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For any SCM Lord the select Lord screen gets blurry, does anyone know how to fix that ? Is it another mod that messes with it ? (I had all the OVN faction mods active tbf)
This means that you can only use this mod (or other mods that use sea nodes like araby for example) if you dont use caravans that would travel through sea nodes and check every turn if the ai is doing this and if they do you have to delete their caravan.
So in short: The mod is not usable.
However, there are rumors that the next patch will include some vanilla version of sea trading - and because of that there is no reason for the modders to invest into finding a solution because their solution most likely would not survive the next official patch.
We have to wait until the 6.2 patch arrives, after that the modders most likely will find a solution.
I can start a new game as the Guardians of Calith to play as them. But i cant start a game as any other faction. I thought it was possible to start a new game as Tyrion for example and then confederate the Guardians of Calith on turn one, to come around the problem? But my game crashes on the loading screen. Anyone else has the same problem? Crashes the game still because of the hotfix problem?
Please and thnak-you for an updat, and of course all your hardd work and awesome mod! <3
What is the exact command?
No technology icon. I assume this is a bug and not a feature? I've played a few turns, but the ability to study technologies never appeared....
First and foremost, I wanted to thank the mod's creators for providing us with such a fantastic new roster of legendary lords! It is thanks to modders like yourself that TW:Warhammer has such massive replayability value and I can't wait to see what new mods await us in the future (eyes wide open for Khuresh)
I wanted to ask anyone who might be reading whether it is possible to play multiplayer campaigns with this mod. I'm very keen in playing an Archaon/Engra campaign with my brother and I just would like confirmation from the community.
Thank you all in advance and happy campaigning!
The same problem consistently occurs around turn 19 with convoys. As I wrote below in my post:
1) Resources for trade disappear from the panel at the top of the screen.
2) In the convoy menu instead of resources for trade appears instead of the symbol of stones of the herd of beastmen (I don't know why).
3) By about turn 24, when hiring a new convoy, instead of troops accompanying the commander there is nothing. In the convoy there is only the leader without troops.
These problems occurred steadily in several companies. Please respond to this problem. Maybe there are modifications that can cause a compatibility conflict? If so, why does this happen consistently on turn 19?
Important clarification. This problem occurs when loading a save. I saved, ended the session, and the next day when I loaded the company I found this bug.
https://ibb.co/99fN4RPd
Do you own TW:WH 2? Or a DLC that unlocks High Elves? They're undoubtedly gated behind that if you haven't
1. Sometimes when there are meetings with pirates, the battle does not happen because they appear too far away. (For example, the convoy is in the water, and the pirates appeared on the island next to it.)
2. Sometimes when there is a meeting with pirates, the convoy is teleported very far from where it should be. (The point where the convoy should be the city "Firus", and the battle takes place near the city "Matorca")
3. Sometimes convoys fall asleep at one point and do not move along the route for several moves, until you do not reload the save.
4. From the panel at the top of the screen disappear resource indicators “Western and Eastern goods”. The bar where they are simply becomes empty.