Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
It's not really in the plans right now but I'll give it some consideration for the future.
You can make a local copy of the mod for yourself and delete the legendary_characters.lua file from the script folder or comment out the table.insert line with -- using RPFM to disable it.
@Kodiak86
Thank you, there will be more in the future.
It's part of a future planned subculture related feature mostly but Night Goblins are the only ones by default who did not get separated after the big Greenskins Update, and after I started expanding Forest Goblins it seemed like the right thing to do.
It is not set in stone though yet and things could change moving forward.
@Sir Dingles
It's not going to be what you want to hear but I have no plans to split my mod into any smaller parts, it takes enough time as it is dealing with what I have already.
@crocodominator
I'll check that out, you're not agitating me. It's not easy checking everything so reports are welcome and I'm always happy to answer any questions if I can.
The Wolf Chariot should now function properly, let me know if it does not.
@OHM
I do not know.
Goblin Warboss(with a bow) currently unlocks his chariot at level 2 and then loses access to it entirely once he gains his wolf mount, his frenzy skill also only applies to wolves and not wolf chariots, I am uncertain if this is intentional
I created Borgut Facebeater years ago, he was the first mod I ever created in fact, as for why he is for Grimgor because he is an Immortal he is Grimgor's special character from the Storm of Chaos.
I'd have to talk to Mixu before anything regarding Gorfang may occur if you have not noticed we work together quite often and they are the primary reason my scripts work in this mod. Morglum Necksnapper is on my list as are a lot of other things, everything slows down for summer usually but I have some immediate things i'm working on.
I'll be bringing another faction wide Legendary Hero into the pack before I look into any others though and don't want to give anything away as my plans constantly change.
What should happen now that I've had a look at it again is that It should trigger a quest when the player reaches rank 15 (Not 10 as I said previously) and if the player is not playing Grimgor the AI will get them at turn 30.
If you want to force spawn them you can try using the console commands mod with the command; legend ws_borgut_facebeater.
You'll have to elaborate on that one as there are quite a few images in the mod.
@Crocodominator
They'll get a new Model at some point and a look over, Mixu's Legendary Lords has Gorfang covered if you would like to play them.
Quest will pop up at about Lv10.
@Giant Iron Skeleton
I'll take a look at those thanks.
It's not you it's me, I screwed something up in the update.
Will fix as soon as I am able.
@Txus
It was thought about and tried while being put together but I opted for the book accurate single entity version.
I don't actually have to remove them to accomplish that they can be locked and made unlockable the same way Skarsnik operates. This is currently an idea I'm toying with to bring back my old loreful tribe subculture idea.
Needs some trialling however because I'm trying to avoid excessive scripting where possible.
too little hours in one day is way to relatable i just wanna game and watch stuff, not even doing stuff like modding or other and i barely have time because of work xD
looking forward to the forest big boss ;D
The last remaining Generic characters will be coming I promise, although some people have contributed some parts to the mod I'm generally a one man show that never feels like there is enough hours in a day, send more.
I'm currently working on bringing all the skills for what I have up to par with the changes in the last Update.
@Jandrusel
I appreciate the comment thank you.
where me big boss forest gobo at!
how am i zuposed to make ma big forest gobo flavor army without it now!
love ya mod ;D
I had permission to use them from Calm but I'm not really invested in the idea of feral units.
I have already written so much about how I miss the Skulltakerz mod from the first (or second I always forget) Total War Warhammer, so I am not gonna ask for anything again.
Just know that your work is very much appreciated :)
YESSSS finally some love for my bois, thank you so much for your work! @Lost2Insanity
Thanks for dropping by.
[News]
Snotling Horde Events will now trigger upon Waaagh! activation, you can accept them, deny them or permanently disable the event all together if you do not like it.
Here is a version from 28 Days ago shared on the discord, if it's the correct one to fix the old campaign crash I do not know.
Sometimes things have to get broken, normally I would time something like this with a major patch but there isn't one.