylight into cod zombies !!
milk 21 Mar @ 5:23pm 
imagine a full RPD map that looks as beautiful as this...
itsbrodes 24 Feb @ 2:27am 
Tough but fun map - had an aggrevating blast playing through it :')

Keep up the awesome content Vortex!

Playthrough
https://www.youtube.com/watch?v=8bw8Y_uGZXM
VorteX  [author] 23 Feb @ 11:47pm 
I honestly think i should just remake it, especially scripting whise, cuz it’s hella broken, i agree with you
The Opp Stoppa/Aspera 22 Feb @ 5:01pm 
Mate pls fix this map, I beg you. I love soo much the map itself but 4 lockdown with margwa in 2x2m rooms should be illegal, where you are obbliged to have monkeys. Weird spawn point with zombies falling from nowhere, no elettric cherry, no widows wine, just really really frustrating to play and is such a pity
yaotraomiel 12 Feb @ 2:10pm 
I've been killed by invisible zombies while doing the lock down challenge, and wasn't the t-virus bc i had already taken the cure. Is this a bug?
VorteX  [author] 20 Oct, 2024 @ 4:28pm 
That would be amazing i agree, not my set of skill tho unfortunately, still, nothing in life that can’t be learned :)
Kay 20 Oct, 2024 @ 3:55pm 
I like this map a lot, sure it has its bugs, but I'm happy to finally be able to play RPD in this game, I would ask however that we could get custom player models in the future? Like Leon or Claire.
POLSKIE 20 Oct, 2024 @ 5:21am 
its a good idea but i guess it just works more on paper tbh
VorteX  [author] 20 Oct, 2024 @ 5:02am 
ye the fix for that would be taking the cure for the "t-virus" on one of the pod in the upstairs area of the map, but tbh it was just a stupid idea on my side lol
POLSKIE 20 Oct, 2024 @ 3:51am 
Thanks bro the map aint all that bad i just wasent expecting to take random damage :)
VorteX  [author] 20 Oct, 2024 @ 3:46am 
i'm just gonna republish the map on a further date with all the fixes and stuff
VorteX  [author] 20 Oct, 2024 @ 3:45am 
real
POLSKIE 20 Oct, 2024 @ 3:42am 
Random damage taken=Bad map
Joker 9 Sep, 2024 @ 10:44am 
and or add it back but via zombie hits instead of starting with it
VorteX  [author] 8 Sep, 2024 @ 8:37pm 
It’s supposed to be the t-virus, which you start the game with, you can get the vaccine in one of the pods, will remove it in the next patch
moonlit 8 Sep, 2024 @ 7:44pm 
Whats with me taking a random hit of damage every so often?
BigFatBucko012 2 Sep, 2024 @ 4:07pm 
HARD JUST LIKE REZI I LOVE IT
Joker 1 Sep, 2024 @ 9:43pm 
i understand that not everyone is making maps for money but usually passion and that's why i felt it was important to be constructive here. A lot of the map works for me the vibe the early difficulty the perk choice and the layout. I also think it very good looking and that you did a good job map wise it's mainly script issues that i dislike like the spawns the lockdowns the margwas and everything else i mentioned in my previous comments. I'm glad you plan to work on it more as it is a great map and very solid to play just has a huge difficulty spike in the middle and honestly just doesn't work for base bo3 balance. All of what i said is fixable and isn't just me saying the map is not salvageable just wanted to put my two sense and give you an idea of what needs to be fixed when and if you take another stab at this map.
VorteX  [author] 1 Sep, 2024 @ 9:02pm 
with this comment i didn't want to "incriminate" my scripter, but the opposite, i understand he had his inconveniences and life to attend to.
with everything said, i appreciate you trying off the map :er_heart:
VorteX  [author] 1 Sep, 2024 @ 8:58pm 
@Joker i just spew this map in 45 days, obviously it wasn't that well thought of, i wanted the map to be hard enough to last some rounds, so i tried to do what i possibly could do with my set of skills (i'm a mapper) and tried to implement stuff that requires scripting knowledge, i did have a scripter on my side to help me with stuff, but he wasn't alyways there, that's because he had a life, a job, a family, kids to take care of. given this i understand your comment, we had planned to fix the map, but as i said earlier i'm not as scripter but a mapper, and the main problems that have people hating on this map are script sided, so i have planned to rework this map with a scripter after releasing my current projects on like, october/november, i can't promise nothing and i won't, i would if this was my job tho, but this is just passion work.
with this said i will try to do my best and fix this map, and upgrade it once i get a chance on working on it :er_heart:
Joker 1 Sep, 2024 @ 8:24pm 
Simply put wayyy to hard like not even skill issue too hard but just unbalanced for any kind of play. Is it doable? maybe just barely. Like most of the steps are fine but i question if i encountered some very broken bugs or really bad design choices. Big obvious one i experienced was after each lockdown the zombies would not stop spawning so after each one i would get a margwa and then infinite super sprinter zombies until i either somehow bug the lockdown to stop or i change the round and then it stops. If that's a feature than that's terrible like godawful if that's a bug then that should not be a thing that happens regardless cause that is stupid. Also no mule kick when you forcefully give us a raygun is kind of goofy
Joker 1 Sep, 2024 @ 8:24pm 
especially since it's one of the best weapons for the infinite lockdown but then it takes just long enough to reload to not be a perfect solution. Also a margwa at the end of the lockdown is a bit to much overkill considering for some reason the lockdowns are infinite so having a margwa that blocks the path and can insta kill is just stupid. also why bo4 weapons when it takes place in the 90's? Just a weird choice. And the final lockdown for the exit has way to many margwas? 1 margwa is a lot 2 is overkill and anymore might as well be stupid because they take a stupid amount of time to kill since you have to train them and then shoot them meaning you end up with thousands of zombies as well following you and cutting you off only for another margwa to spawn and just make it next to impossible to survive. I can tell by the comments this map is acknowledged to be in a rough state of balance and isn't gonna stay this way but the fact it ended up this way in the first place baffles me.
VorteX  [author] 27 Aug, 2024 @ 10:16pm 
@Dalek planning to finish a map for the 10th of september, release a surv map right next (prob 2/3 days later) then work on a halloween map, work on a friends map, and then i'll have time to finish this one.
working so late on the resident evil map because the other projects have all a set release, and can't take a longer release date.
i'm now working with someone who knows how to make AIs, so he will thankfully be able to get some AIs from Resident Evil 2 working for the map and replace the margwas with those.
on my side (mapping), will add the resident evil 2 gas station as a new spawn area, and will also release that area as a survival map, just a chill one.
this will probably happen on like, November/December.
Dalek 27 Aug, 2024 @ 9:44pm 
when are you going to update the map
VorteX  [author] 25 Aug, 2024 @ 3:21pm 
@chav insane dedication 😂
chav 25 Aug, 2024 @ 3:06pm 
Friend and I played this for 3 weeks straight and just beat it! Most challenging map ever.
Dank BHops 31 Jul, 2024 @ 9:59am 
Makes sense ya i was using a QoL mod might've messed it up was thinking that as well :steamthumbsup:
VorteX  [author] 29 Jul, 2024 @ 7:45am 
yea i thought that people would open the menu and see the
cure (optional) text and say "oh i gotta find a cure", but i didn't think about mods, that usually also modify the scoreboard, so u probably didn't see the lists of the steps
@Dank BHops
Dank BHops 29 Jul, 2024 @ 6:15am 
Oh no shit its actually intended, see i think that should be spelled out cause off rip it just felt like a bug invisible zombies or coldwar zombies throwing meat at you from nowhere😂
VorteX  [author] 28 Jul, 2024 @ 4:54pm 
@Dank BHops you can get the cure to the t-virus in top right of the main hall
Dank BHops 28 Jul, 2024 @ 4:25pm 
Not sure what it is but constantly getting damaged when no zombies are even around, then one spawns in as your being hit from some ghost and you get instant tapped. Pretty annoying
VorteX  [author] 26 Jul, 2024 @ 12:33pm 
ye my bad for making it too hard, it is clearly wayy too hard, hell i don't even like hard maps, i just decided it wasn't worth my map to just keep updating the map every single time, so i'm just gonna reupload the map to the workshop once it's finished (so spawn area added, fixed all the bugs, removed margwas ai's and add the roaming ai)
PhengChang ಥ_ಥ ⊱Ɑ͞ ̶ ̶͞ﻝ 26 Jul, 2024 @ 11:50am 
Fun map overall. Is intense because of how tiny it is. Only gripe is the spawns. Jug room has an awkward corner spawn next to the office with jug and vigor rush has two corner ground spawns that make it hard to play solo. You're watching four things are once if you're playing solo. The worst is the final lockdown where you escape where zombies just spawn everywhere and Margwas spawn quite often. Monkeys would've probably helped, but either way, pretty brutal. If you stop, you're pretty much cornered. Ray gun is your best friend on this map for sure.
VorteX  [author] 25 Jul, 2024 @ 8:04pm 
real shit
joeJAM 25 Jul, 2024 @ 7:26pm 
fix the UI the dizzy headache effect is so dumb and not even accurate to the source material. and the doors are really expensive. skill issue sure but this map blows. :steamthumbsdown:
VorteX  [author] 23 Jul, 2024 @ 7:04pm 
Myself and another person are currently working on another project, but in the meantime we are also going to fix the current problems that the map has, we are also going to have a roaming AI (mr.x) and then we’re gonna port the character models in, but that’s gonna happen in like a month, we’re gonna re-upload the map on the workshop on top of that
Cris 23 Jul, 2024 @ 6:43pm 
Are the RE characters coming in the next update? :0 I noticed they were being teased in the loading screen but you don't seem to load in as them yet.
VorteX  [author] 15 Jul, 2024 @ 3:07am 
Feel that we will surely rework the whole map difficulty and add some new areas, i am working on a part of a map that will be releasing in the future for another creator, while also taking a pause for the mod tools, as i’ve been constantly locked on my pc for like 3 months for the contest
Cuqcumbur 14 Jul, 2024 @ 9:22pm 
Good until you get the usb then insufferably hard, 50 million zombies keep constantly spawning. Fun but almost impossible.
QuentinFTL  [author] 9 Jul, 2024 @ 3:03pm 
@Rimuru | Lleuad Studios test player name is a HUD missing code, gonna fix it on HUD updates
Gwyrdd 9 Jul, 2024 @ 2:19pm 
why release a map where everyones name is test
VorteX  [author] 29 Jun, 2024 @ 2:54pm 
@Dalek taking a bit of time to chill after mapping for 3 months straight, tryna work on it a bit day by day + waiting for new hud to be done and new features to be done
Dalek 29 Jun, 2024 @ 2:51pm 
when is the next update