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Long story short: THIS MOD WORKS FINE! <3
If I don't come back with breathtaking news, thoroughly verified in a real test scenario, with steps for you to reproduce any potential issue w/ minimal time investment on your end, then consider both my issues resolved - file under "the usual mix of overconfident modlist and partial, THC-induced buffer underruns in user brain". Forgive me Sir, I am not worthy!
My issue was bad. 2 or three beams of fire randomly just straight for 20 mins into nothingness. Battle unaffacted by it. So I turned your mod off and the issue was still there. Turned off everything shooting-related, couldn't figure out what was wrong...
Built off an early version of my modlist. Problem's disappeared, now with >250 mods. So whatever the bug or problem is your mod *might* be having is totally minor. Don't stress yourself. My bad, @Cerb! <3
In the base game you fight a small army of nurgle and then the garrison separately, which makes each fight quite easy, so i think thats on the other mods you're using sadly, is that fight difficult without this mod too?
I want to fix that cannon bug, but ive got so many other mods in the works/needing updating at the moment, and its such an unknown fix that i just havent brought myself to start on it, i really should though, would make it a lot nicer feeling.
1.) This can make the fight on campaign start, which is usually easy-peasy, completely unwinnable manually. For me, it's vs. Maggoth Kin with LL & his army plus garrison reinforcement army). If my situation differs from what it should be for most players - I play on IEE with LCCP/TOTN - then ignore this. But for me, the only way to win here was setting both battle sliders to the easiest (with max debuff for AI) - and auto resolve for a Heroic victory :)
2.) The known cannon GFX issue is basically the 1st thing users will encounter after turning on the mod. I'd mention that all units perform exactly as they would otherwise (at least for the barge that's not clear). Keep in mind it does do around a tenth of its damage as it did before so it's easy to think there's a larger problem... Thanks for this! <3
when both mods are active, Felix and Gotrek and all starting grudges are removed among other bugs
I find it really boring that you dont have to micro the thing at all.
All good, brother. I thought this reply might be a bit funny, especially to poor Certb, so I went with it. Forgive me <3
Because I'm actually a good guy and like to help people: Like he said, "Verify game files" is the way to go with all of such problems. Right click game name in Steam lib -> Properties -> Local files -> Verify game files
It will ensure all game/installation files AND all Workshop files are not only there but also check that they're the latest version. Also, if you like mods, this game and your own sanity, get WH3MM (Mod Manager) on github.com for free.
Oh, one last tip:"Have you already tried plugging the cable in again?" :) HAHAHA
(Sorry, I had to.)
I'd suggest trying this mod, it nerfs the initial grugni a lot, so it feels a lot more balanced overall :)
I'm either going to remove it completely, and if that is too difficult or gives undesirable effects that are not immediately seen, a version where you only get it for 30 seconds in any fight and that's it. Something along those lines.
I'm kinda sad to be honest to see CA go down this route, making each new faction overpowerd. Power creep is a very real thing, and Dwarves were already really strong. 9 out of 10 games dwarves totally owned the center of the map on this end. Harder difficulties. Pre patch 5.
Secondary question, since I am looking to downright remove this ship completely from my game, is that even possible since you've gone through the game-files? If not that would save me a lot of time looking. If you know.
Great work though! :-)