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- Greatly optimized tiny pills' performance.
- Improved support for server-side addons.
- Fixed max ammo issues previously present on certain weapons.
- Fixed jump start/end animation issues previously present on certain weapons.
- Improvements to the spawn picking algorithm.
- Other fixes, optimizations and overall cleanup.
i would also like to condemn the harmful messages that some people have sent to you.
Honestly, pretty good. Plays pretty nicely in TF2.
I don't really see how this would "spread players thin" since this is kind of a niche game mode and a typical server seems to be best with 4 to 8 players, sort of like MVM. Nobody has ever said MVM was spreading players thin.
It is honestly pretty good. I just wish auto b-hopping was included in it, it is the only thing really missing from the game mode.
IMO: This doesn't fit into casual like zombie infection doesn't and its probably gonna get rushed out and attempted to save later the same as zombie infection.
Saxton Hale feels like it fits, this just doesn't
This type gamemode isn't for Casual, it's for Open Fortress. If you want to play it, download Open Fortress. It's already there
This is indeed an impressive work, i won't lie, but this should remain as a funny vscript gamemode that community servers can propose. But in the end it won't fit for TF2, but for OF.
As dabmasterars said: VIP would deserve Casual (once it's done and well designed) but not this or Deathmatch
However, this does not belong in casual. This is not Team Fortress. Literally, there is no teams. As others also pointed out, killing people should never be an objective in TF2. Objectives shouldn't be skill-dependent, so that even new players can contribute to the team without killing a single person. Even gamemodes like Arena and Player Destruction abide by this rule: you can capture a point to win in Arena, while in PD it is possible to snag someone else's pickups and deposit them, granting points for your team. Gungame requires you to kill people to progress.
LizardOfOz, if you're reading this, I would suggest working on the VIP gamemode instead, since it fits TF2 way better, being literally Attack/Defend with extra steps. Plus, it was in Team Fortress Classic, so it fits even better as a remaster of some sort.
TLDR: Impressive, but doesn't belong in casual. Finish VIP VScript gamemode instead.
Don't know if it's possible through VScript, but you have been able to implement new voice commands for all 9 mercenaries via VSH, unless it's different here.