Arma 3
Poking The Bear [SP][Coop-5]
28 Comments
mower 27 Mar @ 4:29pm 
Excellent mission. One to take your time with.
marco.toppy 2 Feb @ 2:24pm 
For me No waste your time for this mission on SP mode. :steamsalty:
marco.toppy 2 Feb @ 2:22pm 
IT mission not medium difficulty but it is medium-hard for me and on SP mode is hard ! :steamsad:
marco.toppy 2 Feb @ 2:20pm 
SP: nice mission and history but bad design logical position and number location enemies no balanced on survivors task because the technical car dead all all time and IA teammates dont work fire to it. We cant win to it only me. The technical car cant destroy with AT launcher. Abort mision Sir. :steamfacepalm:
Komodo 11 Jan @ 6:13pm 
nice, big AO, the fog and behind-enemy-lines action
for those wondering, to clear Msta u have to also clear the troops next to Tigr to the south, well outside the town

ty zahl....10/10
muq 20 Aug, 2024 @ 9:29pm 
can i get the name of the soundtrack you use in this mission?
seashell 14 Aug, 2024 @ 10:00am 
oh, it finished, because i finally left the vicinity.
seashell 14 Aug, 2024 @ 9:59am 
clear msta does not end
i used dzn casual gaming wall hack and confirmed that no enemies are not within the vicinity.
onestar 13 Jul, 2024 @ 12:09am 
The map is Chernarus 2020 (Cup Terrains 2.0)
badtotheboner76 13 Jul, 2024 @ 12:04am 
what map is this on???
Liberty_Valance 18 Jun, 2024 @ 2:28pm 
Excellent job; shows that only a few addons are required to have fun. thanks
zahl  [author] 5 Jun, 2024 @ 10:11am 
By not dying.

Joke aside, I'd probably recommend leaving AI a bit behind to use them as respawn point (I think that should be enabled by default) and/or play it a bit more slowly. Respawn isn't planned that far into the campaign and for whatever reason the vanilla revive system isn't working either

Since I don't play Coop idk if thats possible but saving a lot also helps :)
千夏𝘾𝙃𝙄𝙆𝘼 5 Jun, 2024 @ 9:41am 
Thank you for making so many mission files, I love them. I have a question, how can we avoid mission failure when all players are killed? There are only two of us, and we usually survive very carefully. Once the AI ​​is all killed, we have no extra chance to respawn, which is a bit difficult. Many times we are all killed when we are about to complete the mission, and the mission fails, which is very disappointing.
zahl  [author] 4 Jun, 2024 @ 5:35am 
Not out yet
blodhawk 2 Jun, 2024 @ 3:48pm 
wher are the missions hunted, information game and loose ends?!!!
<A2>Pepe 21 May, 2024 @ 10:04am 
Very fun a good mission. Great work. Thanks for making it :steamthumbsup:
KingJ 12 May, 2024 @ 5:39am 
a little update: after waiting for a while a little partol appeared arround the town i killed it and now the task is completed...
KingJ 12 May, 2024 @ 5:35am 
Clear MSTA the task will not complete but i killed all the enemies in that town and arround at the trees.
AugustHeat 9 May, 2024 @ 8:14am 
More quality from a quality maker
holygeorge7 8 May, 2024 @ 12:32am 
Very good mission.:steamthumbsup:
[9RT]V®M®F® 7 May, 2024 @ 8:11am 
,:steamthumbsup:
zahl  [author] 6 May, 2024 @ 9:59am 
Then thats an error on your end
GALAHAD 6 May, 2024 @ 9:52am 
Such as:support NAPA, destroy supply, destroy radar, there aren't enemy in mission location, I just add some equipment MODS without any AI mods. And at first, AI teammate may stuck in the stairs where the NAPA commander is
zahl  [author] 5 May, 2024 @ 11:04pm 
Please explain further
GALAHAD 5 May, 2024 @ 2:24pm 
I am not sure if everybody have the same question like me: some enemy don't appear in task point in this mission
onestar 5 May, 2024 @ 6:12am 
Well designed, fun and not easy at all! Great work, can't wait for the last few installments!
DeathMetalNinja 5 May, 2024 @ 1:54am 
Another great mission, love your work man. Thanks for making it ;)
Pizza Steve 4 May, 2024 @ 6:07am 
Yes Finally Another Masterpiece Keep it Up bro!!