Company of Heroes 3

Company of Heroes 3

(4) COMP STOMP VII - BREAKTHROUGH
23 Comments
Shadowphreak  [author] 28 Jul @ 7:02am 
Updates,

- Cleaned up some playbill scripts.
- Adjusted pop game later on for all players.

Thanks for all the suggestions/comments... :)
GerryScottish 27 Jul @ 4:50pm 
Issue where host pop cap is 500, while other players is 100 (no mods)
Shadowphreak  [author] 12 Jul, 2024 @ 5:57pm 
Here you go - Version without any scripts for regular 4v4 play - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3287947432
Shadowphreak  [author] 12 Jul, 2024 @ 4:10am 
[t] Generalseal - Sure, I can make another version of this map simply 4v4 if that's what you mean. Removing the scripts/playbills. I'll work on it this weekend.
[†] Generalseal 11 Jul, 2024 @ 10:23pm 
could you make a map like this but just a normal map and not have all these weird rules
CommanderTP 7 Jul, 2024 @ 1:18pm 
Thanks alot , been looking for one of these for awhile
Shadowphreak  [author] 7 Jul, 2024 @ 5:06am 
CommanderTP- thank you. :) Actually making one kind of like that now, defending the hilltop. should be done soon...
CommanderTP 7 Jul, 2024 @ 4:30am 
nice map, ...........do you think you could create a map with one VP in the middle to capture and hold from enemy until you win ?. Like last stand for GOH, or King of the Hill for Eastern front mod for COH1
Tbdead 6 Jul, 2024 @ 4:40pm 
bugs I found:
1.I can't select factions, but my teammate can if they join later
2.AI can use battle group abilities early, I encounter a panther tank at the first section. This also include AI teammate, in my case AI used an archer
Tbdead 6 Jul, 2024 @ 3:23pm 
Joined some random guy's lobby and discovered this treasure. Great job man
Shadowphreak  [author] 2 Jul, 2024 @ 8:40am 
Thanks Pingu :)
Pingu 2 Jul, 2024 @ 4:19am 
Super cool! Well done! :D
Shadowphreak  [author] 13 Jun, 2024 @ 11:02am 
BIG UPDATE,

- Moved the script so the rail guns don't start firing until your on the final round (enemy base attack).

The reason I had rail guns start earlier was to prevent players from building up too big an army prior to this, however it turns out that in theory doesnt work in play. :) Sorry! Fixed now.
Shadowphreak  [author] 13 Jun, 2024 @ 5:01am 
Madmunchkin, thanks for comment, I'll adjust the arty railguns to only start at the last enemy base attack. should make it better.

The reason for the railguns is because I dont want players to have unlimited time to build up massive army recovering every vehicle (making last round too easy). :)
Madmunchkin 12 Jun, 2024 @ 7:53pm 
Artillery/Airstrike spam makes this map unplayable.
Shadowphreak  [author] 3 Jun, 2024 @ 3:30pm 
Caaaat, i tested this one a couple times, no issues. First thing you want to do at the start is go to camp, get reinforcements, upgrade weapons, then go to snipers. hope that helps!
Shadowphreak  [author] 3 Jun, 2024 @ 1:15pm 
Caaaat - thanks for comment - ill take a look and see, updates sometimes cause havok - thank you.
Caaaaaat 3 Jun, 2024 @ 1:28am 
I think the 29may update broke this map, cause stuck in first stage, after the 2 snipers kill the guys on the boat, the game is stuck there forever.
Radio Guy 26 May, 2024 @ 9:48am 
Railguns in the re-inforce zone really kill this map. You can lose all your squad just waiting for new squad members. Without the railgun this map would be fine
Shadowphreak  [author] 5 May, 2024 @ 10:18am 
Updates,

- Annie/Railguns start in Zone 3 now instead of Zone 2.
- Fixed some pathing issues around for ammo crates and otherwise.
- Tweaks throughout.
OWO 4 May, 2024 @ 1:40pm 
F U 0 K railgun kill them all at once ranger
Shadowphreak  [author] 4 May, 2024 @ 12:33pm 
UPDATE,

Adjusted the Annie (railgun) to fire every minute now instead of every 20 seconds. It rotates between teams. So each team is fired upon every 4 minutes or more.
brechtx 4 May, 2024 @ 12:22pm 
the railgun on the reinforce zone is too much. I will not be playing this again