Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Ω Merchant Raiders Experimental - Expansion for SirCampalots Extended Tech Tree Mod.
9 Comments
SirCampalot  [author] 7 Nov, 2024 @ 10:45am 
Version 1.1.7E reflects the changes made for the proper Merchant Raiders + its addon.
Hurdy Durdy the Thurdy 15 Oct, 2024 @ 9:07pm 
Dope, thanks!
SirCampalot  [author] 15 Oct, 2024 @ 12:49am 
@Hurdy Durdy the Thurdy: Good question. Perhaps I should remove that line as it has kinda grown out of being just another experimental in function.

This mod should be compatible with mod lists that add in modded factions.

No, it's not that complex. Just disable all other merchant raider mods and then enable this one.

I originally made this mod as a request for someone, then made it semi-public later.
Hurdy Durdy the Thurdy 14 Oct, 2024 @ 7:09pm 
I would like to use this mod with 3rd party factions, but you say I shouldn't touch this mod if I don't know what I'm doing. What would I have to know how to do to use this? Is it just adding some paths to the files or is it something more in-depth?
SirCampalot  [author] 23 Sep, 2024 @ 2:51am 
New beta which (amongst other changes) includes the super carriers. Old carriers got downtiered from 11 and 13 to 9 and 11 to make room for the larger carriers which now take up tiers 13 and 15.
SirCampalot  [author] 3 Jul, 2024 @ 2:29am 
Patched for Cosmoteer version 0.26.2 for real this time (woops).
SirCampalot  [author] 1 Jul, 2024 @ 12:22pm 
Patched for Cosmoteer version 0.26.2
SirCampalot  [author] 17 Jun, 2024 @ 9:26am 
Added a new type of merchant raider ship, the merchant raider carrier along with its new mission type.
Still needs some work, consider this a functional prerelease.
SirCampalot  [author] 12 Jun, 2024 @ 4:31am 
Updated to match current versions of the regular Merchant Raiders. Also included a new type of flagship that will appear only in the highest tier systems (the grand flagship which is basically a mobile starbase/fortress).
Will probably update this version kinda soon-ish again as I'm working on a new mission type.