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[out] <11.7s> Loading mod file [script\campaign\mod\wolfy_chaos_confederation_dataset.lua]
[out] <11.7s> Failed to load mod file [script\campaign\mod\wolfy_chaos_confederation_dataset.lua], error is: cannot open wolfy_chaos_confederation_dataset: No such file or directory. Will attempt to require() this file to generate a more meaningful error message:
[out] <11.7s> error loading module wolfy_chaos_confederation_dataset from file wolfy_chaos_confederation_dataset:[string "script\campaign\mod\wolfy_chaos_confederation_dataset.lua"]:18: '}' expected (to close '{' at line 12) near '"wh3_dlc25_nur_tamurkhan"'
[out] <11.7s> Failed to load mod: [script\campaign\mod\wolfy_chaos_confederation_dataset.lua]
[out] <11.7s> Failed to execute loaded mod file [script\campaign\mod\wolfy_chaos_confederation.lua], error is: error loading module wolfy_chaos_confederation_dataset from file wolfy_chaos_confederation_dataset:
[string "script\campaign\mod\wolfy_chaos_confederation_dataset.lua"]:18: '}' expected (to close '{' at line 12) near '"wh3_dlc25_nur_tamurkhan"'
[out] <11.7s> Failed to load mod: [script\campaign\mod\wolfy_chaos_confederation.lua]
[out] <11.7s> Loading mod file [script\campaign\mod\wolfy_chaos_confederation_campaign_setup.lua]
[out] <11.7s> Failed to execute loaded mod file [script\campaign\mod\wolfy_chaos_confederation_campaign_setup.lua], error is: error loading module wolfy_chaos_confederation_dataset from file wolfy_chaos_confederation_dataset:
[string "script\campaign\mod\wolfy_chaos_confederation_dataset.lua"]:18: '}' expected (to close '{' at line 12) near '"wh3_dlc25_nur_tamurkhan"'
If this is a feature that Wolfy has already rejected for obvious reasons or there's a simple way to achieve what you want using other mods and/or by using this mod's MCT settings (what I mean by "obvious reaons" = e.g. because it'll clearly won't benefit the majority of users but suit some exotic fringe need of an individual instead) then it's just wack to request it IMHO <3
Not saying any of these things happened here, but I gotta say your request kinda sounded to my (Ordertide-playing) ears like those he got 3 times a day on his mod page - and it's not a stretch to believe these comments played a role in his decision to stop with modding
It's kind of mindblowing I think: 80% of all feature requests to modders should benefit 99% of all their users, but it seems like 90% of all requests seem to benefit less than 1% of a mod's users <3
Thanks for posting this! Was just looking for a way to get Valkia on Team Skarbrand for my campaign
I do think I'm a bit over my head insofar as modding for compatibility, honestly. I know that the Godslayer Overhaul is huge, as far as the mod file and what it touches. I'll try and dig around for solutions, but to be honest, my awareness as far as where to look is limited.
In those cases, I'm confident the mod should work, as there are lines in the mod which include those factions in the confederation mechanic.
There are other modded Legendary Lords which are part of new factions, like Mixu's Egrimm van Horstamann is in the mixu_tze_van_horstmann faction, which is not a base game faction, and is not specifically mentioned in the mod.
There are lines that specify each individual chaos "race" (not faction- race) as being able to confederate, so as long as those mods include those factions as being part of that race, it should still work.