The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Restored Monsters Pack
110 Comments
$1 27 Jun @ 4:44am 
not sure if it should be like this but i have reinstalled this mod a bunch of times and every time fire trap was invisible
Nyctoniac 12 May @ 2:58am 
No i posted this a week ago, I don't remember what caused it sadly.
We Strvn  [author] 10 May @ 8:11pm 
@cybershadow was thinking about that, but probably not for this mod since we can't do crossover rooms with other mods without the game crashing if you are missing one of them. Rest assured I still have the rooms and sprites so maybe they will show up in a mod that adds a ton of crossover rooms.

@Nyctoniac do you know what happened when this error showed up?
Nyctoniac 4 May @ 6:34pm 
Error I got while playing.

"MC_ENTITY_TAKE_DMG" from "Restored Monster Pack" failed"
...ds/restoredmonsterspack_3239551710/scripts/dumplings.lua:276 :
attempt to compare number with nil
Stack Traceback:
...ds/restoredmonsterspack_3239551710/scripts/dumplings.lua:276 :
in function at line 272
cybershadow95 1 May @ 9:28pm 
Last Judgment currently doesn't have the Gehenna variants of Canary and Foreigner that used to be part of this mod. It would be cool if this mod or that one would add them back.
Fresh_Knight 16 Mar @ 4:07pm 
this mod likes to crash the game a lot when it's disabled idk why exactly but it kept not turning off
We Strvn  [author] 10 Mar @ 4:49am 
@[5th] DoritoDragon [LOD] Foreigners and Canaries were removed from the mod due to being in Last Judgement, which is a semi official implementation of them.

@RDW Dumplings will probably be called Rumplings and remain the same. Not sure about Blind Bats and Echo Bats because I don't know what they will do. They will probably be resprited and renamed depending on what happens
RDW 8 Mar @ 9:11am 
So, with Dumplings, Blind Bats and Echo Bats all planned to be added in a future Last Judgement update, since the Dumplings in Dross that fart out explosive gas are different from the rest here, will all the variants including the original in this mod remain and not get removed? And will the Fall from Grace Grotto variants of the bats remain and not get removed too?
[5th] DoritoDragon [LOD] 2 Mar @ 1:02pm 
There are no Foreigners or Canaries in the runs i played with this mod
Fresh_Knight 23 Feb @ 4:54pm 
Alright I was wondering where it went
We Strvn  [author] 22 Feb @ 11:34pm 
@Fresh_Knight This mod is the successor to Antibirth Monster Library. It includes almost everything it had. The only things are not present are things that are in the Last Judgement mod, which is semi official.

@rexiedart You must have an outdated version. Make sure to uninstall the mod, open the game, then reinstall it to make sure you have the latest version.
rexiedart 22 Feb @ 7:52am 
White bats never spawn, softlocking the game
Fresh_Knight 20 Feb @ 8:38am 
I noticed most of the Team Compliance stuff was taken off the workshop, is this similar to the antibirth monster library?
We Strvn  [author] 6 Feb @ 8:01pm 
The save manager is broken in Rep+ I think? I'll try to find a fix for that but it will probably be when Repentogon comes to Rep+
Jameor 5 Feb @ 12:57pm 
when you change options in the dead sea scrolls menu, the options dont save if you restart the game, which is pretty annoying (and doesnt seem to be only an issue with this mod.)
We Strvn  [author] 29 Jan @ 11:11am 
@7drag0n this was a bug with the very first versions that should be fixed now. try to uninstall the mod, open the game, then reinstall it to make sure you have the latest version.
7drag0n 26 Jan @ 8:42am 
whenever i enter a room with blind bats, it counts the extras they are supposed to spawn as alive but they never actually spawn. this makes the room impossible to clear
We Strvn  [author] 24 Jan @ 7:19pm 
@Molten Sh4dow You must have an outdated version. Make sure to uninstall the mod, open the game, then reinstall it to make sure you have the latest version.

@RDW when they are publicly released probably
Molten Sh4dow 24 Jan @ 4:53pm 
i went into a crawlspace with a bunch of nightwatch and you cant get out, you cant get back to the ladder to leave
I N C I - 21 Jan @ 10:13pm 
i dont know why but i realized that my game lag less since the new update, that helped me alot! :resmile:
RDW 15 Jan @ 6:29pm 
Hey @We Strvn, are there RMP room compatibility plans for Fall from Grace's Bastille floor and Revelations's Vestige floor?
We Strvn  [author] 14 Jan @ 8:33pm 
Remember to uninstall the mod, open the game, then reinstall it to make sure you have the latest version.
We Strvn  [author] 14 Jan @ 7:08pm 
New update out. Probably last one for a while (or until Last Judgement gets updated)
DogeTOM 2 Jan @ 12:24pm 
and maid in the mist
DogeTOM 2 Jan @ 12:23pm 
these need to be added i saw they are missing
wich are: exorcist twichy rotgut whippers Hard Host Mausoleum Visage Rag Lich
We Strvn  [author] 17 Dec, 2024 @ 9:41pm 
@FlamingBoy

We got rid of the RM Exorcists since they were just the ones originally left in the game with a placeholder behavior. We didn't really do anything other than put them in rooms.

The mod uses dummy entity versions of certain monsters so they show up in the bestiary without editing the vanilla entities2.xml. The one in the console with the weird looking character at the end of it is the one that shows up in game (and can be swapped with the resprited one in the DSS menu).
FlamingBoy 5 Dec, 2024 @ 1:36pm 
I've got two questions:

1) If you're only removing content that's implemented the same exact way, does that mean that RM's exorcists will stay in (LJ's ones do the purple ghost orbitals, while RM's ghosts are red and revive as lil haunts)? If so, could they at least get a different sprite, so that both can be recognized easily at a glance?

2) While playing around with the console, I noticed there are three different versions of vessels included in the mod (antibirth, antibirth but with a creep attack, resprited RM version with different behaviour). If I'm playing the game naturally, which one am I going to see naturally?
We Strvn  [author] 2 Dec, 2024 @ 7:48pm 
@goozerk yes
goozerk 2 Dec, 2024 @ 5:27pm 
does this add the screamer?
We Strvn  [author] 28 Nov, 2024 @ 6:59pm 
@GO3LM mods that use a certain enemy callback are broken in Repentance +. We need to wait for Nicalis to fix all modding things they broke before mods start working
G03LM 26 Nov, 2024 @ 11:32pm 
On Repentance +, when a stillborn dies, it will endlessly repeats his dead animation, blowing up infinitely until you leave the room
We Strvn  [author] 19 Nov, 2024 @ 7:08pm 
@Mola fixed in the next update
Mola 18 Nov, 2024 @ 3:45pm 
There is a room in downpour where red tnt barrels are just above the doorway entrance, like 1 tile away. This is unavoidable damage when combined with dirty mind dips (and probably some other familiars) since the tnt blows up immediately.
We Strvn  [author] 11 Nov, 2024 @ 5:36pm 
Also for clarification we are only removing stuff from this mod if Last Judgement implements it exactly the same way as we did. I don't think dumplings will be removed because LJ dumplings are different enough for both to co-exist.
We Strvn  [author] 11 Nov, 2024 @ 5:34pm 
@mcyum6815 they do not. I kind of don't want to have them included there so that people can just get Last Judgement instead (which works with this mod well) but if the demand is big then maybe I'll upload a separate mod that has the removed stuff
mcyum6815 11 Nov, 2024 @ 1:55pm 
@We Strvn does the github version of restored monsters also include the enemies deleted from this mod?
Nadekai 7 Nov, 2024 @ 8:20pm 
Those fartballs are enough to unsubscribe from this mod
We Strvn  [author] 4 Nov, 2024 @ 2:11pm 
@mcyum6815 Cadavra was removed from the workshop. It's still available on github if you want it. Last Judgement has Cadavra if you want to have that boss in the best way possible
mcyum6815 25 Oct, 2024 @ 4:31pm 
what happened to the cadavra mod? its not included in this collection im pretty sure
steve2552 22 Oct, 2024 @ 6:56pm 
I'm the rooooooomaker
Emffles 16 Oct, 2024 @ 1:23am 
i missed the dumplings from antibirth so much im sold instantly
Sontcremate 15 Oct, 2024 @ 1:59pm 
Oh nevermind then
majorinconvenience 13 Oct, 2024 @ 12:27am 
tbh the blind bats were always my least favorite monster in this mod so i'm not too upset seeing them removed
We Strvn  [author] 12 Oct, 2024 @ 4:29pm 
Before reporting a bug please uninstall the mod, open the game, close the game, and reinstall the mod to make sure you have the latest version
watchmeojo  [author] 12 Oct, 2024 @ 2:29pm 
@Sontcremate all content that overlaps with LJ has been removed so there isn't an issue running them both
Sontcremate 12 Oct, 2024 @ 12:43pm 
Very good mod, I've played it for months now. Unfortunately I'm gonna play tboi with Last Judgement so I'll need to uninstall it.
We Strvn  [author] 7 Oct, 2024 @ 9:48am 
I don't think I will do rooms for Mortis since LJ can update with more overlapping content at any time. I would just like to do the compatibility we had planned and then finish there. As LJ updates with overlapping content we will remove stuff from this mod.
AaronExE: the blue goober 7 Oct, 2024 @ 12:45am 
i'm curious also about last judgement compatibility
Busybody64 6 Oct, 2024 @ 9:42am 
Compatible with last judgement?
spoono 21 Sep, 2024 @ 11:34am 
Can you please add an option to have it so the dead sea scrolls menu message doesn't show up on run start