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(I did see some strange errors from Rimworld's Tick processes when I disabled Ideology on an existing save, but it had nothing to do with this mod and continued happening when the mod was disabled.)
If you keep having issues with the mod (especially if it's anything to do with Defs), try deleting and redownloading it; or disabling it, saving a game without it, and enabling again.
Please continue reporting if you notice anything. Thank you for your patience
"Exception ticking Remy (at (128, 0, 123)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref DA82CBE5]
at Verse.DefMap`2[D,V].get_Item (D def) [0x00000] in <fcfab19af5d14a608a65ebd77f29482f>:0
at RimWorld.Pawn_WorkSettings.GetPriority (Verse.WorkTypeDef w) [0x00006] in <fcfab19af5d14a608a65ebd77f29482f>:0
at RimWorld.Pawn_WorkSettings.WorkIsActive (Verse.WorkTypeDef w) [0x00006] in <fcfab19af5d14a608a65ebd77f29482f>:0
at MoreThanCapable.MoreThanCapableMod.IsBadWorkActive (Verse.Pawn pawn, Verse.WorkTypeDef wtd) [0x00001] in <48f6a333ae0243a78671da842f91ccd8>:0
at MoreThanCapable.HediffGiver_AssignedToBadWork.Evaluate (Verse.Pawn pawn) [0x00001] in <48f6a333ae0243a78671da842f91ccd8>:0
at MoreThanCapable.HediffGiver_AssignedToBad.OnIntervalPassed (Verse.Pawn pawn, Verse.Hediff cause)...
Exception ticking Wang (at (137, 0, 134)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 11E826FA]
at Verse.DefMap`2[D,V].get_Item (D def) [0x00000] in <6da1487e5ee54dbaa247483ee017ab2f>:0
at RimWorld.Pawn_WorkSettings.GetPriority (Verse.WorkTypeDef w) [0x00006] in <6da1487e5ee54dbaa247483ee017ab2f>:0
at RimWorld.Pawn_WorkSettings.WorkIsActive (Verse.WorkTypeDef w) [0x00006] in <6da1487e5ee54dbaa247483ee017ab2f>:0
at MoreThanCapable.MoreThanCapableMod.IsBadWorkActive (Verse.Pawn pawn, Verse.WorkTypeDef wtd) [0x00001] in <48f6a333ae0243a78671da842f91ccd8>:0
And so on... every second for every pawn.
re: "reliably and error-free"
the benefit this brings to the game is immeasurable
Given my incompetence with anything related to RimWorld modding (though I've learned a lot in the past few days), as well as very limited experience with C# development, it may take some time to get it working reliably and error-free. Have patience
The mood penalty obviously doesn't matter for them, so with a mech work tab mod, they can all just... do everything.
and even just a slider for how mad they get when forced to do something of critical important to the survival of the colony like picking up a weapon for literally 5 minutes and seeking forgiveness or whatever they need to appease fairy tale sky daddy later.
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