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Tbf, Felix granting it at 12 is something I didn't realize when I first commented, and kind of makes it not a huge deal. But still.
Wait, wait...It doesn't work in the Beta? I'll likely look into that later when it's done and not beforehand.
Please note: I don't normally run on the Beta. It is working right now on the version everyone normally runs and I don't intend to update and chase after something I don't play at the moment.
I did this with Malakai because it's fun and it makes sense with a Slayer. He's running off to who knows where to fight who knows what to try and die, managing settlements doesn't come into the equation and I feel MM would just consider it all tedious or disregard it as he would only need resources. In an ideal circumstance I would want to add code to make him give settlements he defeats to a vassal faction like Nakai as the restored dwarf hold and its holdings fund your madcap adventures and allow you to respawn at their locations if you fall. But I am not good enough for that yet and am trying to learn all the coding ins and outs to make it work on perhaps a later variant of the mod.
On another note: Thanks for showing me that mod. Seems fun.
(2/2)
Most of my own mod is stuff I was able to work around with the basics. If I knew how to add a horde to someone, assign the proper icons, and then customize the effects I would've done so by now with someone like Zatan the Black. But at the same time, it feels wrong with Chorfs just wholesale as you would need to strip away mechanics to do it and figure out what you would want in their place. No home means no caravans, no settlements means no armaments/slaves/income triangle that makes the Chorfs so much fun, and to try and just say 'repurpose them all' is a lot harder than you'd think because if balanced poorly it would just make it either too easy to exploit or just not fun to engage with.
(1/2)
2, Are you aware of this mod?; https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3265616349&searchtext=
3, In a totally unrelated note... :P A nomadic Dawi-Zar version of Malakai Makaisson would be literally amazing. inversion of this mod... Throwing that idea into the void hoping someone picks it up really. Was feeling cheeky lol
it is meant to be him running around throwing haymakers at enemies as a solo horde.
Not even remotely in my future plans as he already recruits all forms of Slayers (Both Heroes and Units) from the main airship building.
Thank you. I'll check it out once I have chance
And done. Hope you two enjoy.
Seems easy enough.
Dynamic world
Immortal landmarks
Tier 3 Walls Returned
Better camera
Mod configuration tools
MIXER - Mixu’s unlocked
Remove character traits limit
3x Skill points - No Bonus Stats
Legendary Lords get their own defeat traits
For this one I mostly edited what was already there and added a few lines in a script for removing his penalties. I wouldn't even know where to begin with making an Elspeth Horde. Honestly, I am still trying to figure out other things for this mod.
The 'Trade Deal' change to 'Non-Aggression' or just any positive arrangement is the primary focus right now. Later on my focus will likely be on something funny like making Malakai and his army being able to fly over terrain/oceans/whatever if I can pin down the rules of movement. Make it a fixed movement range called 'airship transport' where he will just kind of fly over the map/ocean/mountains/whatever and be able to launch attacks wherever for the biggest laughs.
- Can now hire adventurers without a settlement
- No trespassing penalties
Thanks heaps!! Now I'm off to bed cause this game is killing me lols
So I'll try later to figure out how to do it...But now it seems like I might need scripting knowledge that I just don't have.
They had pure hordes once, but they didn't go well (Warriors of Chaos and Beastmen players...I hope I am not the only one who remembers the Merry Go Round of settlements). However, I think this mad cap one army approach for laughs would be great for a change of pace from other races and lords.