RimWorld

RimWorld

Biotech Avali Forked
54 Comments
miniusAreas  [author] 2 hours ago 
Try bionic eyes, getting better eyesight genes from traders or harvesting, melee, massed formations, psycasts, gunlinks, and other vanilla options. There's ways to fix it without needing to add new implants or bionics in the vanilla and even within Biotechs own gameplay loop.

Also, a TMYK - Plural of Avali is Avali. Avalis, Avaloi, Avalies and Avalie are all improper plurals- much like plural of moose is moose, and plural of geese is geese, plural of Avali is Avali.

TheMoreYouKnow
Astra Ether 4 hours ago 
Without the Avalie implants for fixing their eyes, just taking their bad eyesight with delicate makes them quite miserable.

I recommend at least porting their implants if you don't import their gear as well
Rekkulani 11 Jun @ 7:48pm 
I take a sledge hammer to the tube
ked 11 Jun @ 6:17pm 
New art!! :D
miniusAreas  [author] 11 Jun @ 10:22am 
Minor version update - mod works with the 1.6 unstable, go wild. Won't know about Odyssey support until it releases, if it will need support at all. Also surprise is here, if you noticed it :>

Ideology support is delayed due to life and some challenges with it.

Also looking for artists willing to replace the current avali sprites with new ones fitting the vanilla style - DM on discord if you're interested
Rekkulani 20 May @ 9:46am 
👀
miniusAreas  [author] 20 May @ 9:34am 
It'll also come with a layout change to the mod page that I've had in the works for a month or so now.
miniusAreas  [author] 20 May @ 9:31am 
Hey yall! I'm waiting on a small surprise for the next update, but update 1.5.1 is almost finished- It *should* be done after the surprise is finished, and I've settled in after moving in with my SO! This update will include some further Ideology support, and faction TL changes for the isolationist faction twards spacer tier (was outlander-industrial).
El Presedente Avii 20 Apr @ 2:58pm 
MMmmm yes pet the avali
miniusAreas  [author] 7 Feb @ 12:40am 
minor update for subscribers - living situation has greatly improved. I'll be able to provide a version update for the next update/expansion this year if/when it happens. I'm looking into asking around some of the other avali mods to see if borrowing textures to use for an Ideology style pack to build in is okay - I'd commission or otherwise make my own for this, but I am no artist, nor can I afford an artist at the moment.
Rekkulani 7 Jan @ 2:15pm 
I usually build a bunk house specifically for them, and give them seperate workshops. Common spaces around the colony are on closer to the regular pawn's lower comfortable temperature and the avali's higher comfortable temperature.
miniusAreas  [author] 7 Jan @ 3:48am 
Consider adding coolers, living in colder climates, or stopping them from wearing apparel that has a max temp malus. Generally most Avali will be fine in temperate climates with a duster made of decent material (Devilstand and Hyperweave being the best)

you absolutely can. Think outside the box.
StockSounds 6 Jan @ 3:28pm 
I can't add them to my colonies because they get heatstroke from regular conditions :slugcatdead:
Rogue The Avali 27 Nov, 2024 @ 9:29pm 
<3 Ty for ur work. <3
ked 18 Nov, 2024 @ 2:11am 
Thank you for working on this mod!! I wish there was more Avali stuff on the workshop..
miniusAreas  [author] 13 Sep, 2024 @ 8:53am 
TL;DR - Faction bloat. Tons of other mods already add a ton of factions that do just that, there's really no point in doing it. More factions means worse performance means more points of failure means more bloat - that's also why I haven't done anything crazy like add avali guns. This mod is designed to be performant and light, and I do not plan on deviating from that idea; there's tons of other mods, and I do not want to make your performance worse by adding a shitton of stuff that allready exsists (like more guns).
SCP-1471-E 13 Sep, 2024 @ 7:37am 
why couldnt there have been both faction types? or even all ranges of civilisation (passive outlander type, aggressive outlander type, and pirate faction type, or even avali tribals [try and figure out how that would work on a planet they shouldnt be even alive on])
Stachman 10 Sep, 2024 @ 4:55pm 
avali had the tism
miniusAreas  [author] 9 Sep, 2024 @ 6:52pm 
the lore is whatever you want it to be chief. i'm not the lore police lmfao, but yeah traditionally they're just aliens.

Xenotypes are a far better system to HAR in terms of just being compatible / working with, so I've kept this alive for that sake.
Puxido 7 Sep, 2024 @ 8:57am 
Does their lore adapt for the setting they’re modded into? I mean they’re aliens in Avali lore but would they be a distant human xenotype in Rimworld?
miniusAreas  [author] 5 Sep, 2024 @ 10:04pm 
For those of you coming to report any potentially game-breaking bugs - I HAVE PUSHED A POTENTIALLY SAVE-BREAKING UPDATE TO MASTER. This can be potentially reverted by going to the mod file > defs > > factiondefs > factions_misc.XML, and changing the factiondef var from OutlanderRoughBase to PirateBandBase. You may wish to make a copy of the mod with this var changed if you choose to do so. Please report any bugs as normal. Thanks!
Rekkulani 5 Sep, 2024 @ 9:17pm 
Based, reject modernist uwu cute fluffy friendly boys, embrace horrible, but still cute, raptor creatures
miniusAreas  [author] 5 Sep, 2024 @ 9:05pm 
By lore, avali are aggressive isolationists. The current plan is rough-outlander equivalent.
Puxido 5 Sep, 2024 @ 8:32pm 
@teneski Ya I was looking at the old mod page and surprised their faction was aggressive. Always thought they were peaceful nomads
miniusAreas  [author] 5 Sep, 2024 @ 7:35pm 
I am indeed working on it. I do not have an ETA, however.
Teneksi 4 Sep, 2024 @ 6:44pm 
I didn't realize they had such tempers D:

I'd very much like a faction I could become allies with
miniusAreas  [author] 23 Aug, 2024 @ 9:28am 
No. As a side-note for HAR users, when running this and Biotech Avali Ext and Alt Art, there does exsist a bug between HAR and Gene Tools that causes avali pawns to become partially transparent in some locations.

Avali will not count as xenos for ideoligions explicitly due to the fact that it world require me to learn HAR 2.0, something I have no interest in learning. If someone makes a patch, and sends it to me, I will integrate it with the mod (with proper crediting) On the other side, however, I am working on a potential update to turn the avali raider faction from Pirates to a rough-outlander equivalent.
Puxido 22 Aug, 2024 @ 2:35pm 
if you have HAR installed, do they count as xenos for the purpose of Ideologeans?
ThePhantomX64 10 Aug, 2024 @ 7:50am 
You're empire has been absorbed and became a vassal. You have no choice.
miniusAreas  [author] 10 Aug, 2024 @ 2:07am 
i don't want to become the stellaris vassal aaAA-
Orvel 9 Aug, 2024 @ 10:35am 
You're a freaking legend, dude. My condolences to you for your new situation. :Blessing:
Best of luck to you as you endeavor to get back on your feet.
ThePhantomX64 9 Aug, 2024 @ 12:38am 
aw dang, hope things get better for you :<:p2cube:
miniusAreas  [author] 8 Aug, 2024 @ 9:11pm 
as a heads up for the future - I am currently unable to provide future content updates and or updates in general due to homelessness. If/when a major update for rimworld occurs that breaks this mod, I will seek out someone to possibly take care of the mod until a time I can come back to work on it; though hopefully I'll be back on my feet before then. Best wishes to all of you!
ThePhantomX64 8 Aug, 2024 @ 4:54pm 
bird
miniusAreas  [author] 30 Jul, 2024 @ 3:25pm 
potentially. It'd require me to learn how exactly the faction code works but can't be that hard, in reality.
stormwolf442 30 Jul, 2024 @ 3:03pm 
Any chance we can get a friendly group of them? I'd like to be able to trade with other Avali if I'm playing a run of them!
miniusAreas  [author] 20 Jul, 2024 @ 8:06am 
Yeah I noticed that Mile has stopped supporting Avali Continued awhile back. It kinda scares me that this is the only working avali mod for 1.5....
Mechanomical 20 Jul, 2024 @ 12:54am 
Oh thank you so much the other avali mod is buggy as fuck
LtGen. Slayer 11 Jul, 2024 @ 4:09pm 
But is that rock you'll use to beat us to death CE compatible? In all seriousness thanks for this update!:steamthumbsup:
miniusAreas  [author] 8 Jul, 2024 @ 2:16am 
i'm going to beat you with a rock. the ce compatibility fuckers start now.


MUCH TO MY FUCKING DISMAY, yes, this *IS* compatable with shitty ass Combat Extended, because it's a biotech xenotype mod that uses mostly vanilla assets and doesn't add anything that WOULD make it incomparable with CE in the first goddamn place.

personally I would tell you "no but it works with Vanilla Combat Reloaded and Yayo Combat 3 Continued" but I don't feel like being the worlds biggest dick. Have fun with your CE friend!
Lemon caro 7 Jul, 2024 @ 12:46am 
is this CE compatible?
miniusAreas  [author] 4 Jul, 2024 @ 4:37pm 
minor update to 1.4.1 (not updating version number because it's another minor update within 24 hours), fixed torso texture rendering from Rekku! Now they have the chestfluff again!
Seanggag 4 Jul, 2024 @ 4:51am 
Good
miniusAreas  [author] 3 Jul, 2024 @ 10:37pm 
minor update 1.4.1 is out. nothing majorly changed, but thanks to CH3CO for localization translation of the mod to Chinese (Simplified)!
miniusAreas  [author] 7 Jun, 2024 @ 4:46am 
No. A reminder that removing and adding mods mid-save is a terrible idea period unless you know what you are doing.
sirduck 6 Jun, 2024 @ 3:27pm 
is safe for removing in mid game?
miniusAreas  [author] 29 May, 2024 @ 12:23pm 
I can look into it. I'd only feel comfortable if the mod author has been utterly absent for awhile and I can't contact them.
alonlystalker 29 May, 2024 @ 3:06am 
Thanks!! any chance you can update faifox race too?
Kazami zam 28 May, 2024 @ 7:48pm 
thanks now i can finally get back to taking over the rim with borbs
miniusAreas  [author] 18 May, 2024 @ 12:21pm 
i still don't know how it works lol