RimWorld

RimWorld

Scenario Amender [1.5 - 1.6]
30 Comments
Whisper 21 Jul @ 7:32am 
@Ronin just use dev mode or the faction customizer mod.
*katana  [author] 18 Jul @ 11:28am 
Probably not? Might be something you have to mod directly.
Ronin 18 Jul @ 5:34am 
Would this let me change the Junker faction in Pirates Expanded to be friendly? Dev mode doesn't seem to change it. I just watched 4 warcaskets absolutely wipe out 20-30 pawns in a Dynamic Diplomacy battles and I do not want them coming to ruin my day lol
Kerbalized 17 Jul @ 5:13am 
Didn't realize that for the Gravship start, mech threats will even raid your GravAnchor base when you aren't there anymore (thought it only pursued the ship itself). Thank you for updating this mod!
Renstash 16 Jul @ 12:35pm 
This let me remove the pursing mechs from the new scenario after starting my game. Thank you!! I have found I want to stay longer than 3 quadrums sometimes and I did not want to restart. You're a lifesaver!!
*katana  [author] 15 Jul @ 4:42pm 
No, that is something this mod is entirely incapable of.
You're able to affect things like scenario conditions, but not change the *entire* scenario and starting map itself - that's something not possible without regenerating the map and erasing most of your colony's progress.
You're better off starting a new, clean save.
SPOOSER 15 Jul @ 1:26pm 
Can I use this mod to update my current crashlander scenario to the new 1.6 grav ship scenario where mechs follow you?
Chuna-Rana 9 May @ 12:27am 
Dealing with a self-created issue of every single faction being permanently neutral, changing via Amender works for all flexible unhidden factions, but hidden factions like Mechanoids and Ancients aren't affected (possibly due to lacking logic for changing reputation)
Cayajinge 29 Mar @ 11:48pm 
Thank you very much
Cayajinge 29 Mar @ 11:42pm 
I see
*katana  [author] 28 Mar @ 1:26pm 
Looking deeper, this seems to be an incompatibility between the mod that implements the weather conditions (looks like "[OA]Ratkin Scenario: Snowstorm Orphan"?) and this mod. You probably can only utilize the scenario editor parts they've implemented at the very beginning of the game and not when editing the scenario after start. This mod is only forcing the scenario editor window components to be usable during normal play - which is a situation that most other modders will not be expecting when they're assuming that the game and other components hasn't started yet.

Really sorry, but I don't think this is fixable on my end, and I suspect it will only be fixable at great difficulty from the other modder's end (MYG?).
*katana  [author] 28 Mar @ 1:11pm 
Interesting. It should be fine to use on existing saves with some caveats (due to things *not* being editable after the start happens), but I hadn't seen anything come up about weather before. Let me take a bit to look at this a little closer and see if I can reproduce this.
Cayajinge 28 Mar @ 3:22am 
<630e2863bc9a4a3493f2eff01e3a9556>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
- TRANSPILER Uuugggg.rimworld.TDS_Bug_Fixes.main: IEnumerable`1 TDS_Bug_Fixes.FixWindowDragInsteadOfReorderable:Transpiler(IEnumerable`1 instructions)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Cayajinge 28 Mar @ 3:22am 
System.String midLabel, System.Action midAct, System.Boolean showNext, System.Boolean doNextOnKeypress) [0x000fa] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at RimWorld.Page_ScenarioEditor.DoWindowContents (UnityEngine.Rect rect) [0x000b7] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at ScenarioAmender.Page_MidGameScenarioEditor.DoWindowContents (UnityEngine.Rect rect) [0x00000] in <a0989b1cdbdc49a898570a2b65b2664b>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in
Cayajinge 28 Mar @ 3:22am 
Exception filling window for ScenarioAmender.Page_MidGameScenarioEditor: System.NullReferenceException: Object reference not set to an instance of an object
[Ref B2017BA2]
at OberoniaAureaGene.Snowstorm.GameComponent_SnowstormStory.Notify_StoryActive () [0x00028] in <8f7b0d4376d04d24999c4487a49ca624>:0
at OberoniaAureaGene.Snowstorm.ScenPart_SnowstormStory.PostGameStart () [0x0000d] in <8f7b0d4376d04d24999c4487a49ca624>:0
at ScenarioAmender.Page_MidGameScenarioEditor.SaveAndClose () [0x00142] in <a0989b1cdbdc49a898570a2b65b2664b>:0
at RimWorld.Page.DoNext () [0x00020] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at RimWorld.Page.DoBottomButtons (UnityEngine.Rect rect, System.String nextLabel,
Cayajinge 28 Mar @ 2:25am 
I haven't opened the game yet. Can this mod only be used before a new save? In short, my situation is that adding permanent weather conditions not only has no effect, but also causes the weather conditions that existed in the original script to disappear. And modifying some coefficients in the script has no effect. Oh, by the way, there seems to be a description in the original mod that this saved is useless
*katana  [author] 21 Mar @ 8:14pm 
@Cayajinge Based on what, exactly?

Unless you're able to provide error logs and steps to reproduce, that's not actionable feedback whatsoever.
Cayajinge 21 Mar @ 8:06pm 
During modification, it may lead to invalidation,complete invalidation
Cayajinge 21 Mar @ 8:06pm 
To be precise, it doesn't run very well
quantumaidan 10 Oct, 2024 @ 3:44pm 
installed mod, edited scenario, everything broke, saved, uninstalled mod, and scenario stayed edited but nothing was broke anymore

:ccskull:
*katana  [author] 19 Jul, 2024 @ 10:43am 
Likely - though you should be backing up your save regardless.
benadrylbroccoliburger 16 Jul, 2024 @ 9:06pm 
safe to use mid save?
PremierVader 10 Jun, 2024 @ 11:30am 
You are a good man
Paladin Val 7 Jun, 2024 @ 6:41am 
By the Nine Divines, Amender.
ed155 4 May, 2024 @ 4:08am 
o7
空岚BR_184 3 May, 2024 @ 6:46am 
NICE!
wizardofmagicmemes 2 May, 2024 @ 7:53am 
Thank you for the mod. I'm wizardofmagicmemes and this is my favorite mod on the citadel.
Best Username To Exist 2 May, 2024 @ 7:47am 
YOU. GLORIOUS. PERSON.
1348477698 2 May, 2024 @ 3:17am 
NB!
nex 30 Apr, 2024 @ 10:57pm 
thank you so much.