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plus arbitrary resolutions, since sfm only recognizes -sfm_resolution 1080 and -sfm_resolution 2160 as hardcoded values
i'm sorry but i am having a little problem, and i wanted to know, is it possible to do the thing that's happening in your viewport resolution patch gif on your workshop file? and if so, how can i do it? i tried everything and could not find the option for it, even my screen went black and i fixed it somehow lol, please help me to find the option to size my camera, and sorry if my english is bad lol
also as i was writing this i realized you're the person who also made the reference image plugin that i use all the time so i just want to say you're the GOAT
i guess it dosent like the light limit mode? or
Windows 11
RTX 3050
Intel i5 12400F
16GB RAM
Also, not sure if this is just me, but I have experienced crashes at the very same point with the "Export Movie" and "Export Image" options even before installing this mod (must be a glitch that was never patched on SFM's end). For example, if I save an image using the "Export Image" option first , then use the "Export Movie" option, selecting the "Export Image" after it will always crash SFM for me, so I have to use the "Export Movie" as soon as I launch SFM then use the "Export Image" option after it (again and like I said, I experienced these crashes at the very same point even before installing this mod). Just click on "Export Movie", specify the custom resolution that you want, click on "cancel" (it still takes effect despite it being called "cancel") and then take the screenshot that you want using the "Export Image" option.
Nonetheless, thank you so much for this mod!
Just FYI and from my experience at least, I recommend switching your desktop's resolution to the resolution of the screenshot that you want to take in then go back to your original desktop resolution. For example, since I have a native 4K monitor, but can go up to dynamic 8K using Nvidia DSR, for some reason the screenshots were just some weird glitched screenshots when I took them when I wasn't on their resolution (it's pretty understandable though, as even this mod has a warning message when SFM or your desktop's resolutions are bigger/smaller than each other), so I have to temporarily use dynamic 8K, take the screenshot and then switch back to my native 4K resolution.
@KiwifruitDev Hello! Yes, fortunately, it can let me bypass the 4K resolution cap. As far as I can tell, the -sfm_width (x) and -sfm_height (x) launch options seem to be the maximum cap SFM will allow you to take a screenshot in. For example, -sfm_width 5120 -sfm_height 2880 will make the maximum resolution limit in the "Export Movie" option to be 5120 and 2880 (5K), or setting it to like -sfm_width 7680 -sfm_height 4320 will allow the maximum size to be 8K and so on. FYI, I couldn't take a 16K screenshot as it crashed before the map was even able to load, but that's pretty understandable, no one owns a 16K resolution for now, my PC isn't that powerful either (in fact, it's close to a potato), 8K is the maximum resolution I can go up to dynamically and 8K is more than enough for now.
Ironically only when rendered as a poster
When given the export option is the normal ones so I just went to custom and typed the matching width and height
Obviously I always export as image sequence and not poster due to the quality difference
Did I forget to do something or?
Which other resolutions have you tried? The best use case for this script is to change the aspect ratio, consider using -sfm_width 1920 -sfm_height 804 for cinemascope.
I don't know if you're still considering suggestions for other scripts, but do you think it's possible to have a rotated Secondary Viewport tab? I'm on an Ultrawide monitor myself and the spare screen space is just perfect for a Portrait image preview. Specifically *just* the second viewport, I know I can use this script to flip orientation for the whole thing.
Currently I'm stuck tilting my head.