RimWorld

RimWorld

More Than Capable (1.6-b)
110 Comments
Umbra  [author] 27 Jul @ 8:41am 
interesting, I will have a look when I can @Chrono-Bonker
Chrono-Bonker 26 Jul @ 7:48pm 
Seems that this mod plays funnily with Achtung! Whenever I assign an Achtung task, *all* of the pawn's hated work types get procc'ed. Like, I may assign an Achtung task for my builder to build multiple buildings, but it triggers his hated work types for cooking, hauling, and cleaning. Not sure what the deal is there.
RelaxItsJustAGame 21 Jul @ 10:20am 
Thank you for updating!
Tobi 21 Jul @ 6:19am 
FYI: Having the "Obey Life Stages" option active leads to very bad performance in the work tab, at least with the Work Tab mod, due to the "WorkTypeIsDisabled" patch.
HyphenTorpedo 20 Jul @ 3:55pm 
Thanks for the update!
Umbra  [author] 20 Jul @ 7:42am 
@kifo thanks for letting me know. It seems to be because I accidentally pushed .dds file along with .png, and the game prioritizes loading that. I have removed it now. If it remains locally and you keep seeing the error, you can delete the dds file manually from ...\steamapps\workshop\content\294100\3237083444\Textures\UI\Widgets or use RimPy (Optimize Tex -> check the mod -> Delete DDS textures)
kifo 20 Jul @ 7:10am 
I have a conflict between this mod and Graphics Setting+. It seems to be linked to this image WorkBoxBG_Despised.png
Stellar Harbour 17 Jul @ 2:19am 
For some reason I am getting inviolent pawn with careful shooter trait :/
Gunseeker 16 Jul @ 8:42pm 
That seems to have fixed the issue for me, thank you for your hard work!
Umbra  [author] 16 Jul @ 11:36am 
I've fixed errors related to missing Biotech/Anomaly DLCs, and tested the mod without any DLCs, with all DLCs, and with each one separately. I cannot see any more errors coming from this mod.
(I did see some strange errors from Rimworld's Tick processes when I disabled Ideology on an existing save, but it had nothing to do with this mod and continued happening when the mod was disabled.)
If you keep having issues with the mod (especially if it's anything to do with Defs), try deleting and redownloading it; or disabling it, saving a game without it, and enabling again.
Please continue reporting if you notice anything. Thank you for your patience
Filipino Goku 16 Jul @ 10:40am 
Thanks for the update!!!
Umbra  [author] 16 Jul @ 8:57am 
Strange, I'm not seeing any errors with 4 DLCs (without Anomaly) +Harmony loaded. I'll see if I find anything related to that while I investigate other errors
Gunseeker 16 Jul @ 8:45am 
I was referring to your latest version, I'm still experiencing the issue despite the update
Umbra  [author] 16 Jul @ 7:36am 
Thank you for all the details. The errors when Anomaly (or Biotech) was missing were for a different reason, they should not be happening after the update that I pushed 1.5h ago
Gunseeker 16 Jul @ 7:29am 
I should have mentioned, the same problem appeared with all of the expansions enabled as well (aside from Anomaly, which I do not own)
Umbra  [author] 16 Jul @ 7:14am 
It's something to do with missing Ideology specifically. I'll investigate and fix asap
Gunseeker 16 Jul @ 6:56am 
Even with no mods or expansions enabled at all, the mod is still spamming the console every second with

"Exception ticking Remy (at (128, 0, 123)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref DA82CBE5]
at Verse.DefMap`2[D,V].get_Item (D def) [0x00000] in <fcfab19af5d14a608a65ebd77f29482f>:0
at RimWorld.Pawn_WorkSettings.GetPriority (Verse.WorkTypeDef w) [0x00006] in <fcfab19af5d14a608a65ebd77f29482f>:0
at RimWorld.Pawn_WorkSettings.WorkIsActive (Verse.WorkTypeDef w) [0x00006] in <fcfab19af5d14a608a65ebd77f29482f>:0
at MoreThanCapable.MoreThanCapableMod.IsBadWorkActive (Verse.Pawn pawn, Verse.WorkTypeDef wtd) [0x00001] in <48f6a333ae0243a78671da842f91ccd8>:0
at MoreThanCapable.HediffGiver_AssignedToBadWork.Evaluate (Verse.Pawn pawn) [0x00001] in <48f6a333ae0243a78671da842f91ccd8>:0
at MoreThanCapable.HediffGiver_AssignedToBad.OnIntervalPassed (Verse.Pawn pawn, Verse.Hediff cause)...
Umbra  [author] 16 Jul @ 6:12am 
I've disabled Dark Study and Childcare support temporarily to restore mod functionality for players without Anomaly or Biotech. These work types will still be unlocked in work tab, but will not generate hediffs/thoughts. I'll fix it properly asap
m33n 16 Jul @ 4:38am 
Thanks!
Umbra  [author] 16 Jul @ 4:34am 
my bad, it's due to new work types that were added in Biotech and Anomaly. I'll fix it
m33n 16 Jul @ 2:16am 
This mod spews lots of exceptions - (I have Biotech and Ideology).

Exception ticking Wang (at (137, 0, 134)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 11E826FA]
at Verse.DefMap`2[D,V].get_Item (D def) [0x00000] in <6da1487e5ee54dbaa247483ee017ab2f>:0
at RimWorld.Pawn_WorkSettings.GetPriority (Verse.WorkTypeDef w) [0x00006] in <6da1487e5ee54dbaa247483ee017ab2f>:0
at RimWorld.Pawn_WorkSettings.WorkIsActive (Verse.WorkTypeDef w) [0x00006] in <6da1487e5ee54dbaa247483ee017ab2f>:0
at MoreThanCapable.MoreThanCapableMod.IsBadWorkActive (Verse.Pawn pawn, Verse.WorkTypeDef wtd) [0x00001] in <48f6a333ae0243a78671da842f91ccd8>:0

And so on... every second for every pawn.
HyphenTorpedo 15 Jul @ 6:02pm 
Thank you for keeping this updated!
ext 15 Jul @ 11:10am 
even with the current bug of the hated work types getting unassigned this mod has been a huge help and saved my playthrough with a noble thats unwilling to lift a finger even when about to die
GamerRoman 15 Jul @ 1:26am 
Thanks for the update.
Shadowwake 14 Jul @ 7:02pm 
Thanks king. One of the best mods on the workshop.
Picur 14 Jul @ 5:33pm 
Thank you very much for the update! It is thoroughly appreciated!
Scarlytte 14 Jul @ 12:09pm 
I'm so looking forward to this mod being updated! Countless times playing vanilla I would see some former rich brat refusing to clean the colony and decide to kill them off. I don't care if you were the emperor of the freaking universe, you're living on the *rim* now buddy
Filipino Goku 14 Jul @ 5:20am 
Thank you for the hard work! Looking forward to the update.
LZIM 13 Jul @ 7:39pm 
not to be snide but your quality and functionality bar is higher than vanilla in that case

re: "reliably and error-free"

the benefit this brings to the game is immeasurable
pop rocks. 13 Jul @ 5:02pm 
Yay!
Umbra  [author] 13 Jul @ 4:33pm 
All the broken logic and UI patches are now fixed rewritten (including one that was silently broken in 1.5 version). While at it, I've also added a long overdue option to update "Ignore Weapons" list from ingame settings. Once I've tested everything and made sure it works as expected, I'll publish the update
Jet 13 Jul @ 5:21am 
nice. cant wait to try this again
Umbra  [author] 12 Jul @ 10:36am 
I've fixed one of the broken logic patches, and am close to fixing another one. There are at least 2 more patches waiting their turn. After that, it should undergo some extensive testing. At this point it is almost a complete rework.
Given my incompetence with anything related to RimWorld modding (though I've learned a lot in the past few days), as well as very limited experience with C# development, it may take some time to get it working reliably and error-free. Have patience
FirePlox 12 Jul @ 3:06am 
1.6? when?
Filipino Goku 11 Jul @ 6:09pm 
I see. Thank you for your hard work’
Satan-Sama 11 Jul @ 5:08pm 
Ahhh
Umbra  [author] 11 Jul @ 5:03pm 
@Satan-Sama there's currently a Harmony patch not working that was making it possible to equip items on pawns that should not be able to do so (for example, non-violent pawns). What was changed is, the structure of the class responsible for building the actions menu, was refactored, and it no longer contains static methods that could be patched, but is instead built modularly/dynamically
Satan-Sama 11 Jul @ 4:54pm 
Just curious, what'd they change to make it harder?
Umbra  [author] 11 Jul @ 3:31pm 
Doesn't work in 1.6. This time it's a bit more complicated than a simple recompile. I'm trying to fix it (as well as some other issues that may have piled up)
Filipino Goku 11 Jul @ 8:40am 
Would love to see a 1.6 update for this, can't live without this mod!
sebo2203 1 Jul @ 7:41am 
@Umbra Works in 1.6? Please update, this is a wonderful mod!
Darian Stephens 23 Jun @ 9:38pm 
Is there a way to prevent this mod from allowing mechs to do all work types?
The mood penalty obviously doesn't matter for them, so with a mech work tab mod, they can all just... do everything.
LZIM 23 Jun @ 8:22pm 
its not broken it was just not designed for exactly what you want it to do.. literally we have to live with it as is because the author seems to be one of those types that has a specific and very narrow vision of what this mod should be and does not care what any of us want from it (optionally deleting the stupid mental issues or backstory nonsense that makes them not capable of doing basic stuff they are fully physically and mentally capable of doing)

and even just a slider for how mad they get when forced to do something of critical important to the survival of the colony like picking up a weapon for literally 5 minutes and seeking forgiveness or whatever they need to appease fairy tale sky daddy later.
Jet 20 Jun @ 9:47pm 
wdym
Catch Lightning 20 Jun @ 9:39am 
Is there an alternative to this mod that is less broken?
GamerAS 2 Jun @ 3:35pm 
Sorry, how can I do this (Disable 'Allow "Force Do Job" Behavior' in More Than Possible settings) if I don't have any settings for this mod, they just don't open in the list of mods and it's also not in the list of mod settings. Is there any other solution to this problem?
same here
nelim17 23 May @ 8:33am 
The settings are no more available for me.
Kippy 27 Apr @ 4:40pm 
Hated Work Types:
Online education
R4skall 18 Apr @ 4:03pm 
i have no idea why but when i force my pawns to mine its saying theyre being forced to RESEARCH ART HANDLE AND DOCTOR. and i think building was telling me research and cleaning