Total War: WARHAMMER III

Total War: WARHAMMER III

Skaven Corruption
25 Comments
Crawford 9 Jul @ 3:22pm 
you're the best!
[G-T-F] Gnombert  [author] 1 Jul @ 6:39pm 
update to 6.2.1
[G-T-F] Gnombert  [author] 20 May @ 10:23am 
updated to 6.1.4
iDon'tSpeakRussian! 14 Sep, 2024 @ 4:02pm 
oh that's probably what's wrong. Yeah I have that weather mod, haven't crossed my mind that weather mod could conflict with textures but now at least I know what's clashing :)
[G-T-F] Gnombert  [author] 14 Sep, 2024 @ 3:58pm 
the latest game update could have broken something, that would be a classic but rather unlikly, this mod only changes the texture of something without any other changes so its most likly a comp issue on your end. it could be the same problem the other mods have ->
this mod is not compatible with Campaign Weather Overhaul -> identified by Alex.M.Gato
iDon'tSpeakRussian! 14 Sep, 2024 @ 7:30am 
Hi. Somehow when using this mod I see no corruption textures for other corruptions on the ground. Is that conflict on my end or is this meant to be used with your corruption mods only to see them?
I played this on IEE
ST0RM_VERMIN 27 Jul, 2024 @ 10:51pm 
Might I suggest a green fog rolling across the landscape as well (if it isnt too intensive on machines) I too think trees need to die-die. Loving is so far though.
ComradeCincinnatus 8 Jun, 2024 @ 10:40am 
Subbed, been quietly waiting for this mod for years! I suggest that an alternate version of the creep ought to be closer to a grey, dead landscape as opposed to the dark, swampy aesthetic of this mod. I don't know if it's within your power to do so, but I think its really important for a mod to eventually change skaven corruption foliage to a mix of the dead/evil trees, which fancier forestry doesn't. With that we can finally capture the apocalyptic vibe of the WH2 skaven battle maps in our campaigns.
Elliott 29 May, 2024 @ 12:34pm 
Oh cool I did think Skaven Corruption was a bit too subtle. Have you considered doing anything with the trees? Skaven corruption seems to make them into default Empire pine trees. I'm wondering if they would look better looking dead or deforested? Something a bit like the greenskins do but replace the fungus with warpstone?
Economic Terrorist 24 May, 2024 @ 8:32am 
Nice-Good! Have shiny warpstone.
RexJayden 13 May, 2024 @ 9:56am 
G-T-F Gnombert...congrats on the finalized release of this mod...I did test it with Dynamic World, and the two did not work together...at least for me. Take care. :Monokuma2_DGR::WH3_boris:
[G-T-F] Gnombert  [author] 4 May, 2024 @ 9:27am 
the mod is finalized :D
kiro72727 4 May, 2024 @ 8:34am 
Hello, please finalize the mod, because the idea is wonderful, but the implementation is just some kind of darkening of the soil instead of "swamps".
Dean Winchester 3 May, 2024 @ 6:53pm 
Good-good!
NorscanWarlord 3 May, 2024 @ 3:39pm 
If i end up finding something in the future, i will let you know Gnombert, but so far so good :steamhappy:
[G-T-F] Gnombert  [author] 3 May, 2024 @ 3:35pm 
well now we know, lets put this in the desc so other ppl will know too
NorscanWarlord 3 May, 2024 @ 3:24pm 
i run this with Dynamic world, it works fine for me, haven't noticed anything bad so far
RexJayden 3 May, 2024 @ 3:18pm 
Looks like I will. I wanted to try asking before I did, though. I will report back later. :WH3_nurgling:
[G-T-F] Gnombert  [author] 3 May, 2024 @ 3:15pm 
try it out let me know^^
RexJayden 3 May, 2024 @ 3:00pm 
Gnombert, do your mods work well with this - - Dynamic World :critical: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2987536840
Autumnchain 2 May, 2024 @ 12:01pm 
It's a wonder how the Skaven remain hidden from anyone.
[G-T-F] Gnombert  [author] 2 May, 2024 @ 11:36am 
@kamen
no having them seperate makes it easier to update them
@ragnarok
if you figure out the water map than shure ;P
Kaybern 2 May, 2024 @ 11:31am 
are we ever going to kinda see an all in one kinda compilation like world of corruption?
RagnaroK 2 May, 2024 @ 10:55am 
Another nice corruption addition mate, glad to see some Warpstone residue and Skaven filth scattered about. :steamthumbsup:

Dunno if CA added it yet, but there were a great mod for WH2 were skaven corruption seeped out into the ocean from their shore settlements, oozing green in the bay near them like a toxic spill.

Same wen't for chaos with black/oily, pinkish and so on.