Total War: WARHAMMER III

Total War: WARHAMMER III

Infected Vomit Attack for Bile Trolls
27 Comments
Porkenstein  [author] 21 Apr @ 1:39pm 
@Barmaley, yes!
Barmaley 12 Feb @ 6:08am 
Is it possible to combine these two mods?
Porkenstein  [author] 4 Jan @ 10:46am 
Yep still works!
Nalz 29 Dec, 2024 @ 7:42pm 
Does this still work on patch 6? Please let me know. Thank you!
케모노프렌즈 10 May, 2024 @ 3:57am 
god!
Porkenstein  [author] 9 May, 2024 @ 6:30pm 
@Redbaron998, I just did it for the trolls that were extra gross and pukey. If anyone wants to copy my packfile and change it up for other kinds of troll though, I don't mind.
Redbaron998 9 May, 2024 @ 5:14pm 
This is awesome. Can you by chance do a chaos troll and ice troll version too please?
Kaneda 8 May, 2024 @ 11:02pm 
Thanx
Dean Winchester 8 May, 2024 @ 9:32pm 
Simply epic
diggingdwarf26 8 May, 2024 @ 4:53pm 
i think this is a good way to give them a bigger niche in the nurgle roster. as is, they are basically plague ogres that are better if you dont have a spellcaster and a good bit worse if you are already healing them, and ultimately regardless very similar. as a vt2 fan, seeing the bile trolls have this ability feels right lol
Porkenstein  [author] 6 May, 2024 @ 8:56am 
@Jukoshinna, they do actually vomit in melee as an attack animation so it's kind of in there already. But I wanted more, MORE vomit!
Porkenstein  [author] 6 May, 2024 @ 8:56am 
@KirbytheWizard101, I never make submods for compatibility with overhauls but anyone interested in is welcome to make one
KirbytheWizard101 6 May, 2024 @ 8:00am 
Once SFO Is completed will you make a submod for this? Awesome mod!
Nicious 6 May, 2024 @ 6:05am 
lore friendly mod. I wonder why CA didn't implement this
999999999999 5 May, 2024 @ 9:49am 
ZAMN
Krakenous 5 May, 2024 @ 9:03am 
Exactly, it's an anti "tank" attack really as smashing these guys into a steam tank would be awesome as would some of the god tier units that can reach effect alpha, or, 200+ armour after buffs (like steam tanks can now get quite easily!) so this is fine in practice I see. The effect doesn't stack so I believe 20 seconds is goooood. Will have to test them once...ya know...Nurgle stops eating and breaking unit mods lol.
Stirk 5 May, 2024 @ 8:17am 
the stink of it! subbing, and thank you
marauderB 5 May, 2024 @ 8:11am 
Thanks for the mod! Seems to me like you have balanced it well.

My only suggestion is if you feel like tweaking things, maybe add support for the "Mod Configuration Tool" (MCT) so people can personalize to their own taste.
Porkenstein  [author] 5 May, 2024 @ 8:03am 
Also worth a read: https://totalwarwarhammer.fandom.com/wiki/Armour_(character_stat)

"Each point if armor up to 100 blocks .75% non-AP damage." So you could consider this bile effect as making heavily armoured units take 38% more and lightly armoured units take 12% more non-ap damage for 20 seconds. It's like applying a charge bonus to units attacking the barfed-upon unit that has more impact against heavily armored units.
Neoras 5 May, 2024 @ 7:52am 
@Porkenstein After all, it's your mod, I'm just sharing my thoughts. :steammocking:
Porkenstein  [author] 5 May, 2024 @ 7:51am 
Of course if you all prefer I nerf it, I can.
Neoras 5 May, 2024 @ 7:36am 
@Chaotix777 Reducing the time probably won't help much. Because, first of all, trolls don't move very fast and won't have time to use up the debuff's duration. Secondly, you must remember that other units can benefit from the debuff. Imagine this debuff plus charges, e.g. Rot Knights,... Very op...
Porkenstein  [author] 5 May, 2024 @ 7:36am 
@Chaotix777, @Neoras I thought so at first but consider:
Skaven Death Runners have a melee contact effect that applies -50% armour, which sounds like a lot, but on units with 30 armour (for instance, like swordsmen) it removes 15. It's much more effective against heavily armoured elite units - for instance, 100 armour units lose 50.

While Death Runner contact effects last as long as they're in melee plus 35 seconds, this only applies for the 20 seconds after this one volley causes the trolls to spend all of their ammo. On a unit with 60 armour, it's like a half-duration, non-overcasted plague of rust, that the trolls can use once per long engagement, and they're a bit squishy and prone to flight as trolls are.
slyr101 5 May, 2024 @ 7:06am 
This is sick
Goober King, for now and ever 5 May, 2024 @ 6:47am 
@Neoras I was thinking this too. I just subscribed and i didnt test it yet so i cant tell how strong it is. I think 50% is fine, but maybe make it 10 seconds instead of 20?
Neoras 5 May, 2024 @ 6:44am 
Is 50% armor not too much?
Goober King, for now and ever 5 May, 2024 @ 6:44am 
Thanks for this. I really wanted vomit attacks so bad, i was pretty dissappointed they didnt get them.