Entropy : Zero 2

Entropy : Zero 2

Point Insertion
50 Comments
RecruitMarrow 28 Jul @ 8:06pm 
the poor combine in the first floor we hear yelling for help and help arrive but died to an explosive
RecruitMarrow 28 Jul @ 8:02pm 
while the war is going
RecruitMarrow 28 Jul @ 8:01pm 
it like freeman did not came to the Resistance war
RecruitMarrow 28 Jul @ 8:01pm 
i mean this is cannon
RecruitMarrow 28 Jul @ 1:05pm 
make an other part were the metro cop was doing at the beginning were the citizen are being frisk
WesternCrusader666 13 Jun @ 8:46am 
Found it it was in the shower
WesternCrusader666 12 Jun @ 3:34am 
Anyone know where the 1st pistol is? I found the shotgun and dead combine pistol but I'm missing the 1st. Tried nocliping and still could not find it.
cpotworek222 1 Jun @ 1:40pm 
LITERALLY AWESOME. I LOVE THOSE LITTLE HALF LIFE GAMES. But can you tell me is there a way to get this map to gmod? I really like it :headcrab:
Big Cyrus 12 May @ 5:10am 
nice
leontobares 8 May @ 11:54am 
Awesome for what it is. Good job!
Lemon Nade 4 Mar @ 9:29pm 
good mini game one
Yes. 18 Dec, 2024 @ 7:50am 
I played through it. I really like the concept.

The good:
- Gameplay focuses itself around apartment block. This is different, because usually hl2 games are linear from A to B. In here, we need to collect and research apartment. This gives mod some SWAT4 vibes
- Apartment feels "alive" with good sound design, nice triggers:
Civs chaotically running, walking on streets. Gas explosion. Civ pretends to be drunk. Nice transition of apartment corruption

The bad:
- Puzzles fail to communicate what game wants you to do. Take electricity puzzle. There was a hole in a ceiling, suggesting to look there - but switch was too easy to miss, its dark and placed awkwardly to the side
Electrical "barricade" was placed in such a way, that it visually REALLY resembled other path blockers

The "bad" kinda kills it. These nice "events" ended, leaving me stuck not knowing what to do

The "good" made it worth it tho. This concept could be great with more work
Painevan 3 Oct, 2024 @ 8:09pm 
Short but fun, enjoyed the limited resources aspect and the simple puzzle solving as well. Noticed a bug where you could kick down the door with the lock on it and the lock would remain in the air
2bsaber 18 Aug, 2024 @ 10:30am 
oh nvm
2bsaber 18 Aug, 2024 @ 10:13am 
how play this
i dont see the map in the maps section
Hen 16 Aug, 2024 @ 10:02pm 
how do i get the shotgun?
Azo 12 Aug, 2024 @ 1:30pm 
I really enjoy the updates you made they fixed a lot of problems I had with the original I hope you continue to make more mods like this.
aledx11700 11 Aug, 2024 @ 6:56am 
Bien, el mod esta bien solo que en la parte de buscarr la escopeta no la e podido acabar pero si te recomiendo este mod no es la gran cosa pero es un buen mod 8/10: English: Well, the mod is good, except that in the part of searching for the shotgun I couldn't finish it but I do recommend this mod, it's not a big deal but it is a good mod 8/10
0MG-DEN  [author] 7 Aug, 2024 @ 2:56pm 
Thanks for review, @Kitty Dekabr. I see some interesting additions.
0MG-DEN  [author] 7 Aug, 2024 @ 2:54pm 
@Commisar Luke, you've provided not only criticism but some solutions, I appreciate it. TBH I did enjoy that scene too hence revert this change (after the encounter).
0MG-DEN  [author] 7 Aug, 2024 @ 2:50pm 
Update is live.
Kitty Dekabr 7 Aug, 2024 @ 1:30am 
First: unclear goals. Only when i found shotgun i understood, that i need to seek for illegal weapons. Perhaps you should have left the first pistol (which, by the way, i didn't found) at the place where player first encountering the rebels.
Second: non-obvious solutions. Explode gas canister that not standing out from the background? Shoot to darkness to disable electricity? HELL YEAH!! If canister was marked by lightning and barnacle's tongue was hanging down from the darknes, these "puzzles" were less confusing
Third: unpredictable solutions. Just why i need to wait to random cop to shoot so i can go through?
Kitty Dekabr 7 Aug, 2024 @ 1:13am 
Good map design, but gameplay is horrible and confusing
Commissar Luke 4 Aug, 2024 @ 12:57pm 
Oh cool an update, let's try it out!
You seem to have changed a few things, I was not at all expecting the new combat encounter which was interesting but it bugged a little bit for me as the Civil Protection did not fight them when they entered the room. Probably just complicated scripting so I don't mind.

I felt personally attacked as I tried to trigger the door break in explosion scene but instead he just shot open the door. It was the funniest thing I have ever seen and I deeply appreciate the effort.

Good change to the electricity puzzle as I looked up originally. Felt more natural.
But having to walk all the way back through it all without anything happening felt just as weird as the first time. If you want levels to end where you started then make them circular or actually have events as you walk back to the car.

I'm happy to see you can hear angry complaints and want to make your mods better, I'm sorry if I came across as rude but highly appreciate the dedication and effort.
0MG-DEN  [author] 28 Jul, 2024 @ 7:24am 
Update is live.
0MG-DEN  [author] 22 Jul, 2024 @ 11:39am 
Thanks for review, @Commisar Luke. I'll try to come up with some fixes for this mod.
Commissar Luke 21 Jul, 2024 @ 2:18pm 
Some solutions to improve this mod or the next one:
More ways to solve the same puzzle or don't make the solution in a hard to see place.
More combat, even if it's just a skirmish in the background on the 2nd floor or outside courtyard.
A clear goal, when I started the game I saw gun numbers but no idea what what ment. Having a soldier give me a pistol that he confiscated from the rebells would make it visually clear rather than a gun on the floor in a dark room, under a chair or next to a dead guy.
Don't have invisible walls or doors blocked to then randomly trigger unlock. It confuses the player and there is little logic to explain why the progression is the way it is. When the soldier left to run into the blown up room, that should have made the opening for going to 3rd floor. Not the door falling over on it's own.
Commissar Luke 21 Jul, 2024 @ 2:18pm 
Wow, what a shockingly badly designed mod. On the surface it looks good, tons of civilians running around panicing about Civil Protection Arresting people. But the second you fail to kick the introduction door you're in for a terrible treat. There is no puzzles just soft blocks and no clear directive to follow. People explain in the comments how to win and it's still takes an extra 5 min to figure out how to do so and when you finally complete it, oh you just leave and fade to black.
DJ Gaming 1 Jul, 2024 @ 7:32am 
This is an interesting mission to go on and I have to say the surprises in store makes the player think where you need to go, I will admit it was a little confusing at first but once you know the layout of the land then your good to go.
0MG-DEN  [author] 23 Jun, 2024 @ 6:15am 
Update is live. Hope it'll change playthrough experience.
miniaguila_511 15 Jun, 2024 @ 3:17am 
Fucking confusing
SOKOL128 12 Jun, 2024 @ 3:07am 
Ничего непонятно, запутано и душно.Очень жаль
tonka 5 Jun, 2024 @ 2:59pm 
or load in the map again because it might be glitched
tonka 3 Jun, 2024 @ 8:59pm 
nevermind
anyways heres a guide on how to beat the map if you get lost on the third floor.
1. shoot the red kinda barrel next to the stove
2. once thats explodes shoot the guy sleeping, after that open the door on the left, you'll find the second gun
3. smash the windows open and shoot the blue thing thats hanging on the wall outside
4. once that is done you will be able to grab the shotgun
and thats pretty much it, head back to the spawn then head to the combine vehicle
Azo 30 May, 2024 @ 4:12pm 
I LOVE THIS PLEASE MAKE MORE MAPSSSS!!!!!!!!
Шарроукин 25 May, 2024 @ 6:01pm 
Алексей, Честно говоря что то замудренный гейм дизайн, после нахождения пистолета вообще не понятно куда дальше идти, везде все заблокировано ничего не открывается,хоть бы метку поставил,так и не прошел банально не найдя проход.
Endangered spy crab 12 May, 2024 @ 7:44pm 
Omg-den i tried opening the kitchens hole but that doesnt work, also i NOCLIPPED and found NO WAY to the blocked off opening
0MG-DEN  [author] 12 May, 2024 @ 1:05am 
@Nobutora there's barricaded corridor on the 3rd floor, see how you can get there
Endangered spy crab 11 May, 2024 @ 5:24pm 
EVERYONE DOWNSTAIRS IS DEAD
Endangered spy crab 11 May, 2024 @ 5:23pm 
WHERE DID THE CORPSE GO
Endangered spy crab 11 May, 2024 @ 5:23pm 
Uhhh
Nobutora 11 May, 2024 @ 4:12am 
what are you supposed to do in the second/third floor all doors are locked and theres an CP that doesnt let you pass in first floor (??)
aeiou 10 May, 2024 @ 10:42am 
Okay I was a moron I missed the gun in the showers
aeiou 10 May, 2024 @ 10:32am 
I think I might just be an idiot, but I genuinely have no idea what to do or where to go after getting the shotgun.
MatynosBuritos 7 May, 2024 @ 5:47am 
i liked this, it was short but it was neat
Bad Opinions Squid #FixTF2 6 May, 2024 @ 2:35am 
Only complaint is that once we got all the weapons we were allowed to leave with no incident
Anschluss 5 May, 2024 @ 6:59pm 
I liked it but a CP that moved to block my path went into T pose at least initially.
qiunn 5 May, 2024 @ 6:48pm 
Pretty cool short level. Like it
0MG-DEN  [author] 5 May, 2024 @ 6:05am 
@Lapinou77 there are powerlines inside and outside, look for a way to turn them of
Lapinou77 5 May, 2024 @ 4:48am 
how we get the spas , because i not find the way