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My only suggestion is if you feel like tweaking things, maybe add support for the "Mod Configuration Tool" (MCT) so people can personalize to their own taste.
"Each point if armor up to 100 blocks .75% non-AP damage." So you could consider this bile effect as making heavily armoured units take 38% more and lightly armoured units take 12% more non-ap damage for 20 seconds. It's like applying a charge bonus to units attacking the barfed-upon unit that has more impact against heavily armored units.
Skaven Death Runners have a melee contact effect that applies -50% armour, which sounds like a lot, but on units with 30 armour (for instance, like swordsmen) it removes 15. It's much more effective against heavily armoured elite units - for instance, 100 armour units lose 50.
While Death Runner contact effects last as long as they're in melee plus 35 seconds, this only applies for the 20 seconds after this one volley causes the trolls to spend all of their ammo. On a unit with 60 armour, it's like a half-duration, non-overcasted plague of rust, that the trolls can use once per long engagement, and they're a bit squishy and prone to flight as trolls are.